My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Musketeer Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Ice Spirit Knight Goblin Gang Musketeer Bomb Tower
The Log
Ice Spirit Goblin Gang Musketeer Hog Rider
Earthquake
Goblin Gang Bomb Tower Hog Rider
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Knight Goblin Gang Musketeer Hog Rider
Fireball
Goblin Gang Musketeer Bomb Tower Hog Rider
Poison
Goblin Gang Musketeer Bomb Tower
Lightning
Knight Musketeer Bomb Tower
Rocket
Musketeer Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Goblin Gang Earthquake Musketeer Bomb Tower Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Goblin Gang

Attack Synergies 9 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Musketeer
Knight
Ice Spirit Goblin Gang Musketeer Hog Rider Earthquake The Log
Goblin Gang
Knight Hog Rider
Earthquake
Hog Rider Knight The Log
Musketeer
Knight Hog Rider Ice Spirit The Log
Bomb Tower
Hog Rider
Ice Spirit Knight Goblin Gang Earthquake Musketeer The Log
The Log
Hog Rider Knight Earthquake Musketeer

Defense Synergies 8 11

Ice Spirit
Goblin Gang Musketeer Knight Earthquake Bomb Tower The Log
Knight
Goblin Gang Musketeer Bomb Tower Ice Spirit Earthquake The Log
Goblin Gang
Ice Spirit Knight Musketeer Bomb Tower The Log
Earthquake
Ice Spirit Knight Bomb Tower The Log
Musketeer
Ice Spirit Knight Goblin Gang The Log Bomb Tower
Bomb Tower
Knight The Log Ice Spirit Goblin Gang Earthquake Musketeer
Hog Rider
The Log
Musketeer Bomb Tower Ice Spirit Knight Goblin Gang Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Musketeer The Log
Bomb Tower Ice Spirit Knight Goblin Gang Musketeer The Log
Goblin Gang Bomb Tower Knight Musketeer
Bomb Tower Knight Goblin Gang Musketeer
Earthquake Bomb Tower The Log
Goblin Gang The Log Earthquake Musketeer Bomb Tower
Musketeer Ice Spirit Goblin Gang Bomb Tower
Earthquake Musketeer Bomb Tower The Log
Goblin Gang Musketeer Bomb Tower
Knight Goblin Gang Ice Spirit Musketeer
Goblin Gang Knight Earthquake Musketeer Bomb Tower The Log
Musketeer Goblin Gang
Bomb Tower Ice Spirit Knight Goblin Gang Earthquake Musketeer The Log
Bomb Tower Ice Spirit Goblin Gang Earthquake The Log
Knight Goblin Gang Bomb Tower
Bomb Tower Ice Spirit Goblin Gang The Log
Bomb Tower Knight Goblin Gang Musketeer
Ice Spirit Bomb Tower Knight Goblin Gang Musketeer The Log
Earthquake Bomb Tower The Log Ice Spirit Knight Musketeer
Musketeer Bomb Tower
Goblin Gang Knight Earthquake Musketeer Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Knight Goblin Gang Musketeer Bomb Tower The Log
Goblin Gang Ice Spirit Knight Musketeer Bomb Tower The Log
Goblin Gang Knight Musketeer The Log
Knight Goblin Gang Musketeer
Ice Spirit Goblin Gang Musketeer Bomb Tower
Goblin Gang Knight Musketeer Bomb Tower
Knight Bomb Tower
Ice Spirit Knight Bomb Tower The Log
Goblin Gang Musketeer
Knight Musketeer Bomb Tower
The Log
Knight Goblin Gang Bomb Tower
Musketeer Bomb Tower
Goblin Gang Ice Spirit Knight Musketeer Bomb Tower The Log
Earthquake Musketeer Bomb Tower The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Musketeer The Log
Musketeer The Log
Earthquake The Log
Earthquake Knight Musketeer The Log
Earthquake The Log
Ice Spirit Musketeer
Earthquake Musketeer The Log
Earthquake The Log Ice Spirit
The Log
Goblin Gang Musketeer
Knight Earthquake Musketeer The Log
Musketeer
Earthquake Knight Musketeer The Log
Earthquake Musketeer
Earthquake Musketeer The Log
Earthquake Musketeer The Log
Earthquake Musketeer The Log
Earthquake
Earthquake Musketeer The Log
Earthquake The Log
Earthquake Musketeer The Log
Musketeer The Log
Earthquake Musketeer The Log
Earthquake The Log Ice Spirit
The Log Earthquake Musketeer
Musketeer The Log
Musketeer The Log
Musketeer
Ice Spirit Musketeer
Earthquake Musketeer The Log
Ice Spirit
Earthquake The Log
Earthquake Ice Spirit Goblin Gang Musketeer
Musketeer
The Log
Knight Goblin Gang Musketeer
The Log Earthquake Musketeer
Musketeer
Ice Spirit Goblin Gang Musketeer The Log
Musketeer
Musketeer The Log

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