My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Valkyrie Goblin Demolisher Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher
Giant Snowball
Goblin Gang
Zap
Goblin Gang
Barbarian Barrel
Ice Spirit Knight Goblin Gang Valkyrie
The Log
Ice Spirit Goblin Gang Goblin Demolisher
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Knight Goblin Gang Valkyrie Goblin Demolisher Bowler
Fireball
Goblin Gang Bowler
Poison
Goblin Gang
Lightning
Knight Valkyrie Bowler
Rocket
Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Valkyrie Goblin Demolisher Tornado Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Valkyrie Goblin Demolisher Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Goblin Gang Tornado Fireball Valkyrie Goblin Demolisher Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Knight Goblin Gang Tornado

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Valkyrie Bowler
Knight
Ice Spirit Goblin Gang Fireball
Goblin Gang
Knight Valkyrie Bowler
Fireball
Tornado Knight
Valkyrie
Ice Spirit Goblin Gang Tornado
Goblin Demolisher
Tornado
Fireball Valkyrie Bowler
Bowler
Ice Spirit Goblin Gang Tornado

Defense Synergies 4 12

Ice Spirit
Goblin Gang Knight Fireball Valkyrie Tornado Bowler
Knight
Goblin Gang Ice Spirit Fireball Tornado Bowler
Goblin Gang
Ice Spirit Knight Valkyrie
Fireball
Tornado Ice Spirit Knight Valkyrie
Valkyrie
Ice Spirit Goblin Gang Fireball Tornado Bowler
Goblin Demolisher
Tornado
Fireball Bowler Ice Spirit Knight Valkyrie
Bowler
Tornado Ice Spirit Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Fireball Valkyrie
Ice Spirit Knight Goblin Gang Valkyrie
Goblin Gang Tornado Bowler Knight Valkyrie
Knight Goblin Gang Valkyrie Bowler
Fireball Valkyrie Tornado Bowler
Goblin Gang Fireball Tornado Bowler Valkyrie
Tornado Ice Spirit Goblin Gang Fireball
Bowler Fireball Valkyrie
Goblin Gang Tornado
Knight Goblin Gang Tornado Ice Spirit Valkyrie Bowler
Goblin Gang Valkyrie Knight Fireball Tornado Bowler
Goblin Gang Fireball Tornado
Bowler Ice Spirit Knight Goblin Gang Fireball Valkyrie
Fireball Valkyrie Bowler Ice Spirit Goblin Gang Tornado
Knight Goblin Gang
Tornado Ice Spirit Goblin Gang Fireball Bowler
Knight Goblin Gang Fireball Valkyrie Tornado Bowler
Ice Spirit Fireball Knight Goblin Gang Valkyrie Tornado Bowler
Valkyrie Tornado Ice Spirit Knight Fireball Bowler
Tornado
Goblin Gang Valkyrie Bowler Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Fireball Bowler
Fireball Knight Goblin Gang Valkyrie Bowler
Goblin Gang Ice Spirit Knight Valkyrie Bowler
Goblin Gang Valkyrie Bowler Knight Fireball Tornado
Knight Goblin Gang Valkyrie Bowler
Fireball Ice Spirit Goblin Gang Tornado
Goblin Gang Knight Fireball Valkyrie Bowler
Knight Valkyrie
Ice Spirit Knight Fireball Valkyrie Tornado
Goblin Gang
Knight Valkyrie Bowler
Fireball Valkyrie Tornado Bowler
Bowler Knight Goblin Gang Fireball Valkyrie
Fireball Valkyrie Bowler
Goblin Gang Ice Spirit Knight Fireball Valkyrie Tornado Bowler
Valkyrie Bowler Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball Tornado Bowler
Fireball
Knight Fireball Valkyrie
Fireball Valkyrie Bowler
Fireball Ice Spirit Tornado
Tornado Bowler
Fireball Ice Spirit Tornado Bowler
Fireball Tornado
Goblin Gang Fireball Tornado Bowler
Knight Fireball Valkyrie Tornado Bowler
Fireball Tornado
Knight Fireball Bowler
Fireball
Fireball
Fireball Bowler
Fireball Bowler
Fireball Tornado
Fireball Bowler
Fireball Valkyrie Tornado Bowler
Fireball Bowler
Fireball Tornado
Tornado Bowler
Fireball
Tornado Ice Spirit Fireball Valkyrie Bowler
Fireball Tornado Bowler
Fireball Tornado Bowler
Fireball Tornado
Fireball Tornado
Ice Spirit Fireball
Fireball Bowler
Fireball
Ice Spirit Fireball
Fireball Bowler
Ice Spirit Goblin Gang Fireball
Fireball Tornado
Fireball
Fireball Knight Goblin Gang Valkyrie Bowler
Fireball Bowler
Fireball Tornado
Ice Spirit Goblin Gang Fireball Tornado Bowler
Fireball Tornado
Fireball Tornado Bowler

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