My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Furnace Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Mini P.E.K.K.A Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider Mighty Miner
Giant Snowball
Goblin Gang Furnace Ram Rider Mighty Miner
Zap
Goblin Gang Furnace Ram Rider Mighty Miner
Barbarian Barrel
Ice Spirit Knight Goblin Gang Furnace
The Log
Ice Spirit Goblin Gang Mini P.E.K.K.A Furnace Ram Rider
Earthquake
Goblin Gang Furnace
Arrows
Ice Spirit Goblin Gang Furnace
Royal Delivery
Ice Spirit Knight Goblin Gang Mini P.E.K.K.A Ram Rider
Fireball
Goblin Gang Furnace Ram Rider Mighty Miner
Poison
Goblin Gang Furnace
Lightning
Knight Mini P.E.K.K.A Furnace Ram Rider Mighty Miner
Rocket
Furnace Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mini P.E.K.K.A Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Goblin Gang Mini P.E.K.K.A Furnace Mighty Miner Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Knight Goblin Gang Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Mini P.E.K.K.A Furnace Ram Rider
Knight
Ice Spirit Goblin Gang Furnace Ram Rider
Goblin Gang
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Goblin Gang Furnace Lightning Ram Rider
Furnace
Ice Spirit Knight Mini P.E.K.K.A Ram Rider
Lightning
Ram Rider Mini P.E.K.K.A
Ram Rider
Lightning Ice Spirit Knight Mini P.E.K.K.A Furnace
Mighty Miner

Defense Synergies 3 9

Ice Spirit
Goblin Gang Mini P.E.K.K.A Knight Furnace Ram Rider
Knight
Goblin Gang Ice Spirit Mini P.E.K.K.A Furnace
Goblin Gang
Ice Spirit Knight Mini P.E.K.K.A Furnace
Mini P.E.K.K.A
Ice Spirit Knight Goblin Gang Furnace Ram Rider
Furnace
Ice Spirit Knight Goblin Gang Mini P.E.K.K.A
Lightning
Ram Rider
Ice Spirit Mini P.E.K.K.A
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Ram Rider
Mini P.E.K.K.A Ice Spirit Knight Goblin Gang Furnace Ram Rider
Goblin Gang Mini P.E.K.K.A Furnace Ram Rider Knight Lightning
Mini P.E.K.K.A Knight Goblin Gang Furnace Ram Rider
Lightning Mini P.E.K.K.A
Goblin Gang Furnace
Furnace Lightning Ram Rider Ice Spirit Goblin Gang
Lightning Ram Rider
Mini P.E.K.K.A Mighty Miner Goblin Gang Furnace
Knight Goblin Gang Ice Spirit Mini P.E.K.K.A
Goblin Gang Knight Furnace Ram Rider
Goblin Gang Furnace Ram Rider
Mini P.E.K.K.A Furnace Ice Spirit Knight Goblin Gang Lightning Ram Rider
Ice Spirit Goblin Gang Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Knight Goblin Gang Furnace Ram Rider
Ice Spirit Goblin Gang Mini P.E.K.K.A Furnace Lightning Ram Rider
Knight Goblin Gang Mini P.E.K.K.A Furnace
Ice Spirit Knight Goblin Gang Furnace Ram Rider
Furnace Ice Spirit Knight Ram Rider
Mini P.E.K.K.A Ram Rider
Goblin Gang Knight Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Furnace
Knight Goblin Gang Mini P.E.K.K.A Lightning
Goblin Gang Ice Spirit Knight Mini P.E.K.K.A Furnace Lightning Ram Rider
Goblin Gang Mini P.E.K.K.A Lightning Knight Ram Rider
Knight Goblin Gang Mini P.E.K.K.A Ram Rider Mighty Miner
Furnace Ice Spirit Goblin Gang Ram Rider
Goblin Gang Mini P.E.K.K.A Knight Furnace Lightning Ram Rider
Mini P.E.K.K.A Mighty Miner Knight
Lightning Ice Spirit Knight Mini P.E.K.K.A
Goblin Gang
Knight Mini P.E.K.K.A
Lightning
Mini P.E.K.K.A Lightning Knight Goblin Gang Ram Rider
Furnace
Goblin Gang Ice Spirit Knight Mini P.E.K.K.A Furnace Lightning Mighty Miner
Mini P.E.K.K.A Mighty Miner
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Ram Rider
Lightning
Lightning Knight
Furnace
Ice Spirit Furnace Ram Rider
Furnace
Ice Spirit Lightning Ram Rider
Lightning Ram Rider
Lightning Goblin Gang Mini P.E.K.K.A
Lightning Knight Ram Rider
Lightning
Lightning Knight
Lightning
Lightning Furnace
Lightning Furnace
Lightning Furnace
Lightning
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A
Lightning
Lightning
Lightning
Lightning
Lightning
Ice Spirit Furnace
Lightning Ram Rider
Lightning Ram Rider
Lightning
Lightning Furnace
Lightning Ice Spirit
Lightning Mini P.E.K.K.A
Lightning
Lightning Ice Spirit
Mighty Miner
Lightning
Lightning Ice Spirit Goblin Gang
Lightning Ram Rider
Lightning Knight Goblin Gang Mini P.E.K.K.A
Lightning
Lightning
Ice Spirit Goblin Gang Lightning
Lightning
Lightning
Lightning

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