My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang
Zap
Goblin Gang
Barbarian Barrel
Ice Spirit Knight Goblin Gang
The Log
Ice Spirit Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Knight Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Fireball
Goblin Gang
Poison
Goblin Gang
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mini P.E.K.K.A Rocket Rage Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Knight Goblin Gang Tornado Mini P.E.K.K.A Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Knight Goblin Gang

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight P.E.K.K.A Mini P.E.K.K.A
Knight
Ice Spirit Goblin Gang
Goblin Gang
Knight Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Goblin Gang Rage Tornado
Rocket
Tornado
Rage
Mini P.E.K.K.A
Tornado
Rocket P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A
Ice Spirit Tornado Goblin Gang

Defense Synergies 5 9

Ice Spirit
Goblin Gang Mini P.E.K.K.A Knight Rocket Tornado P.E.K.K.A
Knight
Goblin Gang Ice Spirit Mini P.E.K.K.A Tornado
Goblin Gang
Ice Spirit Knight Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Knight Goblin Gang Tornado
Rocket
Tornado Ice Spirit
Rage
Tornado
Rocket P.E.K.K.A Ice Spirit Knight Mini P.E.K.K.A
P.E.K.K.A
Tornado Ice Spirit Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A Rocket Tornado P.E.K.K.A Knight
Mini P.E.K.K.A P.E.K.K.A Knight Goblin Gang
Mini P.E.K.K.A Rocket Tornado P.E.K.K.A
Goblin Gang Tornado
Rocket Tornado Ice Spirit Goblin Gang
Rocket P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Tornado
Knight Goblin Gang Tornado Ice Spirit Mini P.E.K.K.A
Goblin Gang Knight Tornado
Goblin Gang Tornado
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Knight Goblin Gang Rocket
Rocket Ice Spirit Goblin Gang Mini P.E.K.K.A Tornado P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight Goblin Gang
Rocket Tornado Ice Spirit Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Knight Goblin Gang Mini P.E.K.K.A Tornado P.E.K.K.A
Ice Spirit Knight Goblin Gang Tornado
Tornado Ice Spirit Knight
Mini P.E.K.K.A P.E.K.K.A Tornado
Goblin Gang Knight Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Knight Goblin Gang Mini P.E.K.K.A Rocket
Goblin Gang P.E.K.K.A Ice Spirit Knight Mini P.E.K.K.A Rocket
Goblin Gang Mini P.E.K.K.A Rocket P.E.K.K.A Knight Tornado
P.E.K.K.A Knight Goblin Gang Mini P.E.K.K.A
Rocket Ice Spirit Goblin Gang Tornado
Goblin Gang Mini P.E.K.K.A Rocket P.E.K.K.A Knight
Mini P.E.K.K.A P.E.K.K.A Knight
Rocket P.E.K.K.A Ice Spirit Knight Mini P.E.K.K.A Tornado
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight Mini P.E.K.K.A
Rocket P.E.K.K.A Tornado
Mini P.E.K.K.A Rocket P.E.K.K.A Knight Goblin Gang
Goblin Gang Ice Spirit Knight Mini P.E.K.K.A Rocket Tornado P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Tornado
Rocket
Knight Rocket
Rocket
Ice Spirit Rocket Tornado
Tornado
Ice Spirit Tornado
Tornado
Rocket Goblin Gang Mini P.E.K.K.A Tornado
Rocket Knight Tornado
Rocket Tornado
Rocket Knight
Rocket
Rocket
Rocket
Rocket Tornado
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A
Rocket Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket
Tornado Ice Spirit
Tornado
Tornado
Rocket Tornado
Tornado
Rocket Ice Spirit
Mini P.E.K.K.A
Rocket
Rocket Ice Spirit
P.E.K.K.A
Rocket
Ice Spirit Goblin Gang Rocket
Rocket Tornado
Knight Goblin Gang Mini P.E.K.K.A Rocket
Rocket Tornado
P.E.K.K.A
Ice Spirit Goblin Gang Rocket Tornado
Rocket Tornado
Rocket Tornado
P.E.K.K.A
Rocket

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