My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Valkyrie Balloon Electro Wizard Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Valkyrie Balloon Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Skeleton King
Giant Snowball
Goblin Gang Balloon Lumberjack Skeleton King
Zap
Goblin Gang Balloon Skeleton King
Barbarian Barrel
Ice Spirit Knight Goblin Gang Valkyrie Electro Wizard Lumberjack Skeleton King
The Log
Ice Spirit Goblin Gang Lumberjack Skeleton King
Earthquake
Goblin Gang Skeleton King
Arrows
Ice Spirit Goblin Gang Skeleton King
Royal Delivery
Ice Spirit Knight Goblin Gang Valkyrie Balloon Electro Wizard Lumberjack Skeleton King
Fireball
Goblin Gang Balloon Electro Wizard Lumberjack Skeleton King
Poison
Goblin Gang Balloon Electro Wizard Skeleton King
Lightning
Knight Valkyrie Balloon Electro Wizard Lumberjack Skeleton King
Rocket
Valkyrie Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Goblin Gang Valkyrie Electro Wizard Lumberjack Skeleton King Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Knight Goblin Gang Valkyrie

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Valkyrie Balloon Lumberjack
Knight
Ice Spirit Goblin Gang Balloon Electro Wizard Lumberjack
Goblin Gang
Knight Valkyrie Balloon Skeleton King
Valkyrie
Ice Spirit Balloon Lumberjack Goblin Gang Electro Wizard
Balloon
Ice Spirit Knight Valkyrie Lumberjack Goblin Gang Electro Wizard
Electro Wizard
Knight Valkyrie Balloon Lumberjack
Lumberjack
Valkyrie Balloon Ice Spirit Knight Electro Wizard
Skeleton King
Goblin Gang

Defense Synergies 3 11

Ice Spirit
Goblin Gang Knight Valkyrie Electro Wizard Lumberjack
Knight
Goblin Gang Electro Wizard Ice Spirit Lumberjack
Goblin Gang
Ice Spirit Knight Valkyrie Electro Wizard Lumberjack
Valkyrie
Ice Spirit Goblin Gang Electro Wizard Lumberjack
Balloon
Electro Wizard
Knight Ice Spirit Goblin Gang Valkyrie Lumberjack
Lumberjack
Ice Spirit Knight Goblin Gang Valkyrie Electro Wizard
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Electro Wizard
Lumberjack Ice Spirit Knight Goblin Gang Valkyrie Electro Wizard
Goblin Gang Lumberjack Knight Valkyrie Electro Wizard
Lumberjack Knight Goblin Gang Valkyrie Electro Wizard Skeleton King
Valkyrie Lumberjack
Goblin Gang Valkyrie Electro Wizard Lumberjack
Electro Wizard Ice Spirit Goblin Gang
Valkyrie Electro Wizard
Goblin Gang Lumberjack Skeleton King
Knight Goblin Gang Ice Spirit Valkyrie Electro Wizard Lumberjack
Goblin Gang Valkyrie Electro Wizard Knight Lumberjack Skeleton King
Goblin Gang Electro Wizard
Lumberjack Ice Spirit Knight Goblin Gang Valkyrie Electro Wizard
Valkyrie Ice Spirit Goblin Gang Electro Wizard Lumberjack Skeleton King
Knight Goblin Gang Electro Wizard Lumberjack Skeleton King
Ice Spirit Goblin Gang Electro Wizard Lumberjack
Knight Goblin Gang Valkyrie Electro Wizard Lumberjack
Ice Spirit Valkyrie Knight Goblin Gang Electro Wizard Lumberjack
Valkyrie Ice Spirit Knight Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang Valkyrie Knight Electro Wizard Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Lumberjack Electro Wizard
Electro Wizard Knight Goblin Gang Valkyrie Lumberjack
Goblin Gang Lumberjack Ice Spirit Knight Valkyrie Electro Wizard
Goblin Gang Valkyrie Lumberjack Knight Electro Wizard
Knight Goblin Gang Valkyrie Lumberjack
Ice Spirit Goblin Gang Electro Wizard
Goblin Gang Knight Valkyrie Electro Wizard Lumberjack
Knight Valkyrie Lumberjack
Electro Wizard Ice Spirit Knight Valkyrie
Goblin Gang
Knight Valkyrie Lumberjack
Valkyrie Electro Wizard
Knight Goblin Gang Valkyrie Lumberjack Skeleton King
Valkyrie
Goblin Gang Electro Wizard Ice Spirit Knight Valkyrie Lumberjack Skeleton King
Valkyrie Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Electro Wizard
Knight Valkyrie
Valkyrie
Ice Spirit
Ice Spirit
Goblin Gang Electro Wizard Lumberjack
Knight Valkyrie Electro Wizard
Knight
Electro Wizard
Valkyrie
Ice Spirit Valkyrie
Electro Wizard
Electro Wizard
Electro Wizard Ice Spirit
Ice Spirit Electro Wizard
Electro Wizard Ice Spirit Goblin Gang
Electro Wizard
Knight Goblin Gang Valkyrie Electro Wizard Lumberjack
Skeleton King
Ice Spirit Goblin Gang Electro Wizard Skeleton King
Electro Wizard
Electro Wizard

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