My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Princess Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Inferno Dragon
Giant Snowball
Hog Rider Guards Princess Inferno Dragon
Zap
Guards Princess Inferno Dragon
Barbarian Barrel
Ice Spirit Knight Guards Princess
The Log
Ice Spirit Hog Rider Guards Princess
Earthquake
Hog Rider Guards
Arrows
Ice Spirit Guards Princess
Royal Delivery
Ice Spirit Knight Hog Rider Guards Princess Inferno Dragon
Fireball
Hog Rider Princess Inferno Dragon
Poison
Guards Princess
Lightning
Knight Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Guards Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Guards Princess Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Guards

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Guards Princess Inferno Dragon Mega Knight
Knight
Ice Spirit Hog Rider Princess The Log
Hog Rider
Ice Spirit Knight The Log Guards Princess Mega Knight
Guards
Ice Spirit Hog Rider The Log
The Log
Hog Rider Knight Guards Princess Mega Knight
Princess
Knight Ice Spirit Hog Rider The Log Mega Knight
Inferno Dragon
Mega Knight Ice Spirit
Mega Knight
Inferno Dragon Ice Spirit Hog Rider The Log Princess

Defense Synergies 1 14

Ice Spirit
Knight Guards The Log Princess Inferno Dragon Mega Knight
Knight
Princess Ice Spirit The Log
Hog Rider
Guards
Ice Spirit The Log Princess
The Log
Ice Spirit Knight Guards Princess Inferno Dragon Mega Knight
Princess
Knight Ice Spirit Guards The Log Mega Knight
Inferno Dragon
Ice Spirit The Log Mega Knight
Mega Knight
Ice Spirit The Log Princess Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Inferno Dragon Ice Spirit Knight The Log Mega Knight
Mega Knight Knight Inferno Dragon
Inferno Dragon Knight Guards Mega Knight
The Log Princess Mega Knight
The Log Guards Mega Knight
Inferno Dragon Ice Spirit Princess
The Log Mega Knight
Inferno Dragon Princess
Knight Guards Ice Spirit Mega Knight
Guards Knight The Log Princess Mega Knight
Inferno Dragon Princess
Mega Knight Ice Spirit Knight Guards The Log
Mega Knight Ice Spirit Guards The Log Princess
Inferno Dragon Knight Mega Knight
Ice Spirit The Log Inferno Dragon Mega Knight
Mega Knight Knight
Ice Spirit Mega Knight Knight Guards The Log
The Log Ice Spirit Knight Guards Princess Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Knight Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight
Knight The Log Inferno Dragon Mega Knight
Guards Mega Knight Ice Spirit Knight The Log
Guards Mega Knight Knight The Log
Knight Guards Inferno Dragon Mega Knight
Ice Spirit Princess
Guards Knight
Mega Knight Knight Inferno Dragon
Mega Knight Ice Spirit Knight The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Knight Guards
Mega Knight Guards The Log
Mega Knight Knight Guards
Princess Mega Knight
Guards Ice Spirit Knight The Log Inferno Dragon
Mega Knight The Log Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Guards The Log
The Log Princess
The Log
Knight Guards The Log
The Log Mega Knight
Ice Spirit Princess
The Log Princess
The Log Ice Spirit Princess
The Log
Guards
Knight The Log Princess
Princess
Knight The Log Princess
Princess
Princess The Log
The Log Princess
The Log Princess Mega Knight
The Log Princess Mega Knight
The Log Princess Mega Knight
The Log Mega Knight
Princess
The Log
The Log
The Log Ice Spirit Princess Mega Knight
Inferno Dragon
The Log Princess
The Log Princess Mega Knight
The Log
Princess
Ice Spirit Guards
The Log Mega Knight
Ice Spirit Princess
Mega Knight
The Log Princess
Ice Spirit Guards Princess
Princess
The Log
Knight Princess Mega Knight
The Log Princess
Mega Knight
Ice Spirit Guards The Log Princess
Princess
The Log Princess Mega Knight
Inferno Dragon
Mega Knight

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