My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Ice Spirit Knight Guards Ice Wizard
The Log
Ice Spirit Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Knight Hog Rider Guards Ice Wizard
Fireball
Hog Rider Ice Wizard
Poison
Guards Ice Wizard
Lightning
Knight Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Poison The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Guards Poison Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Guards Ice Wizard Hog Rider Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Guards

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Guards Mega Knight
Knight
Ice Spirit Hog Rider Poison The Log Ice Wizard
Hog Rider
Ice Spirit Knight The Log Guards Poison Mega Knight
Guards
Ice Spirit Hog Rider The Log
Poison
Knight Hog Rider The Log Mega Knight
The Log
Hog Rider Knight Guards Poison Mega Knight
Ice Wizard
Knight
Mega Knight
Ice Spirit Hog Rider Poison The Log

Defense Synergies 1 17

Ice Spirit
Knight Guards Poison The Log Ice Wizard Mega Knight
Knight
Ice Wizard Ice Spirit Poison The Log
Hog Rider
Guards
Ice Spirit Poison The Log Ice Wizard
Poison
Ice Spirit Knight Guards The Log Ice Wizard Mega Knight
The Log
Ice Spirit Knight Guards Poison Ice Wizard Mega Knight
Ice Wizard
Knight Ice Spirit Guards Poison The Log Mega Knight
Mega Knight
Ice Spirit Poison The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Ice Spirit Knight The Log Ice Wizard Mega Knight
Mega Knight Knight Ice Wizard
Knight Guards Ice Wizard Mega Knight
Poison The Log Mega Knight
The Log Guards Ice Wizard Mega Knight
Ice Spirit Poison Ice Wizard
Poison The Log Mega Knight
Ice Wizard
Knight Guards Ice Spirit Ice Wizard Mega Knight
Guards Poison Ice Wizard Knight The Log Mega Knight
Poison Ice Wizard
Mega Knight Ice Spirit Knight Guards The Log Ice Wizard
Mega Knight Ice Spirit Guards Poison The Log
Knight Mega Knight
Ice Spirit The Log Mega Knight
Mega Knight Knight Poison
Ice Spirit Mega Knight Knight Guards The Log Ice Wizard
Poison The Log Ice Spirit Knight Guards Ice Wizard Mega Knight
Mega Knight Knight Guards Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight
Poison Knight The Log Mega Knight
Guards Mega Knight Ice Spirit Knight The Log
Guards Mega Knight Knight The Log
Knight Guards Mega Knight
Poison Ice Spirit Ice Wizard
Guards Knight Ice Wizard
Mega Knight Knight
Mega Knight Ice Spirit Knight Poison The Log
Guards
Mega Knight Knight Guards
Mega Knight Guards Poison The Log
Mega Knight Knight Guards
Mega Knight
Guards Ice Spirit Knight Poison The Log
Poison Mega Knight The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Guards The Log
Poison The Log Ice Wizard
Poison The Log
Knight Guards Poison The Log
Poison The Log Mega Knight
Poison Ice Spirit Ice Wizard
Poison The Log
Poison The Log Ice Spirit Ice Wizard
Poison The Log
Guards Poison
Poison Knight The Log
Poison
Poison Knight The Log
Poison
Poison The Log
Poison The Log
Poison The Log Mega Knight
Poison
Poison The Log Mega Knight
Poison The Log Mega Knight
Poison The Log Mega Knight
Poison
The Log
Poison The Log
Poison The Log Ice Spirit Ice Wizard Mega Knight
Poison The Log Ice Wizard
Poison The Log Mega Knight
Poison The Log
Poison Ice Wizard
Ice Spirit Guards Poison
Poison The Log Mega Knight
Ice Spirit Poison
Mega Knight
Poison The Log
Ice Spirit Guards
Poison Ice Wizard
The Log
Poison Knight Mega Knight
The Log Poison
Poison
Mega Knight
Ice Spirit Guards Poison The Log
Poison
Poison The Log Mega Knight
Mega Knight

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