My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Goblin Giant Electro Wizard Phoenix Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A Goblin Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix Sparky
Giant Snowball
Zap
Goblin Giant Sparky
Barbarian Barrel
Ice Spirit Knight Electro Wizard Sparky
The Log
Ice Spirit Mini P.E.K.K.A Sparky
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Mini P.E.K.K.A Electro Wizard Sparky
Fireball
Electro Wizard Sparky
Poison
Electro Wizard Phoenix Sparky
Lightning
Knight Mini P.E.K.K.A Electro Wizard Phoenix Sparky
Rocket
Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mini P.E.K.K.A Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Knight Mini P.E.K.K.A Electro Wizard Phoenix Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Rage Knight Mini P.E.K.K.A

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Sparky Mini P.E.K.K.A Goblin Giant Phoenix
Knight
Ice Spirit Electro Wizard Sparky
Mini P.E.K.K.A
Sparky Ice Spirit Rage Goblin Giant Electro Wizard
Rage
Sparky Mini P.E.K.K.A Goblin Giant Electro Wizard Phoenix
Goblin Giant
Sparky Ice Spirit Mini P.E.K.K.A Rage Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Rage Goblin Giant Sparky
Phoenix
Ice Spirit Rage
Sparky
Ice Spirit Mini P.E.K.K.A Rage Goblin Giant Knight Electro Wizard

Defense Synergies 4 9

Ice Spirit
Mini P.E.K.K.A Sparky Knight Goblin Giant Electro Wizard Phoenix
Knight
Electro Wizard Ice Spirit Mini P.E.K.K.A Phoenix Sparky
Mini P.E.K.K.A
Ice Spirit Electro Wizard Knight
Rage
Goblin Giant
Ice Spirit Electro Wizard Sparky
Electro Wizard
Knight Mini P.E.K.K.A Ice Spirit Goblin Giant
Phoenix
Ice Spirit Knight
Sparky
Ice Spirit Knight Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Sparky Ice Spirit Knight Electro Wizard Phoenix
Mini P.E.K.K.A Sparky Knight Electro Wizard
Mini P.E.K.K.A Sparky Knight Electro Wizard Phoenix
Mini P.E.K.K.A Sparky
Electro Wizard
Electro Wizard Ice Spirit Phoenix
Goblin Giant Electro Wizard Phoenix Sparky
Mini P.E.K.K.A Sparky Phoenix
Knight Ice Spirit Mini P.E.K.K.A Electro Wizard Phoenix Sparky
Electro Wizard Knight Goblin Giant
Electro Wizard Phoenix
Mini P.E.K.K.A Sparky Ice Spirit Knight Electro Wizard
Sparky Ice Spirit Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Sparky Knight Electro Wizard Phoenix
Ice Spirit Mini P.E.K.K.A Electro Wizard Sparky
Sparky Knight Mini P.E.K.K.A Electro Wizard
Ice Spirit Knight Electro Wizard
Ice Spirit Knight Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard Phoenix
Knight Mini P.E.K.K.A Goblin Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Electro Wizard Sparky
Electro Wizard Knight Mini P.E.K.K.A Phoenix
Ice Spirit Knight Mini P.E.K.K.A Goblin Giant Electro Wizard Sparky
Mini P.E.K.K.A Knight Goblin Giant Electro Wizard Phoenix Sparky
Knight Mini P.E.K.K.A Goblin Giant Phoenix Sparky
Ice Spirit Goblin Giant Electro Wizard
Mini P.E.K.K.A Sparky Knight Goblin Giant Electro Wizard Phoenix
Mini P.E.K.K.A Knight Goblin Giant Phoenix Sparky
Electro Wizard Ice Spirit Knight Mini P.E.K.K.A Phoenix Sparky
Goblin Giant Phoenix Sparky
Knight Mini P.E.K.K.A Phoenix Sparky
Goblin Giant Electro Wizard Phoenix
Mini P.E.K.K.A Knight Goblin Giant Sparky
Sparky
Electro Wizard Phoenix Sparky Ice Spirit Knight Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Electro Wizard Phoenix Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Sparky
Electro Wizard
Goblin Giant Sparky
Knight Sparky
Sparky
Ice Spirit Goblin Giant
Sparky
Ice Spirit
Mini P.E.K.K.A Electro Wizard Sparky
Knight Electro Wizard Sparky
Knight Sparky
Sparky
Sparky
Sparky
Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Electro Wizard Sparky
Sparky
Sparky
Ice Spirit Sparky
Electro Wizard Sparky
Sparky
Sparky
Electro Wizard Sparky
Electro Wizard Ice Spirit
Mini P.E.K.K.A Sparky
Sparky
Ice Spirit Electro Wizard Sparky
Sparky
Sparky
Electro Wizard Ice Spirit
Electro Wizard
Knight Mini P.E.K.K.A Electro Wizard Sparky
Sparky
Sparky
Ice Spirit Electro Wizard Sparky
Electro Wizard
Goblin Giant Electro Wizard Sparky

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