My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Wizard Witch Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Witch
Zap
Witch Bandit
Barbarian Barrel
Ice Spirit Knight Wizard Witch Bandit
The Log
Ice Spirit Mini P.E.K.K.A Witch Bandit
Earthquake
Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Knight Mini P.E.K.K.A Wizard Witch Bandit
Fireball
Wizard Witch Bandit
Poison
Wizard Witch
Lightning
Knight Mini P.E.K.K.A Wizard Witch Bandit Goblinstein
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Knight Bandit Mini P.E.K.K.A Wizard Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Ice Spirit Knight Bandit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Mini P.E.K.K.A Witch Bandit
Knight
Ice Spirit Wizard Witch
Mini P.E.K.K.A
Ice Spirit Wizard Mirror
Wizard
Knight Mini P.E.K.K.A Bandit
Mirror
Mini P.E.K.K.A
Witch
Ice Spirit Knight Bandit
Bandit
Ice Spirit Wizard Witch
Goblinstein

Defense Synergies 1 12

Ice Spirit
Mini P.E.K.K.A Knight Wizard Witch Bandit
Knight
Ice Spirit Mini P.E.K.K.A Wizard Witch
Mini P.E.K.K.A
Ice Spirit Knight Wizard Mirror Witch
Wizard
Ice Spirit Knight Mini P.E.K.K.A Bandit
Mirror
Mini P.E.K.K.A
Witch
Ice Spirit Knight Mini P.E.K.K.A Bandit
Bandit
Ice Spirit Wizard Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Mini P.E.K.K.A Ice Spirit Knight Witch Bandit
Mini P.E.K.K.A Witch Knight Bandit
Mini P.E.K.K.A Witch Knight Bandit
Mini P.E.K.K.A
Bandit
Ice Spirit Wizard Witch
Bandit
Mini P.E.K.K.A Witch
Knight Ice Spirit Mini P.E.K.K.A Bandit
Witch Knight Wizard Bandit
Wizard Witch
Mini P.E.K.K.A Ice Spirit Knight Wizard Witch Bandit
Wizard Ice Spirit Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight Bandit
Ice Spirit Mini P.E.K.K.A Bandit
Wizard Knight Mini P.E.K.K.A Witch
Ice Spirit Knight Wizard Witch Bandit
Wizard Witch Ice Spirit Knight Bandit
Mini P.E.K.K.A
Wizard Knight Mini P.E.K.K.A Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Witch Bandit
Bandit Knight Mini P.E.K.K.A Wizard
Bandit Ice Spirit Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight Bandit
Knight Mini P.E.K.K.A Witch Bandit
Wizard Ice Spirit Witch
Mini P.E.K.K.A Knight Witch Bandit
Mini P.E.K.K.A Knight
Ice Spirit Knight Mini P.E.K.K.A Witch Bandit
Witch
Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight Wizard Witch Bandit
Wizard Witch
Witch Ice Spirit Knight Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit
Bandit
Bandit
Knight
Wizard
Wizard Ice Spirit Witch
Wizard Witch
Ice Spirit Wizard
Wizard Bandit
Mini P.E.K.K.A
Knight Wizard Bandit
Wizard
Knight Bandit
Bandit
Wizard Witch Bandit
Wizard Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Bandit
Wizard Witch
Wizard
Ice Spirit Wizard Witch
Witch
Wizard Witch Bandit
Wizard Witch Bandit
Bandit
Wizard Witch
Ice Spirit Wizard Witch
Mini P.E.K.K.A
Wizard Bandit
Ice Spirit
Wizard
Ice Spirit Witch Bandit
Wizard Witch
Knight Mini P.E.K.K.A Wizard
Wizard
Ice Spirit Witch
Witch
Witch Bandit
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: