My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Musketeer Wizard Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Musketeer Ram Rider
Zap
Ram Rider
Barbarian Barrel
Ice Spirit Knight Musketeer Wizard
The Log
Ice Spirit Mini P.E.K.K.A Musketeer Ram Rider
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Mini P.E.K.K.A Musketeer Wizard Ram Rider
Fireball
Musketeer Wizard Ram Rider
Poison
Musketeer Wizard
Lightning
Knight Mini P.E.K.K.A Musketeer Wizard Ram Rider Goblinstein
Rocket
Musketeer Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Mini P.E.K.K.A Musketeer Wizard Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Knight Mini P.E.K.K.A

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Mini P.E.K.K.A Musketeer Ram Rider
Knight
Ice Spirit Musketeer Wizard The Log Ram Rider
Mini P.E.K.K.A
Ice Spirit Musketeer Wizard The Log Ram Rider
Musketeer
Knight Ice Spirit Mini P.E.K.K.A The Log Ram Rider
Wizard
Knight Mini P.E.K.K.A Ram Rider
The Log
Knight Mini P.E.K.K.A Musketeer Ram Rider
Ram Rider
Ice Spirit Knight Mini P.E.K.K.A Musketeer Wizard The Log
Goblinstein

Defense Synergies 5 13

Ice Spirit
Mini P.E.K.K.A Musketeer Knight Wizard The Log Ram Rider
Knight
Musketeer Ice Spirit Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
Ice Spirit The Log Knight Musketeer Wizard Ram Rider
Musketeer
Ice Spirit Knight The Log Mini P.E.K.K.A Ram Rider
Wizard
Ice Spirit Knight Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Musketeer Ice Spirit Knight Wizard Ram Rider
Ram Rider
Ice Spirit Mini P.E.K.K.A Musketeer The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Wizard The Log Ram Rider
Mini P.E.K.K.A Ice Spirit Knight Musketeer The Log Ram Rider
Mini P.E.K.K.A Ram Rider Knight Musketeer
Mini P.E.K.K.A Knight Musketeer Ram Rider
Mini P.E.K.K.A The Log
The Log Musketeer
Musketeer Ram Rider Ice Spirit Wizard
Musketeer The Log Ram Rider
Mini P.E.K.K.A Musketeer
Knight Ice Spirit Mini P.E.K.K.A Musketeer
Knight Musketeer Wizard The Log Ram Rider
Musketeer Wizard Ram Rider
Mini P.E.K.K.A Ice Spirit Knight Musketeer Wizard The Log Ram Rider
Wizard Ice Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Ram Rider
Ice Spirit Mini P.E.K.K.A The Log Ram Rider
Wizard Knight Mini P.E.K.K.A Musketeer
Ice Spirit Knight Musketeer Wizard The Log Ram Rider
Wizard The Log Ice Spirit Knight Musketeer Ram Rider
Mini P.E.K.K.A Musketeer Ram Rider
Wizard Knight Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A
Knight Mini P.E.K.K.A Musketeer Wizard The Log
Ice Spirit Knight Mini P.E.K.K.A Musketeer The Log Ram Rider
Mini P.E.K.K.A Knight Musketeer The Log Ram Rider
Knight Mini P.E.K.K.A Musketeer Ram Rider
Wizard Ice Spirit Musketeer Ram Rider
Mini P.E.K.K.A Knight Musketeer Ram Rider
Mini P.E.K.K.A Knight
Ice Spirit Knight Mini P.E.K.K.A The Log
Musketeer
Knight Mini P.E.K.K.A Musketeer
The Log
Mini P.E.K.K.A Knight Wizard Ram Rider
Wizard Musketeer
Ice Spirit Knight Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Musketeer The Log Ram Rider
The Log
Knight Musketeer The Log
Wizard The Log
Wizard Ice Spirit Musketeer Ram Rider
Musketeer Wizard The Log
The Log Ice Spirit Wizard Ram Rider
The Log Wizard Ram Rider
Mini P.E.K.K.A Musketeer
Knight Musketeer Wizard The Log Ram Rider
Musketeer Wizard
Knight Musketeer The Log
Musketeer
Musketeer The Log
Musketeer Wizard The Log
Musketeer Wizard The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Wizard The Log
Wizard The Log
Musketeer The Log
Wizard
Musketeer The Log
Musketeer The Log
The Log Ice Spirit Wizard
The Log Musketeer Wizard Ram Rider
Musketeer Wizard The Log Ram Rider
Musketeer The Log
Musketeer Wizard
Ice Spirit Musketeer Wizard
Mini P.E.K.K.A
Musketeer Wizard The Log
Ice Spirit
Wizard The Log
Ice Spirit Musketeer
Musketeer Wizard Ram Rider
The Log
Knight Mini P.E.K.K.A Musketeer Wizard
The Log Musketeer Wizard
Musketeer
Ice Spirit Musketeer The Log
Musketeer
Musketeer The Log
Wizard

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