My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Royal Giant Witch Cannon Cart Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Giant Dart Goblin Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Cannon Cart
Giant Snowball
Dart Goblin Witch
Zap
Royal Giant Dart Goblin Witch Cannon Cart
Barbarian Barrel
Ice Spirit Knight Dart Goblin Witch Cannon Cart Electro Wizard
The Log
Ice Spirit Royal Giant Dart Goblin Witch Cannon Cart
Earthquake
Witch
Arrows
Ice Spirit Dart Goblin Witch
Royal Delivery
Ice Spirit Knight Dart Goblin Witch Cannon Cart Electro Wizard
Fireball
Dart Goblin Witch Cannon Cart Electro Wizard
Poison
Dart Goblin Witch Electro Wizard
Lightning
Knight Witch Cannon Cart Electro Wizard Goblinstein
Rocket
Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Dart Goblin Electro Wizard Witch Cannon Cart Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Knight Dart Goblin Electro Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Giant Royal Giant Dart Goblin Witch Cannon Cart
Knight
Ice Spirit Dart Goblin Witch Cannon Cart Electro Wizard
Royal Giant
Ice Spirit Dart Goblin Ice Spirit Witch Cannon Cart Electro Wizard
Dart Goblin
Knight Royal Giant Ice Spirit Cannon Cart
Witch
Ice Spirit Knight Royal Giant Cannon Cart
Cannon Cart
Ice Spirit Knight Royal Giant Dart Goblin Witch Electro Wizard
Electro Wizard
Knight Royal Giant Cannon Cart
Goblinstein

Defense Synergies 2 12

Ice Spirit
Knight Dart Goblin Witch Cannon Cart Electro Wizard
Knight
Dart Goblin Electro Wizard Ice Spirit Witch Cannon Cart
Royal Giant
Dart Goblin
Knight Ice Spirit Cannon Cart Electro Wizard
Witch
Ice Spirit Knight Cannon Cart Electro Wizard
Cannon Cart
Ice Spirit Knight Dart Goblin Witch Electro Wizard
Electro Wizard
Knight Ice Spirit Dart Goblin Witch Cannon Cart
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Dart Goblin Electro Wizard
Ice Spirit Knight Dart Goblin Witch Cannon Cart Electro Wizard
Witch Knight Dart Goblin Cannon Cart Electro Wizard
Witch Knight Dart Goblin Cannon Cart Electro Wizard
Dart Goblin Cannon Cart Electro Wizard
Dart Goblin Electro Wizard Ice Spirit Witch
Dart Goblin Cannon Cart Electro Wizard
Witch
Knight Ice Spirit Dart Goblin Cannon Cart Electro Wizard
Dart Goblin Witch Electro Wizard Knight Cannon Cart
Dart Goblin Witch Electro Wizard
Ice Spirit Knight Witch Cannon Cart Electro Wizard
Ice Spirit Dart Goblin Witch Cannon Cart Electro Wizard
Knight Cannon Cart Electro Wizard
Ice Spirit Electro Wizard
Knight Witch Cannon Cart Electro Wizard
Ice Spirit Knight Dart Goblin Witch Cannon Cart Electro Wizard
Witch Ice Spirit Knight Dart Goblin Cannon Cart Electro Wizard
Dart Goblin Cannon Cart Electro Wizard
Knight Dart Goblin Witch Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Cannon Cart Electro Wizard
Electro Wizard Knight Cannon Cart
Ice Spirit Knight Witch Cannon Cart Electro Wizard
Knight Cannon Cart Electro Wizard
Knight Witch Cannon Cart
Ice Spirit Dart Goblin Witch Electro Wizard
Knight Dart Goblin Witch Cannon Cart Electro Wizard
Knight Cannon Cart
Electro Wizard Ice Spirit Knight Witch Cannon Cart
Witch Dart Goblin
Knight Dart Goblin Witch Cannon Cart
Electro Wizard
Cannon Cart Knight Witch
Dart Goblin Witch Cannon Cart
Witch Electro Wizard Ice Spirit Knight Dart Goblin Cannon Cart
Dart Goblin Witch Cannon Cart Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Dart Goblin Electro Wizard
Dart Goblin Cannon Cart
Cannon Cart Knight Dart Goblin
Ice Spirit Dart Goblin Witch
Dart Goblin Witch
Ice Spirit Dart Goblin
Dart Goblin
Electro Wizard
Knight Dart Goblin Cannon Cart Electro Wizard
Dart Goblin
Knight Dart Goblin Cannon Cart
Dart Goblin Cannon Cart
Dart Goblin Cannon Cart
Dart Goblin Witch Cannon Cart
Dart Goblin Cannon Cart
Dart Goblin Electro Wizard
Dart Goblin Witch
Cannon Cart
Ice Spirit Witch
Witch
Dart Goblin Witch Electro Wizard
Witch
Dart Goblin
Dart Goblin Witch Electro Wizard
Electro Wizard Ice Spirit Dart Goblin Witch
Dart Goblin
Ice Spirit Electro Wizard
Electro Wizard Ice Spirit Dart Goblin Witch Cannon Cart
Dart Goblin Witch Electro Wizard
Knight Dart Goblin Cannon Cart Electro Wizard
Dart Goblin
Dart Goblin Cannon Cart
Ice Spirit Dart Goblin Witch Electro Wizard
Dart Goblin Witch Electro Wizard
Dart Goblin Witch Cannon Cart Electro Wizard
Cannon Cart
Dart Goblin

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