My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Ice Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Bandit
Giant Snowball
Goblin Drill
Zap
Goblin Drill Bandit
Barbarian Barrel
Ice Spirit Knight Goblin Drill Ice Wizard Bandit Electro Wizard
The Log
Ice Spirit Goblin Drill Bandit
Earthquake
Goblin Drill
Arrows
Ice Spirit Goblin Drill
Royal Delivery
Ice Spirit Knight Goblin Drill Ice Wizard Bandit Electro Wizard
Fireball
Goblin Drill Ice Wizard Bandit Electro Wizard
Poison
Goblin Drill Ice Wizard Electro Wizard
Lightning
Knight Ice Wizard Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Rocket Goblin Drill Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Ice Wizard Bandit Goblin Drill Electro Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Ice Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Drill Bandit
Knight
Ice Spirit Goblin Drill The Log Ice Wizard Electro Wizard
Rocket
Goblin Drill
Ice Spirit Knight The Log Bandit
The Log
Knight Goblin Drill Bandit
Ice Wizard
Knight Bandit
Bandit
Ice Spirit Goblin Drill The Log Ice Wizard Electro Wizard
Electro Wizard
Knight Bandit

Defense Synergies 2 17

Ice Spirit
Knight Rocket Goblin Drill The Log Ice Wizard Bandit Electro Wizard
Knight
Ice Wizard Electro Wizard Ice Spirit The Log
Rocket
Ice Spirit The Log
Goblin Drill
Ice Spirit The Log Ice Wizard Electro Wizard
The Log
Ice Spirit Knight Rocket Goblin Drill Ice Wizard Bandit Electro Wizard
Ice Wizard
Knight Ice Spirit Goblin Drill The Log Bandit
Bandit
Ice Spirit The Log Ice Wizard Electro Wizard
Electro Wizard
Knight Ice Spirit Goblin Drill The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight The Log Electro Wizard
Ice Spirit Knight Goblin Drill The Log Ice Wizard Bandit Electro Wizard
Rocket Knight Goblin Drill Ice Wizard Bandit Electro Wizard
Knight Goblin Drill Ice Wizard Bandit Electro Wizard
Rocket The Log
The Log Ice Wizard Bandit Electro Wizard
Rocket Electro Wizard Ice Spirit Ice Wizard
Rocket The Log Bandit Electro Wizard
Goblin Drill Ice Wizard
Knight Ice Spirit Ice Wizard Bandit Electro Wizard
Ice Wizard Electro Wizard Knight Goblin Drill The Log Bandit
Ice Wizard Electro Wizard
Goblin Drill Ice Spirit Knight Rocket The Log Ice Wizard Bandit Electro Wizard
Rocket Ice Spirit Goblin Drill The Log Electro Wizard
Knight Goblin Drill Bandit Electro Wizard
Rocket Ice Spirit Goblin Drill The Log Bandit Electro Wizard
Knight Goblin Drill Electro Wizard
Ice Spirit Knight Goblin Drill The Log Ice Wizard Bandit Electro Wizard
Goblin Drill The Log Ice Spirit Knight Ice Wizard Bandit Electro Wizard
Goblin Drill Electro Wizard
Knight The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bandit Electro Wizard
Bandit Electro Wizard Knight Rocket The Log
Bandit Ice Spirit Knight Rocket The Log Electro Wizard
Rocket Knight The Log Bandit Electro Wizard
Knight Goblin Drill Bandit
Rocket Ice Spirit Ice Wizard Electro Wizard
Rocket Knight Ice Wizard Bandit Electro Wizard
Knight
Rocket Electro Wizard Ice Spirit Knight The Log Bandit
Goblin Drill
Knight
Rocket The Log Electro Wizard
Rocket Knight Bandit
Electro Wizard Ice Spirit Knight Rocket Goblin Drill The Log
The Log Ice Wizard Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Goblin Drill The Log Bandit
The Log Ice Wizard Bandit Electro Wizard
Rocket Goblin Drill The Log Bandit
Knight Rocket The Log
Rocket The Log
Ice Spirit Rocket Ice Wizard
The Log
The Log Ice Spirit Ice Wizard
The Log Bandit
Rocket Electro Wizard
Rocket Knight The Log Bandit Electro Wizard
Rocket
Rocket Knight The Log Bandit
Rocket Bandit
The Log
Rocket Goblin Drill The Log Bandit
Rocket The Log Bandit
Rocket
Rocket
Rocket The Log Bandit Electro Wizard
Rocket The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Goblin Drill The Log
The Log Ice Spirit Ice Wizard
The Log Ice Wizard Bandit Electro Wizard
The Log Bandit
Rocket The Log Bandit
Ice Wizard Electro Wizard
Rocket Electro Wizard Ice Spirit
Rocket The Log Bandit
Rocket Ice Spirit Electro Wizard
Rocket The Log
Electro Wizard Ice Spirit Rocket Bandit
Rocket Ice Wizard Electro Wizard
The Log
Knight Rocket Electro Wizard
The Log
Rocket
Ice Spirit Rocket The Log Electro Wizard
Rocket Electro Wizard
Rocket The Log Bandit Electro Wizard
Rocket

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