My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Electro Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Hogs Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards Giant Skeleton
Giant Snowball
Royal Hogs Guards Electro Dragon
Zap
Royal Hogs Guards
Barbarian Barrel
Ice Spirit Knight Royal Hogs Guards Giant Skeleton
The Log
Ice Spirit Royal Hogs Guards Giant Skeleton
Earthquake
Royal Hogs Guards
Arrows
Ice Spirit Royal Hogs Guards
Royal Delivery
Ice Spirit Knight Royal Hogs Guards Electro Dragon Giant Skeleton
Fireball
Royal Hogs Electro Dragon
Poison
Royal Hogs Guards Electro Dragon
Lightning
Knight Electro Dragon
Rocket
Royal Hogs Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Barbarian Barrel Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Barbarian Barrel The Log Knight Guards Royal Hogs Electro Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Barbarian Barrel The Log Knight

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Hogs Barbarian Barrel Guards Giant Skeleton
Knight
Ice Spirit Royal Hogs Barbarian Barrel Electro Dragon The Log
Royal Hogs
Ice Spirit Knight Barbarian Barrel Guards The Log
Barbarian Barrel
Ice Spirit Knight Royal Hogs Electro Dragon Giant Skeleton
Guards
Ice Spirit Royal Hogs The Log
Electro Dragon
Knight Barbarian Barrel Giant Skeleton
Giant Skeleton
Ice Spirit Barbarian Barrel Electro Dragon The Log
The Log
Knight Royal Hogs Guards Giant Skeleton

Defense Synergies 1 17

Ice Spirit
Knight Barbarian Barrel Guards Electro Dragon Giant Skeleton The Log
Knight
Electro Dragon Ice Spirit Barbarian Barrel The Log
Royal Hogs
Barbarian Barrel
Ice Spirit Knight Guards Electro Dragon Giant Skeleton
Guards
Ice Spirit Barbarian Barrel Electro Dragon Giant Skeleton The Log
Electro Dragon
Knight Ice Spirit Barbarian Barrel Guards Giant Skeleton The Log
Giant Skeleton
Ice Spirit Barbarian Barrel Guards Electro Dragon The Log
The Log
Ice Spirit Knight Guards Electro Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel Electro Dragon The Log
Ice Spirit Knight Electro Dragon The Log
Knight Electro Dragon Giant Skeleton
Knight Guards Electro Dragon
Barbarian Barrel Giant Skeleton The Log
Barbarian Barrel The Log Guards Electro Dragon
Ice Spirit Electro Dragon
Barbarian Barrel Electro Dragon Giant Skeleton The Log
Knight Guards Ice Spirit Barbarian Barrel Giant Skeleton
Guards Knight Barbarian Barrel Electro Dragon Giant Skeleton The Log
Electro Dragon
Ice Spirit Knight Guards Electro Dragon Giant Skeleton The Log
Ice Spirit Barbarian Barrel Guards Electro Dragon The Log
Knight
Ice Spirit The Log
Knight Electro Dragon
Ice Spirit Knight Barbarian Barrel Guards Electro Dragon The Log
Barbarian Barrel The Log Ice Spirit Knight Guards Electro Dragon Giant Skeleton
Knight Barbarian Barrel Guards Electro Dragon Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Barbarian Barrel Giant Skeleton
Knight Barbarian Barrel Electro Dragon The Log
Guards Giant Skeleton Ice Spirit Knight Electro Dragon The Log
Guards Giant Skeleton Knight Barbarian Barrel The Log
Giant Skeleton Knight Guards
Ice Spirit Electro Dragon
Guards Knight Giant Skeleton
Giant Skeleton Knight
Electro Dragon Giant Skeleton Ice Spirit Knight Barbarian Barrel The Log
Guards
Knight Guards Electro Dragon Giant Skeleton
Guards Giant Skeleton The Log
Giant Skeleton Knight Guards
Electro Dragon
Guards Electro Dragon Ice Spirit Knight Barbarian Barrel Giant Skeleton The Log
Barbarian Barrel Electro Dragon Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Guards Electro Dragon Giant Skeleton The Log
Barbarian Barrel Electro Dragon The Log
Barbarian Barrel Electro Dragon Giant Skeleton The Log
Knight Barbarian Barrel Guards Giant Skeleton The Log
Barbarian Barrel The Log
Ice Spirit Electro Dragon
The Log
The Log Ice Spirit Barbarian Barrel Electro Dragon
The Log Electro Dragon
Guards Electro Dragon
Knight Barbarian Barrel Electro Dragon The Log
Electro Dragon
Knight Barbarian Barrel The Log
Barbarian Barrel Electro Dragon
Barbarian Barrel The Log
Barbarian Barrel Electro Dragon The Log
Barbarian Barrel Electro Dragon The Log
Barbarian Barrel
Barbarian Barrel Electro Dragon The Log
Barbarian Barrel Electro Dragon The Log
Giant Skeleton The Log
The Log
Barbarian Barrel Electro Dragon The Log
The Log Ice Spirit Barbarian Barrel Electro Dragon
The Log Barbarian Barrel Electro Dragon
Electro Dragon The Log
Barbarian Barrel The Log
Electro Dragon
Electro Dragon Ice Spirit Guards
Electro Dragon The Log
Ice Spirit Electro Dragon
Giant Skeleton
The Log
Ice Spirit Barbarian Barrel Guards Electro Dragon
Electro Dragon
The Log Barbarian Barrel
Knight Electro Dragon
The Log Electro Dragon
Giant Skeleton
Electro Dragon
Electro Dragon Ice Spirit Guards Giant Skeleton The Log
Electro Dragon
Electro Dragon Barbarian Barrel Giant Skeleton The Log

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