My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Skeleton Barrel Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone
Giant Snowball
Skeleton Barrel Clone
Zap
Skeleton Barrel Firecracker Clone
Barbarian Barrel
Ice Spirit Knight Skeleton Barrel Firecracker Bomb Tower Clone
The Log
Ice Spirit Skeleton Barrel Firecracker Clone
Earthquake
Firecracker Bomb Tower Clone
Arrows
Ice Spirit Skeleton Barrel Firecracker Clone
Royal Delivery
Ice Spirit Knight Skeleton Barrel Firecracker Clone
Fireball
Skeleton Barrel Firecracker Bomb Tower Clone
Poison
Skeleton Barrel Firecracker Bomb Tower Clone
Lightning
Knight Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Bomb Tower Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Skeleton Barrel Clone Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Knight Skeleton Barrel Firecracker Clone Bomb Tower Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Ice Spirit Knight Skeleton Barrel

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Skeleton Barrel Firecracker
Knight
Ice Spirit Skeleton Barrel Firecracker Poison
Skeleton Barrel
Knight Firecracker Clone Ice Spirit Mirror Poison
Firecracker
Knight Skeleton Barrel Ice Spirit Mirror
Bomb Tower
Mirror
Skeleton Barrel Firecracker Poison
Clone
Skeleton Barrel
Poison
Knight Skeleton Barrel Mirror

Defense Synergies 2 9

Ice Spirit
Knight Firecracker Bomb Tower Poison
Knight
Firecracker Bomb Tower Ice Spirit Poison
Skeleton Barrel
Firecracker
Knight Ice Spirit Bomb Tower Mirror
Bomb Tower
Knight Ice Spirit Firecracker Mirror
Mirror
Firecracker Bomb Tower Poison
Clone
Poison
Ice Spirit Knight Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Firecracker
Bomb Tower Ice Spirit Knight Firecracker
Bomb Tower Knight
Bomb Tower Knight Firecracker
Firecracker Bomb Tower Poison
Firecracker Bomb Tower
Ice Spirit Firecracker Bomb Tower Poison
Skeleton Barrel Bomb Tower Poison
Bomb Tower
Knight Ice Spirit Firecracker
Poison Knight Firecracker Bomb Tower
Firecracker Poison
Bomb Tower Ice Spirit Knight
Bomb Tower Ice Spirit Firecracker Poison
Knight Bomb Tower
Bomb Tower Ice Spirit
Bomb Tower Knight Firecracker Poison
Ice Spirit Bomb Tower Knight Firecracker
Bomb Tower Poison Ice Spirit Knight Firecracker
Bomb Tower
Knight Firecracker Bomb Tower Poison
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Poison Knight Skeleton Barrel Firecracker Bomb Tower
Ice Spirit Knight Bomb Tower
Knight
Knight
Firecracker Poison Ice Spirit Skeleton Barrel Bomb Tower
Knight Bomb Tower
Knight Bomb Tower
Ice Spirit Knight Firecracker Bomb Tower Poison
Knight Bomb Tower
Poison
Knight Bomb Tower
Firecracker Bomb Tower
Ice Spirit Knight Firecracker Bomb Tower Poison
Poison Firecracker Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Knight Firecracker
Firecracker Poison Skeleton Barrel
Skeleton Barrel Poison
Knight Skeleton Barrel Firecracker Poison
Poison Firecracker
Firecracker Poison Ice Spirit Skeleton Barrel
Firecracker Poison
Poison Ice Spirit Skeleton Barrel Firecracker
Poison Skeleton Barrel Firecracker
Poison
Firecracker Poison Knight Skeleton Barrel
Poison Firecracker
Poison Knight Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Poison
Skeleton Barrel Firecracker Poison
Skeleton Barrel Firecracker Poison
Skeleton Barrel Firecracker Poison
Poison
Skeleton Barrel Firecracker Poison
Skeleton Barrel Firecracker Poison
Poison
Poison
Skeleton Barrel Poison
Firecracker Poison Ice Spirit
Firecracker Poison Skeleton Barrel
Skeleton Barrel Poison
Poison Skeleton Barrel Firecracker
Poison Firecracker
Ice Spirit Skeleton Barrel Firecracker Poison
Poison
Ice Spirit Firecracker Poison
Firecracker Poison
Skeleton Barrel Ice Spirit
Poison Firecracker
Poison Knight Firecracker
Skeleton Barrel Firecracker Poison
Poison
Firecracker
Ice Spirit Firecracker Poison
Firecracker Poison
Poison Skeleton Barrel Firecracker
Firecracker
Poison

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