My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Tesla Balloon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Balloon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Ice Spirit Knight Tesla Magic Archer Lumberjack
The Log
Ice Spirit Lumberjack
Earthquake
Tesla
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Knight Balloon Magic Archer Lumberjack
Fireball
Tesla Balloon Magic Archer Lumberjack
Poison
Bats Balloon Magic Archer
Lightning
Knight Tesla Balloon Magic Archer Lumberjack
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Knight Tesla Magic Archer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Knight

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Balloon Bats Lumberjack
Bats
Knight Balloon Ice Spirit Lumberjack
Knight
Ice Spirit Bats Balloon The Log Magic Archer Lumberjack
Tesla
Balloon
Ice Spirit Bats Knight Lumberjack The Log Magic Archer
The Log
Knight Balloon Magic Archer Lumberjack
Magic Archer
Knight Balloon The Log Lumberjack
Lumberjack
Balloon Ice Spirit Bats Knight The Log Magic Archer

Defense Synergies 4 15

Ice Spirit
Bats Knight Tesla The Log Magic Archer Lumberjack
Bats
Knight Ice Spirit Tesla The Log Lumberjack
Knight
Bats Tesla Magic Archer Ice Spirit The Log Lumberjack
Tesla
Knight The Log Ice Spirit Bats Magic Archer
Balloon
The Log
Tesla Ice Spirit Bats Knight Magic Archer Lumberjack
Magic Archer
Knight Ice Spirit Tesla The Log Lumberjack
Lumberjack
Ice Spirit Bats Knight The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log Magic Archer
Lumberjack Ice Spirit Bats Knight Tesla The Log
Tesla Lumberjack Bats Knight
Tesla Lumberjack Bats Knight
The Log Lumberjack
The Log Bats Tesla Magic Archer Lumberjack
Bats Tesla Ice Spirit Magic Archer
Tesla The Log Magic Archer
Tesla Lumberjack
Knight Ice Spirit Tesla Lumberjack
Bats Knight Tesla The Log Magic Archer Lumberjack
Tesla Bats Magic Archer
Tesla Lumberjack Ice Spirit Bats Knight The Log
Ice Spirit Bats Tesla The Log Magic Archer Lumberjack
Knight Tesla Lumberjack
Ice Spirit Tesla The Log Lumberjack
Tesla Bats Knight Lumberjack
Ice Spirit Tesla Bats Knight The Log Magic Archer Lumberjack
The Log Ice Spirit Bats Knight Tesla Magic Archer Lumberjack
Tesla Lumberjack
Bats Knight Tesla The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Tesla
Knight Tesla The Log Magic Archer Lumberjack
Lumberjack Ice Spirit Bats Knight The Log
Lumberjack Bats Knight Tesla The Log
Knight Tesla Lumberjack
Ice Spirit Bats Tesla Magic Archer
Bats Knight Tesla Lumberjack
Knight Tesla Lumberjack
Ice Spirit Bats Knight The Log Magic Archer
Tesla
Bats Knight Tesla Lumberjack
The Log
Knight Tesla Lumberjack
Tesla Magic Archer
Tesla Ice Spirit Bats Knight The Log Magic Archer Lumberjack
Bats Tesla The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
The Log Magic Archer
The Log Magic Archer
Knight The Log
The Log Magic Archer
Ice Spirit Bats Magic Archer
The Log Magic Archer
The Log Ice Spirit Magic Archer
The Log
Bats Lumberjack
Knight The Log Magic Archer
Magic Archer
Knight The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Bats
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Ice Spirit Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Bats Magic Archer
Ice Spirit Bats
The Log Magic Archer
Ice Spirit Magic Archer
The Log Magic Archer
Ice Spirit Bats Magic Archer
Magic Archer
The Log
Knight Magic Archer Lumberjack
The Log Magic Archer
Ice Spirit Bats The Log Magic Archer
Bats Magic Archer
The Log Magic Archer

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