My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Dart Goblin Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Dart Goblin Clone
Zap
Dart Goblin Clone
Barbarian Barrel
Ice Spirit Knight Tesla Dart Goblin Clone Magic Archer
The Log
Ice Spirit Dart Goblin Clone
Earthquake
Tesla Clone
Arrows
Ice Spirit Dart Goblin Clone
Royal Delivery
Ice Spirit Knight Dart Goblin Clone Magic Archer Mother Witch
Fireball
Tesla Dart Goblin Clone Magic Archer Mother Witch
Poison
Dart Goblin Clone Magic Archer Mother Witch
Lightning
Knight Tesla Magic Archer Mother Witch
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Clone Tornado Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Dart Goblin Clone Tornado Tesla Magic Archer Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Knight Dart Goblin Clone

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Dart Goblin
Knight
Ice Spirit Dart Goblin Magic Archer Mother Witch
Tesla
Dart Goblin
Knight Ice Spirit
Clone
Magic Archer
Tornado
Magic Archer
Magic Archer
Tornado Knight Clone Mother Witch
Mother Witch
Knight Magic Archer

Defense Synergies 4 16

Ice Spirit
Knight Tesla Dart Goblin Tornado Magic Archer
Knight
Tesla Dart Goblin Magic Archer Ice Spirit Tornado Mother Witch
Tesla
Knight Ice Spirit Dart Goblin Tornado Magic Archer Mother Witch
Dart Goblin
Knight Ice Spirit Tesla Tornado Magic Archer Mother Witch
Clone
Tornado
Magic Archer Ice Spirit Knight Tesla Dart Goblin Mother Witch
Magic Archer
Knight Tornado Ice Spirit Tesla Dart Goblin Mother Witch
Mother Witch
Knight Tesla Dart Goblin Tornado Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin Magic Archer
Ice Spirit Knight Tesla Dart Goblin
Tesla Tornado Knight Dart Goblin
Tesla Knight Dart Goblin
Tornado
Tornado Tesla Dart Goblin Magic Archer Mother Witch
Tesla Dart Goblin Tornado Ice Spirit Magic Archer
Tesla Dart Goblin Magic Archer
Tesla Tornado
Knight Tornado Ice Spirit Tesla Dart Goblin
Dart Goblin Mother Witch Knight Tesla Tornado Magic Archer
Tesla Dart Goblin Tornado Magic Archer
Tesla Ice Spirit Knight
Ice Spirit Tesla Dart Goblin Tornado Magic Archer
Knight Tesla
Tornado Ice Spirit Tesla
Tesla Knight Tornado
Ice Spirit Tesla Knight Dart Goblin Tornado Magic Archer
Tornado Ice Spirit Knight Tesla Dart Goblin Magic Archer Mother Witch
Tesla Dart Goblin Tornado
Knight Tesla Dart Goblin Mother Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla
Knight Tesla Magic Archer
Ice Spirit Knight
Knight Tesla Tornado
Knight Tesla
Mother Witch Ice Spirit Tesla Dart Goblin Tornado Magic Archer
Knight Tesla Dart Goblin
Knight Tesla
Ice Spirit Knight Tornado Magic Archer
Tesla Dart Goblin
Knight Tesla Dart Goblin
Tornado
Knight Tesla
Tesla Dart Goblin Magic Archer
Tesla Ice Spirit Knight Dart Goblin Tornado Magic Archer
Tesla Dart Goblin Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Dart Goblin
Dart Goblin Tornado Magic Archer
Dart Goblin Magic Archer
Knight Dart Goblin
Magic Archer
Mother Witch Ice Spirit Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Ice Spirit Dart Goblin Tornado Magic Archer
Dart Goblin Tornado
Tornado
Knight Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Knight Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Magic Archer Dart Goblin
Tornado
Dart Goblin Magic Archer
Dart Goblin Tornado Magic Archer Mother Witch
Magic Archer
Tornado
Tornado
Tornado Mother Witch Ice Spirit Magic Archer
Dart Goblin Tornado Magic Archer
Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer Mother Witch
Ice Spirit Dart Goblin
Dart Goblin Magic Archer
Ice Spirit Magic Archer
Magic Archer
Ice Spirit Dart Goblin Magic Archer
Dart Goblin Tornado Magic Archer
Knight Dart Goblin Magic Archer
Dart Goblin Magic Archer
Tornado
Dart Goblin
Ice Spirit Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin Tornado Magic Archer
Dart Goblin

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