My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla Elixir Collector X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Elixir Collector Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblin Drill
Zap
Goblin Drill X-Bow
Barbarian Barrel
Ice Spirit Knight Tesla Goblin Drill X-Bow
The Log
Ice Spirit Goblin Drill X-Bow
Earthquake
Tesla Elixir Collector Goblin Drill X-Bow
Arrows
Ice Spirit Goblin Drill
Royal Delivery
Ice Spirit Knight Goblin Drill
Fireball
Tesla Elixir Collector Goblin Drill X-Bow
Poison
Elixir Collector Goblin Drill X-Bow
Lightning
Knight Tesla Elixir Collector X-Bow
Rocket
Elixir Collector X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Elixir Collector Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Earthquake Tesla Goblin Drill Elixir Collector X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Earthquake

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Drill X-Bow
Knight
Ice Spirit X-Bow Earthquake Goblin Drill The Log
Tesla
Earthquake
Knight The Log
Elixir Collector
Goblin Drill
Ice Spirit Knight The Log
X-Bow
Knight The Log Ice Spirit
The Log
X-Bow Knight Earthquake Goblin Drill

Defense Synergies 6 12

Ice Spirit
X-Bow Knight Tesla Earthquake Goblin Drill The Log
Knight
Tesla X-Bow Ice Spirit Earthquake The Log
Tesla
Knight X-Bow The Log Ice Spirit Earthquake Goblin Drill
Earthquake
Ice Spirit Knight Tesla X-Bow The Log
Elixir Collector
Goblin Drill
Ice Spirit Tesla The Log
X-Bow
Ice Spirit Knight Tesla The Log Earthquake
The Log
Tesla X-Bow Ice Spirit Knight Earthquake Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Tesla X-Bow The Log
Ice Spirit Knight Tesla Goblin Drill X-Bow The Log
Tesla Knight Goblin Drill
Tesla Knight Goblin Drill
Earthquake X-Bow The Log
The Log Tesla Earthquake X-Bow
Tesla Ice Spirit X-Bow
Earthquake Tesla X-Bow The Log
Tesla Goblin Drill X-Bow
Knight Ice Spirit Tesla
Knight Tesla Earthquake Goblin Drill X-Bow The Log
Tesla
Tesla Goblin Drill Ice Spirit Knight Earthquake X-Bow The Log
Ice Spirit Tesla Earthquake Goblin Drill X-Bow The Log
Knight Tesla Goblin Drill X-Bow
Ice Spirit Tesla Goblin Drill X-Bow The Log
Tesla Knight Goblin Drill X-Bow
Ice Spirit Tesla Knight Goblin Drill X-Bow The Log
Earthquake Goblin Drill The Log Ice Spirit Knight Tesla
Tesla Goblin Drill
Knight Tesla Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla X-Bow
Knight Tesla X-Bow The Log
Ice Spirit Knight The Log
Knight Tesla X-Bow The Log
Knight Tesla Goblin Drill
Ice Spirit Tesla
Knight Tesla
Knight Tesla
Ice Spirit Knight X-Bow The Log
Tesla Goblin Drill
Knight Tesla
The Log
Knight Tesla
Tesla
Tesla Ice Spirit Knight Goblin Drill X-Bow The Log
Tesla Earthquake The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Goblin Drill X-Bow The Log
X-Bow The Log
Earthquake Goblin Drill X-Bow The Log
Earthquake Knight The Log
Earthquake The Log
Ice Spirit
Earthquake The Log
Earthquake X-Bow The Log Ice Spirit
The Log X-Bow
X-Bow
Knight Earthquake X-Bow The Log
Earthquake Knight The Log
Earthquake X-Bow
Earthquake X-Bow The Log
Earthquake X-Bow Goblin Drill The Log
Earthquake X-Bow The Log
Earthquake
Earthquake X-Bow The Log
Earthquake X-Bow The Log
Earthquake X-Bow The Log
X-Bow The Log
Earthquake Goblin Drill X-Bow The Log
Earthquake The Log Ice Spirit
X-Bow The Log Earthquake
X-Bow The Log
X-Bow The Log
X-Bow
Ice Spirit
Earthquake X-Bow The Log
Ice Spirit
Earthquake The Log
Earthquake Ice Spirit X-Bow
The Log
Knight
The Log Earthquake
Ice Spirit The Log
X-Bow The Log

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