My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Flying Machine Wizard Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Elite Barbarians Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton
Giant Snowball
Flying Machine
Zap
Flying Machine
Barbarian Barrel
Ice Spirit Knight Elite Barbarians Wizard Giant Skeleton Ice Wizard
The Log
Ice Spirit Elite Barbarians Giant Skeleton
Earthquake
Arrows
Ice Spirit Flying Machine
Royal Delivery
Ice Spirit Knight Elite Barbarians Flying Machine Wizard Giant Skeleton Ice Wizard
Fireball
Elite Barbarians Flying Machine Wizard Ice Wizard
Poison
Flying Machine Wizard Ice Wizard
Lightning
Knight Elite Barbarians Wizard Ice Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Ice Wizard Flying Machine Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Ice Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Elite Barbarians Giant Skeleton
Knight
Ice Spirit Elite Barbarians Flying Machine Wizard The Log Ice Wizard
Elite Barbarians
Ice Spirit Knight Wizard The Log
Flying Machine
Knight Giant Skeleton
Wizard
Knight Elite Barbarians Giant Skeleton
Giant Skeleton
Ice Spirit Flying Machine Wizard The Log Ice Wizard
The Log
Knight Elite Barbarians Giant Skeleton
Ice Wizard
Knight Giant Skeleton

Defense Synergies 1 21

Ice Spirit
Knight Elite Barbarians Flying Machine Wizard Giant Skeleton The Log Ice Wizard
Knight
Ice Wizard Ice Spirit Flying Machine Wizard The Log
Elite Barbarians
Ice Spirit Wizard The Log
Flying Machine
Ice Spirit Knight Giant Skeleton The Log Ice Wizard
Wizard
Ice Spirit Knight Elite Barbarians Giant Skeleton The Log Ice Wizard
Giant Skeleton
Ice Spirit Flying Machine Wizard The Log Ice Wizard
The Log
Ice Spirit Knight Elite Barbarians Flying Machine Wizard Giant Skeleton Ice Wizard
Ice Wizard
Knight Ice Spirit Flying Machine Wizard Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Flying Machine Wizard The Log
Elite Barbarians Ice Spirit Knight Flying Machine The Log Ice Wizard
Knight Elite Barbarians Giant Skeleton Ice Wizard
Elite Barbarians Knight Ice Wizard
Elite Barbarians Giant Skeleton The Log
The Log Flying Machine Ice Wizard
Ice Spirit Flying Machine Wizard Ice Wizard
Flying Machine Giant Skeleton The Log
Elite Barbarians Ice Wizard
Knight Elite Barbarians Ice Spirit Giant Skeleton Ice Wizard
Ice Wizard Knight Flying Machine Wizard Giant Skeleton The Log
Flying Machine Wizard Ice Wizard
Ice Spirit Knight Elite Barbarians Flying Machine Wizard Giant Skeleton The Log Ice Wizard
Wizard Ice Spirit The Log
Elite Barbarians Knight
Ice Spirit Elite Barbarians The Log
Wizard Knight Elite Barbarians
Ice Spirit Knight Elite Barbarians Flying Machine Wizard The Log Ice Wizard
Wizard The Log Ice Spirit Knight Flying Machine Giant Skeleton Ice Wizard
Elite Barbarians
Wizard Knight Elite Barbarians Flying Machine Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Giant Skeleton
Knight Elite Barbarians Flying Machine Wizard The Log
Giant Skeleton Ice Spirit Knight Elite Barbarians The Log
Giant Skeleton Knight Elite Barbarians The Log
Giant Skeleton Knight Elite Barbarians
Wizard Ice Spirit Flying Machine Ice Wizard
Knight Elite Barbarians Flying Machine Giant Skeleton Ice Wizard
Giant Skeleton Knight Elite Barbarians
Giant Skeleton Ice Spirit Knight Elite Barbarians Flying Machine The Log
Knight Elite Barbarians Flying Machine Giant Skeleton
Elite Barbarians Giant Skeleton The Log
Elite Barbarians Giant Skeleton Knight Wizard
Wizard Flying Machine
Elite Barbarians Ice Spirit Knight Flying Machine Giant Skeleton The Log
Elite Barbarians Flying Machine Wizard Giant Skeleton The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine Giant Skeleton The Log
Flying Machine The Log Ice Wizard
Flying Machine Giant Skeleton The Log
Knight Flying Machine Giant Skeleton The Log
Wizard The Log
Wizard Ice Spirit Flying Machine Ice Wizard
Flying Machine Wizard The Log
The Log Ice Spirit Flying Machine Wizard Ice Wizard
The Log Flying Machine Wizard
Elite Barbarians
Knight Flying Machine Wizard The Log
Flying Machine Wizard
Flying Machine Knight Elite Barbarians The Log
Flying Machine
Elite Barbarians Flying Machine The Log
Flying Machine Wizard The Log
Flying Machine Wizard The Log
Flying Machine Wizard The Log
Flying Machine Wizard The Log
Giant Skeleton The Log
Wizard
The Log
Flying Machine The Log
The Log Ice Spirit Wizard Ice Wizard
The Log Flying Machine Wizard Ice Wizard
Flying Machine Wizard The Log
The Log
Elite Barbarians Flying Machine Wizard Ice Wizard
Ice Spirit Flying Machine Wizard
Elite Barbarians
Wizard The Log
Ice Spirit
Giant Skeleton
Wizard The Log
Ice Spirit Flying Machine
Flying Machine Wizard Ice Wizard
The Log
Knight Flying Machine Wizard
The Log Flying Machine Wizard
Giant Skeleton
Elite Barbarians Flying Machine
Ice Spirit Elite Barbarians Flying Machine Giant Skeleton The Log
Flying Machine
Flying Machine Giant Skeleton The Log

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