My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Ice Spirit Knight Firecracker Elite Barbarians Witch Electro Wizard
The Log
Ice Spirit Firecracker Elite Barbarians Witch
Earthquake
Firecracker Witch
Arrows
Ice Spirit Firecracker Witch
Royal Delivery
Ice Spirit Knight Firecracker Elite Barbarians Witch P.E.K.K.A Electro Wizard
Fireball
Firecracker Elite Barbarians Witch Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Knight Elite Barbarians Witch Electro Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Firecracker Electro Wizard Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Firecracker

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight P.E.K.K.A Firecracker Elite Barbarians Witch
Knight
Ice Spirit Firecracker Elite Barbarians Witch The Log Electro Wizard
Firecracker
Knight Ice Spirit Elite Barbarians P.E.K.K.A
Elite Barbarians
Ice Spirit Knight Firecracker The Log
Witch
Ice Spirit Knight P.E.K.K.A
P.E.K.K.A
Ice Spirit Electro Wizard Firecracker Witch The Log
The Log
Knight Elite Barbarians P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight

Defense Synergies 4 16

Ice Spirit
Knight Firecracker Elite Barbarians Witch P.E.K.K.A The Log Electro Wizard
Knight
Firecracker Electro Wizard Ice Spirit Witch The Log
Firecracker
Knight The Log Ice Spirit P.E.K.K.A Electro Wizard
Elite Barbarians
Ice Spirit The Log
Witch
Ice Spirit Knight The Log Electro Wizard
P.E.K.K.A
The Log Ice Spirit Firecracker Electro Wizard
The Log
Firecracker P.E.K.K.A Ice Spirit Knight Elite Barbarians Witch Electro Wizard
Electro Wizard
Knight Ice Spirit Firecracker Witch P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log Electro Wizard
Elite Barbarians P.E.K.K.A Ice Spirit Knight Firecracker Witch The Log Electro Wizard
Witch P.E.K.K.A Knight Elite Barbarians Electro Wizard
Elite Barbarians Witch P.E.K.K.A Knight Firecracker Electro Wizard
Firecracker Elite Barbarians P.E.K.K.A The Log
The Log Firecracker Electro Wizard
Electro Wizard Ice Spirit Firecracker Witch
P.E.K.K.A The Log Electro Wizard
Witch P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Ice Spirit Firecracker Electro Wizard
Witch Electro Wizard Knight Firecracker The Log
Firecracker Witch Electro Wizard
P.E.K.K.A Ice Spirit Knight Elite Barbarians Witch The Log Electro Wizard
Ice Spirit Firecracker Witch P.E.K.K.A The Log Electro Wizard
Elite Barbarians P.E.K.K.A Knight Electro Wizard
Ice Spirit Elite Barbarians P.E.K.K.A The Log Electro Wizard
Knight Firecracker Elite Barbarians Witch P.E.K.K.A Electro Wizard
Ice Spirit Knight Firecracker Elite Barbarians Witch The Log Electro Wizard
Witch The Log Ice Spirit Knight Firecracker Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Knight Firecracker Elite Barbarians Witch P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Witch P.E.K.K.A Electro Wizard
Electro Wizard Knight Firecracker Elite Barbarians The Log
P.E.K.K.A Ice Spirit Knight Elite Barbarians Witch The Log Electro Wizard
P.E.K.K.A Knight Elite Barbarians The Log Electro Wizard
P.E.K.K.A Knight Elite Barbarians Witch
Firecracker Ice Spirit Witch Electro Wizard
P.E.K.K.A Knight Elite Barbarians Witch Electro Wizard
P.E.K.K.A Knight Elite Barbarians
P.E.K.K.A Electro Wizard Ice Spirit Knight Firecracker Elite Barbarians Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Knight Elite Barbarians Witch
P.E.K.K.A Elite Barbarians The Log Electro Wizard
Elite Barbarians P.E.K.K.A Knight Witch
Firecracker Witch
Elite Barbarians Witch Electro Wizard Ice Spirit Knight Firecracker P.E.K.K.A The Log
Firecracker Elite Barbarians Witch P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log Electro Wizard
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit Witch
Firecracker Witch The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Elite Barbarians Electro Wizard
Firecracker Knight The Log Electro Wizard
Firecracker
Knight Firecracker Elite Barbarians The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker Witch The Log
Firecracker The Log
Firecracker The Log Electro Wizard
Firecracker Witch The Log
The Log
The Log
The Log
Firecracker The Log Ice Spirit Witch
Witch
Firecracker The Log Witch Electro Wizard
Witch The Log
Firecracker The Log
Elite Barbarians Firecracker Witch Electro Wizard
Electro Wizard Ice Spirit Firecracker Witch
Elite Barbarians
The Log
Ice Spirit Firecracker Electro Wizard
P.E.K.K.A
Firecracker The Log
Electro Wizard Ice Spirit Witch
Firecracker Witch Electro Wizard
The Log
Knight Firecracker Electro Wizard
The Log Firecracker
Firecracker Elite Barbarians P.E.K.K.A
Ice Spirit Firecracker Elite Barbarians Witch The Log Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch The Log Electro Wizard
P.E.K.K.A
Firecracker

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