My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards
Giant Snowball
Wall Breakers Guards
Zap
Inferno Tower Wall Breakers Guards
Barbarian Barrel
Ice Spirit Inferno Tower Wall Breakers Guards
The Log
Ice Spirit Mini P.E.K.K.A Wall Breakers Guards
Earthquake
Inferno Tower Guards
Arrows
Ice Spirit Wall Breakers Guards
Royal Delivery
Ice Spirit Mini P.E.K.K.A Wall Breakers Guards
Fireball
Inferno Tower Wall Breakers
Poison
Inferno Tower Guards
Lightning
Mini P.E.K.K.A Inferno Tower Goblinstein
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Inferno Tower Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers The Log Guards Mini P.E.K.K.A Inferno Tower Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Wall Breakers The Log Guards

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mini P.E.K.K.A Wall Breakers Guards Mega Knight
Mini P.E.K.K.A
Ice Spirit The Log Mega Knight
Inferno Tower
Wall Breakers
Ice Spirit The Log Mega Knight
Guards
Ice Spirit The Log
The Log
Mini P.E.K.K.A Wall Breakers Guards Mega Knight
Mega Knight
Ice Spirit Mini P.E.K.K.A Wall Breakers The Log
Goblinstein

Defense Synergies 5 7

Ice Spirit
Mini P.E.K.K.A Inferno Tower Guards The Log Mega Knight
Mini P.E.K.K.A
Ice Spirit The Log Guards
Inferno Tower
Ice Spirit Guards The Log Mega Knight
Wall Breakers
Guards
Inferno Tower Ice Spirit Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Inferno Tower Ice Spirit Guards Mega Knight
Mega Knight
Ice Spirit Inferno Tower The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Ice Spirit The Log Mega Knight
Mini P.E.K.K.A Inferno Tower Mega Knight
Mini P.E.K.K.A Inferno Tower Guards Mega Knight
Mini P.E.K.K.A The Log Mega Knight
The Log Guards Mega Knight
Inferno Tower Ice Spirit
Inferno Tower The Log Mega Knight
Mini P.E.K.K.A Inferno Tower
Guards Ice Spirit Mini P.E.K.K.A Inferno Tower Mega Knight
Guards The Log Mega Knight
Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight Ice Spirit Guards The Log
Mega Knight Ice Spirit Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Inferno Tower Mega Knight
Inferno Tower Ice Spirit Mini P.E.K.K.A The Log Mega Knight Goblinstein
Mega Knight Mini P.E.K.K.A Inferno Tower
Ice Spirit Mega Knight Guards The Log
The Log Ice Spirit Guards Mega Knight
Mini P.E.K.K.A Inferno Tower
Mega Knight Mini P.E.K.K.A Guards The Log
Inferno Tower Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Inferno Tower
Mini P.E.K.K.A The Log Mega Knight
Guards Mega Knight Ice Spirit Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Guards Mega Knight Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A Guards Mega Knight
Goblinstein Ice Spirit
Mini P.E.K.K.A Guards Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight
Mega Knight Goblinstein Ice Spirit Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower Guards
Mega Knight Mini P.E.K.K.A Inferno Tower Guards
Mega Knight Guards The Log
Mini P.E.K.K.A Mega Knight Inferno Tower Guards
Mega Knight
Inferno Tower Guards Ice Spirit Mini P.E.K.K.A The Log Goblinstein
Mega Knight Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log
The Log
Guards The Log
The Log Mega Knight Goblinstein
Goblinstein Ice Spirit
The Log
The Log Ice Spirit
The Log
Mini P.E.K.K.A Guards
The Log
The Log
The Log
The Log
The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Ice Spirit Mega Knight Goblinstein
The Log
The Log Mega Knight
The Log
Ice Spirit Guards Goblinstein
Mini P.E.K.K.A
The Log Mega Knight
Ice Spirit
Mega Knight
The Log
Ice Spirit Guards Goblinstein
The Log
Mini P.E.K.K.A Mega Knight
The Log
Mega Knight
Ice Spirit Guards The Log
The Log Mega Knight
Mega Knight

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