My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Goblin Giant Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Musketeer Guards Little Prince
Zap
Guards Goblin Giant Little Prince
Barbarian Barrel
Ice Spirit Musketeer Guards Little Prince
The Log
Ice Spirit Mini P.E.K.K.A Musketeer Guards Little Prince
Earthquake
Guards
Arrows
Ice Spirit Guards Little Prince
Royal Delivery
Ice Spirit Mini P.E.K.K.A Musketeer Guards Little Prince
Fireball
Musketeer Little Prince
Poison
Musketeer Guards Little Prince
Lightning
Mini P.E.K.K.A Musketeer Little Prince
Rocket
Musketeer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Guards Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Guards Little Prince Mini P.E.K.K.A Musketeer Poison Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Guards Little Prince Mini P.E.K.K.A

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mini P.E.K.K.A Musketeer Guards Goblin Giant Mega Knight
Mini P.E.K.K.A
Ice Spirit Musketeer Goblin Giant Mega Knight Little Prince
Musketeer
Ice Spirit Mini P.E.K.K.A Goblin Giant Mega Knight
Guards
Ice Spirit
Poison
Goblin Giant Mega Knight
Goblin Giant
Ice Spirit Mini P.E.K.K.A Musketeer Poison Little Prince
Mega Knight
Ice Spirit Mini P.E.K.K.A Musketeer Poison
Little Prince
Mini P.E.K.K.A Goblin Giant

Defense Synergies 3 10

Ice Spirit
Mini P.E.K.K.A Musketeer Guards Poison Goblin Giant Mega Knight Little Prince
Mini P.E.K.K.A
Ice Spirit Musketeer Guards
Musketeer
Ice Spirit Guards Mini P.E.K.K.A Mega Knight
Guards
Musketeer Ice Spirit Mini P.E.K.K.A Poison
Poison
Ice Spirit Guards Mega Knight
Goblin Giant
Ice Spirit
Mega Knight
Ice Spirit Musketeer Poison
Little Prince
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Giant
Mini P.E.K.K.A Ice Spirit Musketeer Mega Knight
Mini P.E.K.K.A Mega Knight Musketeer
Mini P.E.K.K.A Musketeer Guards Mega Knight
Mini P.E.K.K.A Poison Mega Knight
Musketeer Guards Mega Knight
Musketeer Ice Spirit Poison Little Prince
Musketeer Poison Goblin Giant Mega Knight
Mini P.E.K.K.A Musketeer
Guards Ice Spirit Mini P.E.K.K.A Musketeer Mega Knight Little Prince
Guards Poison Musketeer Goblin Giant Mega Knight
Musketeer Poison
Mini P.E.K.K.A Mega Knight Ice Spirit Musketeer Guards
Mega Knight Ice Spirit Mini P.E.K.K.A Guards Poison
Mini P.E.K.K.A Mega Knight
Ice Spirit Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Musketeer Poison
Ice Spirit Mega Knight Musketeer Guards Little Prince
Poison Ice Spirit Musketeer Guards Mega Knight Little Prince
Mini P.E.K.K.A Musketeer
Mega Knight Mini P.E.K.K.A Musketeer Guards Poison Goblin Giant Little Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight
Poison Mini P.E.K.K.A Musketeer Mega Knight
Guards Mega Knight Ice Spirit Mini P.E.K.K.A Musketeer Goblin Giant
Mini P.E.K.K.A Guards Mega Knight Musketeer Goblin Giant
Mini P.E.K.K.A Musketeer Guards Goblin Giant Mega Knight
Poison Ice Spirit Musketeer Goblin Giant
Mini P.E.K.K.A Guards Musketeer Goblin Giant
Mini P.E.K.K.A Mega Knight Goblin Giant
Mega Knight Ice Spirit Mini P.E.K.K.A Poison
Musketeer Guards Goblin Giant
Mega Knight Mini P.E.K.K.A Musketeer Guards
Mega Knight Guards Poison Goblin Giant
Mini P.E.K.K.A Mega Knight Guards Goblin Giant
Musketeer Mega Knight
Guards Ice Spirit Mini P.E.K.K.A Musketeer Poison Goblin Giant Little Prince
Poison Mega Knight Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Guards
Poison Musketeer
Poison Goblin Giant
Musketeer Guards Poison
Poison Mega Knight
Poison Ice Spirit Musketeer Goblin Giant
Musketeer Poison
Poison Ice Spirit
Poison
Mini P.E.K.K.A Musketeer Guards Poison
Poison Musketeer
Poison Musketeer
Poison Musketeer
Musketeer Poison
Musketeer Poison
Musketeer Poison
Musketeer Poison Mega Knight
Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Poison Mega Knight
Poison Mega Knight Little Prince
Musketeer Poison Mega Knight
Poison
Musketeer
Musketeer Poison
Poison Ice Spirit Mega Knight Little Prince
Poison Musketeer
Musketeer Poison Mega Knight
Poison Musketeer
Poison Musketeer Little Prince
Ice Spirit Musketeer Guards Poison
Mini P.E.K.K.A
Poison Musketeer Mega Knight
Ice Spirit Poison
Mega Knight
Poison
Ice Spirit Musketeer Guards
Poison Musketeer
Poison Mini P.E.K.K.A Musketeer Mega Knight
Musketeer Poison
Poison
Musketeer Mega Knight
Ice Spirit Musketeer Guards Poison
Musketeer Poison
Poison Musketeer Goblin Giant Mega Knight Little Prince
Mega Knight

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