My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Ice Spirit Wizard Witch
The Log
Ice Spirit Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Mini P.E.K.K.A Wizard Witch
Fireball
Wizard Witch
Poison
Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage The Log Mini P.E.K.K.A Golden Knight Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage The Log Mini P.E.K.K.A

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mini P.E.K.K.A Witch Mega Knight
Mini P.E.K.K.A
Ice Spirit Wizard Rage The Log Mega Knight
Wizard
Mini P.E.K.K.A Rage Mega Knight
Rage
Witch Mini P.E.K.K.A Wizard Golden Knight
Witch
Rage Ice Spirit Mega Knight
The Log
Mini P.E.K.K.A Mega Knight
Mega Knight
Ice Spirit Mini P.E.K.K.A Wizard Witch The Log
Golden Knight
Rage

Defense Synergies 2 14

Ice Spirit
Mini P.E.K.K.A Wizard Witch The Log Mega Knight Golden Knight
Mini P.E.K.K.A
Ice Spirit The Log Wizard Witch
Wizard
Ice Spirit Mini P.E.K.K.A The Log Mega Knight Golden Knight
Rage
Witch
Ice Spirit Mini P.E.K.K.A The Log Mega Knight
The Log
Mini P.E.K.K.A Ice Spirit Wizard Witch Mega Knight Golden Knight
Mega Knight
Ice Spirit Wizard Witch The Log
Golden Knight
Ice Spirit Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Golden Knight
Mini P.E.K.K.A Ice Spirit Witch The Log Mega Knight
Mini P.E.K.K.A Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight
Mini P.E.K.K.A The Log Mega Knight
The Log Mega Knight
Ice Spirit Wizard Witch
The Log Mega Knight Golden Knight
Mini P.E.K.K.A Witch
Ice Spirit Mini P.E.K.K.A Mega Knight
Witch Wizard The Log Mega Knight
Wizard Witch
Mini P.E.K.K.A Mega Knight Ice Spirit Wizard Witch The Log
Wizard Mega Knight Ice Spirit Mini P.E.K.K.A Witch The Log Golden Knight
Mini P.E.K.K.A Mega Knight
Ice Spirit Mini P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Witch
Ice Spirit Mega Knight Wizard Witch The Log Golden Knight
Wizard Witch The Log Ice Spirit Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch
Mini P.E.K.K.A Wizard The Log Mega Knight
Mega Knight Ice Spirit Mini P.E.K.K.A Witch The Log Golden Knight
Mini P.E.K.K.A Mega Knight The Log
Mini P.E.K.K.A Witch Mega Knight
Wizard Ice Spirit Witch
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Mega Knight Ice Spirit Mini P.E.K.K.A Witch The Log
Witch
Mega Knight Mini P.E.K.K.A Witch Golden Knight
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Wizard Witch Golden Knight
Wizard Witch Mega Knight
Witch Ice Spirit Mini P.E.K.K.A The Log Golden Knight
Mega Knight Mini P.E.K.K.A Wizard Witch The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Golden Knight
The Log Golden Knight
The Log
The Log
Wizard The Log Mega Knight
Wizard Ice Spirit Witch
Wizard Witch The Log
The Log Ice Spirit Wizard
The Log Wizard Golden Knight
Mini P.E.K.K.A
Wizard The Log Golden Knight
Wizard
The Log Golden Knight
The Log
Wizard Witch The Log Golden Knight
Wizard The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log Mega Knight
Wizard Witch The Log Mega Knight Golden Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Ice Spirit Wizard Witch Mega Knight
Witch
The Log Wizard Witch Golden Knight
Wizard Witch The Log Mega Knight Golden Knight
The Log Golden Knight
Wizard Witch
Ice Spirit Wizard Witch
Mini P.E.K.K.A
Wizard The Log Mega Knight
Ice Spirit
Mega Knight
Wizard The Log
Ice Spirit Witch
Wizard Witch
The Log
Mini P.E.K.K.A Wizard Mega Knight
The Log Wizard
Mega Knight
Ice Spirit Witch The Log Golden Knight
Witch
Witch The Log Mega Knight Golden Knight
Wizard Mega Knight

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