My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Cannon Cart X-Bow Ram Rider Lava Hound Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Cannon Cart X-Bow Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Cannon Cart X-Bow Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Ram Rider Lava Hound
Giant Snowball
Ram Rider Lava Hound
Zap
Cannon Cart X-Bow Ram Rider Lava Hound
Barbarian Barrel
Ice Spirit Cannon Cart X-Bow
The Log
Ice Spirit Mini P.E.K.K.A Cannon Cart X-Bow Ram Rider
Earthquake
X-Bow
Arrows
Ice Spirit Lava Hound
Royal Delivery
Ice Spirit Mini P.E.K.K.A Cannon Cart Ram Rider Lava Hound
Fireball
Cannon Cart X-Bow Ram Rider Lava Hound
Poison
X-Bow Lava Hound
Lightning
Mini P.E.K.K.A Cannon Cart X-Bow Ram Rider Monk
Rocket
Cannon Cart X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Mini P.E.K.K.A Cannon Cart Ram Rider Monk X-Bow Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit The Log Mini P.E.K.K.A Cannon Cart

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mini P.E.K.K.A Cannon Cart X-Bow Ram Rider
Mini P.E.K.K.A
Ice Spirit X-Bow The Log Ram Rider
Cannon Cart
The Log Ice Spirit Ram Rider
X-Bow
The Log Ice Spirit Mini P.E.K.K.A
The Log
Cannon Cart X-Bow Mini P.E.K.K.A Ram Rider
Ram Rider
Ice Spirit Mini P.E.K.K.A Cannon Cart The Log
Lava Hound
Monk

Defense Synergies 4 6

Ice Spirit
Mini P.E.K.K.A X-Bow Cannon Cart The Log Ram Rider
Mini P.E.K.K.A
Ice Spirit The Log Cannon Cart Ram Rider
Cannon Cart
Ice Spirit Mini P.E.K.K.A
X-Bow
Ice Spirit The Log
The Log
Mini P.E.K.K.A X-Bow Ice Spirit Ram Rider
Ram Rider
Ice Spirit Mini P.E.K.K.A The Log
Lava Hound
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart X-Bow The Log Ram Rider
Mini P.E.K.K.A Ice Spirit Cannon Cart X-Bow The Log Ram Rider Monk
Mini P.E.K.K.A Ram Rider Cannon Cart
Mini P.E.K.K.A Cannon Cart Ram Rider Monk
Mini P.E.K.K.A X-Bow The Log Monk
The Log Cannon Cart X-Bow
Ram Rider Ice Spirit X-Bow
Cannon Cart X-Bow The Log Ram Rider Monk
Mini P.E.K.K.A X-Bow
Ice Spirit Mini P.E.K.K.A Cannon Cart
Cannon Cart X-Bow The Log Ram Rider
Ram Rider
Mini P.E.K.K.A Ice Spirit Cannon Cart X-Bow The Log Ram Rider
Ice Spirit Mini P.E.K.K.A Cannon Cart X-Bow The Log
Mini P.E.K.K.A Cannon Cart X-Bow Ram Rider
Monk Ice Spirit Mini P.E.K.K.A X-Bow The Log Ram Rider
Mini P.E.K.K.A Cannon Cart X-Bow
Ice Spirit Cannon Cart X-Bow The Log Ram Rider
The Log Ice Spirit Cannon Cart Ram Rider
Mini P.E.K.K.A Cannon Cart Ram Rider
Mini P.E.K.K.A Cannon Cart The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Cannon Cart X-Bow
Mini P.E.K.K.A Cannon Cart X-Bow The Log Monk
Ice Spirit Mini P.E.K.K.A Cannon Cart The Log Ram Rider
Mini P.E.K.K.A Cannon Cart X-Bow The Log Ram Rider Monk
Mini P.E.K.K.A Cannon Cart Ram Rider
Ice Spirit Ram Rider Monk
Mini P.E.K.K.A Cannon Cart Ram Rider
Mini P.E.K.K.A Cannon Cart
Ice Spirit Mini P.E.K.K.A Cannon Cart X-Bow The Log Monk
Mini P.E.K.K.A Cannon Cart
Monk The Log
Mini P.E.K.K.A Cannon Cart Ram Rider
Cannon Cart
Ice Spirit Mini P.E.K.K.A Cannon Cart X-Bow The Log Monk
Mini P.E.K.K.A Cannon Cart The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow The Log Monk
Monk X-Bow The Log Ram Rider
Cannon Cart X-Bow The Log
Cannon Cart The Log
The Log
Ice Spirit Ram Rider Monk
The Log
X-Bow The Log Ice Spirit Ram Rider
The Log Monk X-Bow Ram Rider
Mini P.E.K.K.A X-Bow
Monk Cannon Cart X-Bow The Log Ram Rider
Monk
Cannon Cart The Log
Cannon Cart X-Bow Monk
Cannon Cart X-Bow The Log
X-Bow Cannon Cart The Log
Cannon Cart X-Bow The Log
Monk
Mini P.E.K.K.A
Mini P.E.K.K.A X-Bow The Log Monk
X-Bow The Log Monk
X-Bow The Log Monk
X-Bow The Log Monk
Cannon Cart X-Bow The Log Monk
The Log Ice Spirit
X-Bow The Log Ram Rider Monk
X-Bow The Log Ram Rider Monk
X-Bow The Log
X-Bow
Ice Spirit
Mini P.E.K.K.A
X-Bow The Log
Ice Spirit Monk
The Log Monk
Ice Spirit Cannon Cart X-Bow
Ram Rider Monk
The Log
Mini P.E.K.K.A Cannon Cart
The Log
Monk
Cannon Cart
Ice Spirit The Log
Cannon Cart X-Bow The Log Monk
Cannon Cart
Monk

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