My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner
Giant Snowball
Minions Witch Miner
Zap
Minions Witch
Barbarian Barrel
Ice Spirit Tesla Witch
The Log
Ice Spirit Witch
Earthquake
Tesla Witch
Arrows
Ice Spirit Minions Witch
Royal Delivery
Ice Spirit Minions Witch Miner
Fireball
Minions Tesla Witch
Poison
Minions Witch
Lightning
Tesla Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Minions Miner Tesla Fireball Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Minions Miner

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Witch Miner Mega Knight
Arrows
Fireball Miner Mega Knight
Minions
Ice Spirit Miner Mega Knight
Tesla
Fireball
Arrows Miner Mega Knight
Witch
Ice Spirit Miner Mega Knight
Miner
Minions Ice Spirit Arrows Fireball Witch Mega Knight
Mega Knight
Minions Ice Spirit Arrows Fireball Witch Miner

Defense Synergies 1 15

Ice Spirit
Minions Tesla Fireball Witch Miner Mega Knight
Arrows
Mega Knight Tesla Fireball
Minions
Ice Spirit Tesla Mega Knight
Tesla
Ice Spirit Arrows Minions Fireball
Fireball
Ice Spirit Arrows Tesla Miner Mega Knight
Witch
Ice Spirit Mega Knight
Miner
Ice Spirit Fireball Mega Knight
Mega Knight
Arrows Ice Spirit Minions Fireball Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball
Ice Spirit Minions Tesla Witch Mega Knight
Tesla Witch Mega Knight Minions
Tesla Witch Minions Mega Knight
Arrows Fireball Mega Knight
Arrows Fireball Minions Tesla Mega Knight
Minions Tesla Ice Spirit Arrows Fireball Witch
Arrows Tesla Fireball Mega Knight
Tesla Witch Minions
Ice Spirit Tesla Miner Mega Knight
Minions Witch Arrows Tesla Fireball Mega Knight
Arrows Minions Tesla Fireball Witch
Tesla Mega Knight Ice Spirit Minions Fireball Witch
Fireball Mega Knight Ice Spirit Arrows Minions Tesla Witch
Tesla Mega Knight
Ice Spirit Tesla Fireball Mega Knight
Tesla Mega Knight Arrows Minions Fireball Witch
Ice Spirit Arrows Tesla Fireball Mega Knight Minions Witch
Arrows Witch Ice Spirit Minions Tesla Fireball Mega Knight
Tesla
Mega Knight Arrows Minions Tesla Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Fireball Witch
Fireball Arrows Tesla Miner Mega Knight
Mega Knight Ice Spirit Minions Witch
Mega Knight Tesla Fireball
Tesla Witch Mega Knight
Arrows Fireball Ice Spirit Minions Tesla Witch
Minions Tesla Fireball Witch
Mega Knight Tesla
Mega Knight Ice Spirit Minions Fireball Witch
Witch Tesla
Mega Knight Minions Tesla Witch
Mega Knight Arrows Fireball
Mega Knight Tesla Fireball Witch
Tesla Fireball Witch Mega Knight
Tesla Witch Ice Spirit Minions Fireball
Arrows Minions Mega Knight Tesla Fireball Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Miner
Arrows Fireball Miner
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball Ice Spirit Minions Witch
Arrows Witch
Arrows Fireball Ice Spirit
Arrows Fireball Miner
Minions Fireball
Miner Arrows Fireball
Fireball Arrows
Fireball Miner
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball Mega Knight
Arrows Fireball
Minions
Arrows Fireball Mega Knight
Arrows Fireball Witch Miner Mega Knight
Minions Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Ice Spirit Fireball Witch Mega Knight
Witch
Arrows Fireball Miner Witch
Fireball Arrows Witch Miner Mega Knight
Fireball Miner Arrows
Arrows Fireball Witch
Ice Spirit Minions Fireball Witch
Fireball
Arrows Fireball Miner Mega Knight
Ice Spirit Arrows Fireball
Mega Knight
Arrows Fireball
Ice Spirit Minions Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Miner Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Ice Spirit Minions Fireball Witch
Fireball Witch
Fireball Witch Miner Mega Knight

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