My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Dark Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Barbarian Barrel Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Dark Prince Inferno Dragon
Giant Snowball
Minions Cannon Hog Rider Inferno Dragon
Zap
Minions Cannon Dark Prince Inferno Dragon
Barbarian Barrel
Ice Spirit Cannon Dark Prince
The Log
Ice Spirit Cannon Hog Rider Dark Prince
Earthquake
Cannon Hog Rider
Arrows
Ice Spirit Minions
Royal Delivery
Ice Spirit Minions Hog Rider Dark Prince Inferno Dragon
Fireball
Minions Cannon Hog Rider Inferno Dragon
Poison
Minions Cannon
Lightning
Cannon Dark Prince Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Barbarian Barrel Dark Prince Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Dark Prince Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Barbarian Barrel Minions Cannon Hog Rider Dark Prince Freeze Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Barbarian Barrel Minions Cannon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Hog Rider Barbarian Barrel Dark Prince Inferno Dragon
Minions
Ice Spirit Hog Rider Barbarian Barrel Dark Prince Inferno Dragon
Cannon
Hog Rider
Ice Spirit Minions Freeze Barbarian Barrel Dark Prince
Barbarian Barrel
Ice Spirit Minions Hog Rider Dark Prince
Dark Prince
Ice Spirit Minions Hog Rider Barbarian Barrel
Freeze
Hog Rider
Inferno Dragon
Ice Spirit Minions

Defense Synergies 0 13

Ice Spirit
Minions Cannon Barbarian Barrel Dark Prince Inferno Dragon
Minions
Ice Spirit Cannon Barbarian Barrel Dark Prince Freeze
Cannon
Ice Spirit Minions Barbarian Barrel Dark Prince Inferno Dragon
Hog Rider
Barbarian Barrel
Ice Spirit Minions Cannon Dark Prince
Dark Prince
Ice Spirit Minions Cannon Barbarian Barrel
Freeze
Minions
Inferno Dragon
Ice Spirit Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Barbarian Barrel
Inferno Dragon Ice Spirit Minions Cannon Dark Prince
Cannon Minions Dark Prince Freeze Inferno Dragon
Cannon Inferno Dragon Minions Dark Prince
Barbarian Barrel Dark Prince
Barbarian Barrel Freeze Minions Cannon Dark Prince
Minions Inferno Dragon Ice Spirit Cannon Freeze
Cannon Barbarian Barrel
Cannon Inferno Dragon Minions
Ice Spirit Cannon Barbarian Barrel Dark Prince
Minions Cannon Barbarian Barrel Dark Prince Freeze
Minions Inferno Dragon
Cannon Ice Spirit Minions Dark Prince Freeze
Ice Spirit Minions Cannon Barbarian Barrel Dark Prince Freeze
Inferno Dragon Cannon
Ice Spirit Cannon Freeze Inferno Dragon
Minions Cannon Dark Prince
Ice Spirit Cannon Minions Barbarian Barrel Dark Prince
Barbarian Barrel Freeze Ice Spirit Minions Cannon Dark Prince Inferno Dragon
Cannon Inferno Dragon
Dark Prince Minions Cannon Barbarian Barrel
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Dark Prince
Barbarian Barrel Inferno Dragon
Ice Spirit Minions Dark Prince
Dark Prince Barbarian Barrel
Cannon Dark Prince Inferno Dragon
Ice Spirit Minions Freeze
Dark Prince Minions
Dark Prince Inferno Dragon
Freeze Ice Spirit Minions Barbarian Barrel Dark Prince Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Minions Dark Prince
Dark Prince
Dark Prince Cannon
Cannon
Ice Spirit Minions Barbarian Barrel Dark Prince Freeze Inferno Dragon
Minions Cannon Barbarian Barrel Dark Prince Freeze Inferno Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Freeze
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Dark Prince Freeze
Barbarian Barrel Dark Prince
Ice Spirit Minions Freeze
Ice Spirit Barbarian Barrel Freeze
Minions
Barbarian Barrel Dark Prince
Barbarian Barrel
Minions Barbarian Barrel Freeze
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Freeze
Minions
Barbarian Barrel Dark Prince
Barbarian Barrel
Minions
Barbarian Barrel
Freeze Ice Spirit Barbarian Barrel Dark Prince
Inferno Dragon
Barbarian Barrel
Barbarian Barrel
Ice Spirit Minions Freeze
Ice Spirit Freeze
Ice Spirit Minions Barbarian Barrel Dark Prince Freeze
Freeze
Barbarian Barrel
Dark Prince
Dark Prince
Ice Spirit Minions Freeze
Barbarian Barrel Dark Prince Freeze
Inferno Dragon

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