My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel Skeleton Army Dark Prince
Giant Snowball
Minions Hog Rider Goblin Barrel Skeleton Army
Zap
Minions Goblin Barrel Skeleton Army Dark Prince
Barbarian Barrel
Ice Spirit Wizard Goblin Barrel Skeleton Army Dark Prince
The Log
Ice Spirit Hog Rider Goblin Barrel Skeleton Army Dark Prince
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Ice Spirit Minions Goblin Barrel Skeleton Army
Royal Delivery
Ice Spirit Minions Hog Rider Wizard Goblin Barrel Skeleton Army Dark Prince
Fireball
Minions Hog Rider Wizard Goblin Barrel Skeleton Army
Poison
Minions Wizard Skeleton Army
Lightning
Wizard Dark Prince
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Minions Goblin Barrel Skeleton Army Fireball Hog Rider Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Minions Goblin Barrel Skeleton Army

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Hog Rider Goblin Barrel Dark Prince
Minions
Ice Spirit Hog Rider Dark Prince
Fireball
Hog Rider Dark Prince
Hog Rider
Ice Spirit Minions Fireball Wizard Goblin Barrel Dark Prince
Wizard
Hog Rider Dark Prince
Goblin Barrel
Ice Spirit Dark Prince Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Ice Spirit Minions Fireball Hog Rider Wizard

Defense Synergies 0 9

Ice Spirit
Minions Fireball Wizard Skeleton Army Dark Prince
Minions
Ice Spirit Dark Prince
Fireball
Ice Spirit Dark Prince
Hog Rider
Wizard
Ice Spirit Skeleton Army Dark Prince
Goblin Barrel
Skeleton Army
Ice Spirit Wizard
Dark Prince
Ice Spirit Minions Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard
Skeleton Army Ice Spirit Minions Dark Prince
Skeleton Army Minions Dark Prince
Skeleton Army Minions Dark Prince
Fireball Skeleton Army Dark Prince
Fireball Skeleton Army Minions Dark Prince
Minions Ice Spirit Fireball Wizard
Fireball
Minions Skeleton Army
Skeleton Army Ice Spirit Dark Prince
Minions Skeleton Army Fireball Wizard Dark Prince
Minions Fireball Wizard
Skeleton Army Ice Spirit Minions Fireball Wizard Dark Prince
Fireball Wizard Skeleton Army Ice Spirit Minions Dark Prince
Skeleton Army
Skeleton Army Ice Spirit Fireball
Wizard Minions Fireball Skeleton Army Dark Prince
Ice Spirit Fireball Minions Wizard Skeleton Army Dark Prince
Wizard Ice Spirit Minions Fireball Dark Prince
Wizard Skeleton Army Dark Prince Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Dark Prince
Fireball Wizard
Skeleton Army Ice Spirit Minions Dark Prince
Skeleton Army Dark Prince Fireball
Skeleton Army Dark Prince
Fireball Wizard Ice Spirit Minions
Skeleton Army Dark Prince Minions Fireball
Skeleton Army Dark Prince
Ice Spirit Minions Fireball Skeleton Army Dark Prince
Skeleton Army
Minions Dark Prince
Skeleton Army Fireball Dark Prince
Skeleton Army Dark Prince Fireball Wizard
Wizard Fireball Skeleton Army
Skeleton Army Ice Spirit Minions Fireball Dark Prince
Minions Fireball Wizard Dark Prince
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball Dark Prince
Fireball Wizard Dark Prince
Fireball Wizard Ice Spirit Minions
Wizard
Fireball Ice Spirit Wizard
Fireball Wizard
Minions Fireball
Fireball Wizard Dark Prince
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Minions
Fireball Wizard Dark Prince
Fireball Wizard
Minions Fireball
Fireball Wizard
Fireball
Ice Spirit Fireball Wizard Dark Prince
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Ice Spirit Minions Fireball Wizard
Fireball
Fireball Wizard
Ice Spirit Fireball
Fireball Wizard
Ice Spirit Minions Fireball Skeleton Army Dark Prince
Fireball Wizard
Fireball
Fireball Wizard Dark Prince
Fireball Wizard
Fireball
Dark Prince
Ice Spirit Minions Fireball
Fireball
Fireball Dark Prince

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