My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards
Giant Snowball
Minions Hog Rider Guards
Zap
Minions Firecracker Guards
Barbarian Barrel
Ice Spirit Firecracker Guards
The Log
Ice Spirit Firecracker Mini P.E.K.K.A Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Ice Spirit Minions Firecracker Guards
Royal Delivery
Ice Spirit Minions Firecracker Mini P.E.K.K.A Hog Rider Guards
Fireball
Minions Firecracker Hog Rider
Poison
Minions Firecracker Guards
Lightning
Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Minions Firecracker Guards Mini P.E.K.K.A Hog Rider Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Minions Firecracker

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Hog Rider Firecracker Mini P.E.K.K.A Guards
Minions
Ice Spirit Hog Rider Firecracker Mini P.E.K.K.A
Firecracker
Hog Rider Ice Spirit Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Minions Firecracker Hog Rider The Log
Hog Rider
Ice Spirit Minions Firecracker The Log Mini P.E.K.K.A Guards Golden Knight
Guards
Ice Spirit Hog Rider The Log
The Log
Hog Rider Mini P.E.K.K.A Guards
Golden Knight
Hog Rider

Defense Synergies 3 14

Ice Spirit
Mini P.E.K.K.A Minions Firecracker Guards The Log Golden Knight
Minions
Ice Spirit Firecracker The Log Golden Knight
Firecracker
The Log Ice Spirit Minions Mini P.E.K.K.A Guards Golden Knight
Mini P.E.K.K.A
Ice Spirit The Log Firecracker Guards
Hog Rider
Guards
Ice Spirit Firecracker Mini P.E.K.K.A The Log
The Log
Firecracker Mini P.E.K.K.A Ice Spirit Minions Guards Golden Knight
Golden Knight
Ice Spirit Minions Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker The Log Golden Knight
Mini P.E.K.K.A Ice Spirit Minions Firecracker The Log
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Minions Firecracker Guards
Firecracker Mini P.E.K.K.A The Log
The Log Minions Firecracker Guards
Minions Ice Spirit Firecracker
The Log Golden Knight
Mini P.E.K.K.A Minions
Guards Ice Spirit Firecracker Mini P.E.K.K.A
Minions Guards Firecracker The Log
Minions Firecracker
Mini P.E.K.K.A Ice Spirit Minions Guards The Log
Ice Spirit Minions Firecracker Mini P.E.K.K.A Guards The Log Golden Knight
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A The Log
Minions Firecracker Mini P.E.K.K.A
Ice Spirit Minions Firecracker Guards The Log Golden Knight
The Log Ice Spirit Minions Firecracker Guards
Mini P.E.K.K.A
Minions Firecracker Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards
Firecracker Mini P.E.K.K.A The Log
Guards Ice Spirit Minions Mini P.E.K.K.A The Log Golden Knight
Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Guards
Firecracker Ice Spirit Minions
Mini P.E.K.K.A Guards Minions
Mini P.E.K.K.A
Ice Spirit Minions Firecracker Mini P.E.K.K.A The Log
Guards
Minions Mini P.E.K.K.A Guards Golden Knight
Guards The Log
Mini P.E.K.K.A Guards Golden Knight
Firecracker
Guards Ice Spirit Minions Firecracker Mini P.E.K.K.A The Log Golden Knight
Minions Firecracker Mini P.E.K.K.A The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log Golden Knight
Firecracker The Log Golden Knight
The Log
Firecracker Guards The Log
Firecracker The Log
Firecracker Ice Spirit Minions
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker Golden Knight
Minions Mini P.E.K.K.A Guards
Firecracker The Log Golden Knight
Firecracker
Firecracker The Log Golden Knight
Minions Firecracker
Firecracker The Log
Firecracker The Log Golden Knight
Firecracker The Log
Minions Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log
Firecracker The Log Golden Knight
Minions The Log
The Log
The Log
Firecracker The Log Ice Spirit
Firecracker The Log Golden Knight
The Log Golden Knight
Firecracker The Log Golden Knight
Firecracker
Ice Spirit Minions Firecracker Guards
Mini P.E.K.K.A
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Minions Guards
Firecracker
The Log
Firecracker Mini P.E.K.K.A
The Log Firecracker
Firecracker
Ice Spirit Minions Firecracker Guards The Log Golden Knight
Firecracker
Firecracker The Log Golden Knight
Firecracker

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