My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Skeleton Army
Giant Snowball
Minions Goblin Gang Skeleton Army Lumberjack
Zap
Minions Goblin Gang Skeleton Army
Barbarian Barrel
Ice Spirit Goblin Gang Skeleton Army Lumberjack
The Log
Ice Spirit Goblin Gang Skeleton Army Lumberjack
Earthquake
Goblin Gang Skeleton Army
Arrows
Ice Spirit Minions Goblin Gang Skeleton Army
Royal Delivery
Ice Spirit Minions Goblin Gang Skeleton Army Lumberjack
Fireball
Minions Goblin Gang Skeleton Army Lumberjack
Poison
Minions Goblin Gang Skeleton Army
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Freeze Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Army Freeze Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Minions Goblin Gang Skeleton Army Fireball Freeze Lumberjack Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Minions Goblin Gang Skeleton Army

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Lumberjack
Minions
Ice Spirit Lumberjack
Goblin Gang
Fireball
Freeze
Skeleton Army
Freeze
Fireball
Electro Giant
Lumberjack
Lumberjack
Ice Spirit Minions Electro Giant

Defense Synergies 1 13

Ice Spirit
Goblin Gang Minions Fireball Skeleton Army Lumberjack
Minions
Ice Spirit Freeze Lumberjack
Goblin Gang
Ice Spirit Skeleton Army Lumberjack
Fireball
Ice Spirit Freeze Lumberjack
Skeleton Army
Ice Spirit Goblin Gang Freeze Lumberjack
Freeze
Minions Fireball Skeleton Army Lumberjack
Electro Giant
Lumberjack
Ice Spirit Minions Goblin Gang Fireball Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Skeleton Army Lumberjack Ice Spirit Minions Goblin Gang
Goblin Gang Skeleton Army Lumberjack Minions Freeze
Skeleton Army Lumberjack Minions Goblin Gang
Fireball Skeleton Army Lumberjack
Goblin Gang Fireball Skeleton Army Freeze Minions Lumberjack
Minions Ice Spirit Goblin Gang Fireball Freeze
Fireball Electro Giant
Minions Goblin Gang Skeleton Army Lumberjack
Goblin Gang Skeleton Army Ice Spirit Lumberjack
Minions Goblin Gang Skeleton Army Fireball Freeze Electro Giant Lumberjack
Minions Goblin Gang Fireball
Skeleton Army Lumberjack Ice Spirit Minions Goblin Gang Fireball Freeze
Fireball Skeleton Army Ice Spirit Minions Goblin Gang Freeze Lumberjack
Skeleton Army Goblin Gang Lumberjack
Skeleton Army Ice Spirit Goblin Gang Fireball Freeze Electro Giant Lumberjack
Minions Goblin Gang Fireball Skeleton Army Lumberjack
Ice Spirit Fireball Minions Goblin Gang Skeleton Army Lumberjack
Freeze Ice Spirit Minions Fireball Lumberjack
Lumberjack
Goblin Gang Skeleton Army Minions Fireball Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack Fireball Electro Giant
Fireball Goblin Gang Lumberjack
Goblin Gang Skeleton Army Lumberjack Ice Spirit Minions
Goblin Gang Skeleton Army Lumberjack Fireball
Goblin Gang Skeleton Army Lumberjack
Fireball Electro Giant Ice Spirit Minions Goblin Gang Freeze
Goblin Gang Skeleton Army Minions Fireball Lumberjack
Skeleton Army Lumberjack
Freeze Ice Spirit Minions Fireball Skeleton Army
Goblin Gang Skeleton Army
Minions Lumberjack
Skeleton Army Fireball Electro Giant
Skeleton Army Goblin Gang Fireball Lumberjack
Fireball Skeleton Army Electro Giant
Goblin Gang Skeleton Army Electro Giant Ice Spirit Minions Fireball Freeze Lumberjack
Minions Fireball Freeze Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball
Fireball
Fireball Freeze
Fireball
Fireball Electro Giant Ice Spirit Minions Freeze
Fireball Ice Spirit Freeze
Fireball
Minions Goblin Gang Fireball Lumberjack
Fireball
Fireball
Fireball
Minions Fireball Freeze
Fireball
Fireball
Fireball
Fireball Freeze
Minions
Fireball
Fireball Electro Giant
Minions Fireball
Fireball
Fireball
Freeze Electro Giant Ice Spirit Fireball
Fireball
Fireball
Fireball
Fireball Electro Giant
Ice Spirit Minions Fireball Freeze Electro Giant
Fireball
Fireball
Ice Spirit Fireball Freeze
Fireball
Ice Spirit Minions Goblin Gang Fireball Skeleton Army Freeze
Fireball
Freeze
Fireball
Fireball Goblin Gang Lumberjack
Fireball
Fireball Electro Giant
Electro Giant Ice Spirit Minions Goblin Gang Fireball Freeze
Fireball
Fireball Freeze Electro Giant
Fireball

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