My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Miner
Giant Snowball
Minions Musketeer Skeleton Army Miner
Zap
Minions Skeleton Army
Barbarian Barrel
Ice Spirit Musketeer Skeleton Army
The Log
Ice Spirit Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Ice Spirit Minions Skeleton Army
Royal Delivery
Ice Spirit Minions Musketeer Skeleton Army P.E.K.K.A Miner
Fireball
Minions Musketeer Skeleton Army
Poison
Minions Musketeer Skeleton Army
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Poison Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Army Poison P.E.K.K.A Electro Giant Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Minions Skeleton Army Miner Musketeer Poison P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Minions Skeleton Army Miner

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions P.E.K.K.A Musketeer Miner
Minions
Ice Spirit Miner P.E.K.K.A
Musketeer
Ice Spirit P.E.K.K.A Miner
Skeleton Army
Poison
P.E.K.K.A Miner
P.E.K.K.A
Ice Spirit Poison Minions Musketeer
Electro Giant
Miner
Minions Poison Ice Spirit Musketeer

Defense Synergies 1 10

Ice Spirit
Musketeer Minions Skeleton Army Poison P.E.K.K.A Miner
Minions
Ice Spirit Musketeer P.E.K.K.A
Musketeer
Ice Spirit Minions Skeleton Army P.E.K.K.A Miner
Skeleton Army
Ice Spirit Musketeer
Poison
Ice Spirit
P.E.K.K.A
Ice Spirit Minions Musketeer
Electro Giant
Miner
Ice Spirit Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer
Skeleton Army P.E.K.K.A Ice Spirit Minions Musketeer
Skeleton Army P.E.K.K.A Minions Musketeer
Skeleton Army P.E.K.K.A Minions Musketeer
Skeleton Army Poison P.E.K.K.A
Skeleton Army Minions Musketeer
Minions Musketeer Ice Spirit Poison
Musketeer Poison P.E.K.K.A Electro Giant
P.E.K.K.A Minions Musketeer Skeleton Army
Skeleton Army Ice Spirit Musketeer Miner
Minions Skeleton Army Poison Musketeer Electro Giant
Minions Musketeer Poison
Skeleton Army P.E.K.K.A Ice Spirit Minions Musketeer
Skeleton Army Ice Spirit Minions Poison P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Ice Spirit P.E.K.K.A Electro Giant
Minions Musketeer Skeleton Army Poison P.E.K.K.A
Ice Spirit Minions Musketeer Skeleton Army
Poison Ice Spirit Minions Musketeer
P.E.K.K.A Musketeer
Skeleton Army Minions Musketeer Poison P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A Electro Giant
Poison Musketeer Miner
Skeleton Army P.E.K.K.A Ice Spirit Minions Musketeer
Skeleton Army P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Skeleton Army
Poison Electro Giant Ice Spirit Minions Musketeer
Skeleton Army P.E.K.K.A Minions Musketeer
P.E.K.K.A Skeleton Army
P.E.K.K.A Ice Spirit Minions Skeleton Army Poison
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Minions Musketeer
Skeleton Army P.E.K.K.A Poison Electro Giant
Skeleton Army P.E.K.K.A
Musketeer Skeleton Army Electro Giant
Skeleton Army Electro Giant Ice Spirit Minions Musketeer Poison P.E.K.K.A
Minions Poison Musketeer P.E.K.K.A Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer
Poison Musketeer Miner
Poison Miner
Musketeer Poison
Poison
Poison Electro Giant Ice Spirit Minions Musketeer
Musketeer Poison
Poison Ice Spirit
Poison Miner
Minions Musketeer Poison
Poison Miner Musketeer
Poison Musketeer
Poison Musketeer Miner
Minions Musketeer Poison
Musketeer Poison
Musketeer Poison
Musketeer Poison
Poison
Minions
Musketeer Poison
Poison Electro Giant Miner
Minions Musketeer Poison
Poison
Musketeer
Musketeer Poison
Poison Electro Giant Ice Spirit
Poison Miner Musketeer
Musketeer Poison Miner
Poison Miner Musketeer
Poison Musketeer Electro Giant
Ice Spirit Minions Musketeer Poison Electro Giant
Poison Musketeer Miner
Ice Spirit Poison
P.E.K.K.A
Poison
Ice Spirit Minions Musketeer Skeleton Army
Poison Musketeer
Poison Miner Musketeer
Musketeer Poison
Poison Electro Giant
Musketeer P.E.K.K.A
Electro Giant Ice Spirit Minions Musketeer Poison
Musketeer Poison
Poison Musketeer Electro Giant Miner
P.E.K.K.A

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