My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Royal Recruits P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Skeleton Army
Giant Snowball
Minions Royal Recruits Skeleton Army
Zap
Minions Skeleton Army
Barbarian Barrel
Ice Spirit Tesla Royal Recruits Skeleton Army
The Log
Ice Spirit Royal Recruits Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Ice Spirit Minions Royal Recruits Skeleton Army
Royal Delivery
Ice Spirit Minions Royal Recruits Skeleton Army P.E.K.K.A
Fireball
Minions Tesla Skeleton Army
Poison
Minions Royal Recruits Skeleton Army
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Recruits Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage The Log Minions Skeleton Army Tesla Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Rage The Log Minions

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions P.E.K.K.A Royal Recruits
Minions
Ice Spirit Rage Royal Recruits P.E.K.K.A
Tesla
Royal Recruits
Ice Spirit Minions
Rage
Minions
Skeleton Army
P.E.K.K.A
Ice Spirit Minions The Log
The Log
P.E.K.K.A

Defense Synergies 2 14

Ice Spirit
Minions Tesla Royal Recruits Skeleton Army P.E.K.K.A The Log
Minions
Ice Spirit Tesla Royal Recruits P.E.K.K.A The Log
Tesla
The Log Ice Spirit Minions Skeleton Army
Royal Recruits
Ice Spirit Minions Skeleton Army The Log
Rage
Skeleton Army
Ice Spirit Tesla Royal Recruits The Log
P.E.K.K.A
The Log Ice Spirit Minions
The Log
Tesla P.E.K.K.A Ice Spirit Minions Royal Recruits Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Royal Recruits The Log
Skeleton Army P.E.K.K.A Ice Spirit Minions Tesla Royal Recruits The Log
Tesla Skeleton Army P.E.K.K.A Minions Royal Recruits
Tesla Royal Recruits Skeleton Army P.E.K.K.A Minions
Royal Recruits Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Minions Tesla
Minions Tesla Ice Spirit
Tesla Royal Recruits P.E.K.K.A The Log
Tesla P.E.K.K.A Minions Royal Recruits Skeleton Army
Skeleton Army Ice Spirit Tesla Royal Recruits
Minions Skeleton Army Tesla Royal Recruits The Log
Minions Tesla
Tesla Royal Recruits Skeleton Army P.E.K.K.A Ice Spirit Minions The Log
Skeleton Army Ice Spirit Minions Tesla Royal Recruits P.E.K.K.A The Log
Royal Recruits Skeleton Army P.E.K.K.A Tesla
Skeleton Army Ice Spirit Tesla Royal Recruits P.E.K.K.A The Log
Tesla Minions Royal Recruits Skeleton Army P.E.K.K.A
Ice Spirit Tesla Minions Royal Recruits Skeleton Army The Log
The Log Ice Spirit Minions Tesla Royal Recruits
P.E.K.K.A Tesla Royal Recruits
Royal Recruits Skeleton Army Minions Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Tesla P.E.K.K.A
Tesla The Log
Royal Recruits Skeleton Army P.E.K.K.A Ice Spirit Minions The Log
Royal Recruits Skeleton Army P.E.K.K.A Tesla The Log
Royal Recruits P.E.K.K.A Tesla Skeleton Army
Ice Spirit Minions Tesla
Royal Recruits Skeleton Army P.E.K.K.A Minions Tesla
P.E.K.K.A Tesla Royal Recruits Skeleton Army
Royal Recruits P.E.K.K.A Ice Spirit Minions Skeleton Army The Log
Royal Recruits P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Minions Tesla Royal Recruits
Royal Recruits Skeleton Army P.E.K.K.A The Log
Royal Recruits Skeleton Army P.E.K.K.A Tesla
Royal Recruits Tesla Skeleton Army
Tesla Royal Recruits Skeleton Army Ice Spirit Minions P.E.K.K.A The Log
Minions Tesla Royal Recruits P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits The Log
The Log
The Log
Royal Recruits The Log
The Log
Ice Spirit Minions
The Log
The Log Ice Spirit
The Log
Minions
Royal Recruits The Log
The Log
Minions
The Log
The Log
Royal Recruits The Log
Minions
The Log
The Log
Minions The Log
The Log
Royal Recruits The Log
The Log Ice Spirit
The Log
The Log
The Log
Ice Spirit Minions
The Log
Ice Spirit
P.E.K.K.A
The Log
Ice Spirit Minions Royal Recruits Skeleton Army
The Log
The Log
Royal Recruits P.E.K.K.A
Ice Spirit Minions Royal Recruits The Log
Royal Recruits The Log
P.E.K.K.A

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