My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Goblin Barrel Fisherman Inferno Dragon
Giant Snowball
Minions Goblin Barrel Fisherman Inferno Dragon
Zap
Minions Goblin Barrel Fisherman Inferno Dragon
Barbarian Barrel
Ice Spirit Elite Barbarians Goblin Barrel
The Log
Ice Spirit Elite Barbarians Goblin Barrel Fisherman
Earthquake
Goblin Barrel
Arrows
Ice Spirit Minions Goblin Barrel
Royal Delivery
Ice Spirit Minions Elite Barbarians Goblin Barrel Fisherman Inferno Dragon
Fireball
Minions Elite Barbarians Goblin Barrel Fisherman Inferno Dragon
Poison
Minions Fisherman
Lightning
Elite Barbarians Fisherman Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Minions Earthquake Goblin Barrel Void Fisherman Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Minions Earthquake Goblin Barrel

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Goblin Barrel Elite Barbarians Fisherman Inferno Dragon
Minions
Ice Spirit Elite Barbarians Fisherman Inferno Dragon
Elite Barbarians
Ice Spirit Minions
Earthquake
Goblin Barrel
Ice Spirit
Void
Fisherman
Ice Spirit Minions
Inferno Dragon
Ice Spirit Minions

Defense Synergies 0 6

Ice Spirit
Minions Elite Barbarians Earthquake Fisherman Inferno Dragon
Minions
Ice Spirit Fisherman
Elite Barbarians
Ice Spirit
Earthquake
Ice Spirit
Goblin Barrel
Void
Fisherman
Ice Spirit Minions
Inferno Dragon
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Void
Elite Barbarians Inferno Dragon Ice Spirit Minions Fisherman
Fisherman Minions Elite Barbarians Void Inferno Dragon
Elite Barbarians Inferno Dragon Minions Fisherman
Elite Barbarians Earthquake
Minions Earthquake
Minions Inferno Dragon Ice Spirit Void
Earthquake Void
Inferno Dragon Minions Elite Barbarians Fisherman
Elite Barbarians Ice Spirit Fisherman
Minions Earthquake Fisherman
Minions Inferno Dragon
Ice Spirit Minions Elite Barbarians Earthquake
Ice Spirit Minions Earthquake
Elite Barbarians Inferno Dragon
Ice Spirit Elite Barbarians Fisherman Inferno Dragon
Minions Elite Barbarians Fisherman
Ice Spirit Minions Elite Barbarians Fisherman
Earthquake Ice Spirit Minions Fisherman Inferno Dragon
Elite Barbarians Fisherman Inferno Dragon
Minions Elite Barbarians Earthquake Fisherman
Elite Barbarians Fisherman Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Void Fisherman
Void Elite Barbarians Fisherman Inferno Dragon
Ice Spirit Minions Elite Barbarians Fisherman
Elite Barbarians Fisherman
Elite Barbarians Fisherman Inferno Dragon
Ice Spirit Minions
Minions Elite Barbarians Void
Elite Barbarians Fisherman Inferno Dragon
Void Ice Spirit Minions Elite Barbarians Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Elite Barbarians
Elite Barbarians Void
Elite Barbarians
Elite Barbarians Ice Spirit Minions Fisherman Inferno Dragon
Minions Elite Barbarians Earthquake Inferno Dragon
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void
Void Fisherman
Earthquake Void
Earthquake Void
Earthquake
Ice Spirit Minions
Earthquake
Earthquake Ice Spirit
Void Fisherman
Minions Elite Barbarians Void Fisherman
Void Earthquake Fisherman
Void
Earthquake Elite Barbarians Void Fisherman
Earthquake Minions Void Fisherman
Earthquake Elite Barbarians Fisherman
Earthquake
Earthquake
Earthquake
Minions Fisherman
Void Earthquake Fisherman
Earthquake Void
Minions Earthquake Void
Void
Void Fisherman
Earthquake Void
Earthquake Ice Spirit
Fisherman Inferno Dragon
Void Earthquake Fisherman
Void Fisherman
Void Fisherman
Elite Barbarians Void
Ice Spirit Minions Void
Elite Barbarians Void
Void Earthquake
Void Ice Spirit
Earthquake
Earthquake Ice Spirit Minions Void
Void
Earthquake
Void
Elite Barbarians
Ice Spirit Minions Elite Barbarians
Void
Void
Inferno Dragon
Void
Void Fisherman

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