My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Golem Electro Dragon Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Battle Healer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch Skeleton King
Giant Snowball
Electro Dragon Night Witch Skeleton King
Zap
Night Witch Skeleton King
Barbarian Barrel
Ice Spirit Elixir Golem Night Witch Skeleton King
The Log
Ice Spirit Elixir Golem Skeleton King
Earthquake
Elixir Golem Skeleton King
Arrows
Ice Spirit Night Witch Skeleton King
Royal Delivery
Ice Spirit Elixir Golem Battle Healer Electro Dragon Night Witch Skeleton King
Fireball
Elixir Golem Battle Healer Electro Dragon Night Witch Skeleton King
Poison
Elixir Golem Battle Healer Electro Dragon Night Witch Skeleton King
Lightning
Battle Healer Electro Dragon Night Witch Skeleton King
Rocket
Battle Healer Electro Dragon Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Electro Dragon Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Golem Battle Healer Rage Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Rage Elixir Golem Battle Healer Night Witch Skeleton King Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit Rage Elixir Golem

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Elixir Golem Battle Healer Night Witch
Elixir Golem
Battle Healer Rage Night Witch Ice Spirit Mirror Electro Dragon
Battle Healer
Elixir Golem Rage Electro Dragon Ice Spirit Mirror Night Witch
Mirror
Elixir Golem Battle Healer Night Witch
Rage
Elixir Golem Battle Healer Electro Dragon Night Witch
Electro Dragon
Battle Healer Elixir Golem Rage
Night Witch
Elixir Golem Ice Spirit Battle Healer Mirror Rage Skeleton King
Skeleton King
Night Witch

Defense Synergies 2 6

Ice Spirit
Battle Healer Electro Dragon Night Witch
Elixir Golem
Battle Healer
Mirror Electro Dragon Ice Spirit Night Witch
Mirror
Battle Healer Electro Dragon Night Witch
Rage
Electro Dragon
Battle Healer Ice Spirit Mirror
Night Witch
Ice Spirit Battle Healer Mirror
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Ice Spirit Battle Healer Electro Dragon Night Witch
Electro Dragon Night Witch
Night Witch Electro Dragon Skeleton King
Battle Healer
Electro Dragon Night Witch
Ice Spirit Electro Dragon Night Witch
Battle Healer Electro Dragon
Night Witch Skeleton King
Ice Spirit Battle Healer Night Witch
Electro Dragon Night Witch Skeleton King
Electro Dragon Night Witch
Night Witch Ice Spirit Battle Healer Electro Dragon
Ice Spirit Electro Dragon Night Witch Skeleton King
Skeleton King
Ice Spirit
Electro Dragon Night Witch
Ice Spirit Battle Healer Electro Dragon Night Witch
Ice Spirit Battle Healer Electro Dragon
Battle Healer Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Battle Healer Electro Dragon
Ice Spirit Battle Healer Electro Dragon
Battle Healer Night Witch
Battle Healer Night Witch
Ice Spirit Electro Dragon
Battle Healer Night Witch
Battle Healer
Electro Dragon Ice Spirit
Electro Dragon
Night Witch Skeleton King
Electro Dragon
Electro Dragon Ice Spirit Battle Healer Night Witch Skeleton King
Battle Healer Electro Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Electro Dragon
Electro Dragon
Ice Spirit Electro Dragon
Ice Spirit Electro Dragon
Electro Dragon
Electro Dragon Night Witch
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Night Witch
Electro Dragon
Electro Dragon
Night Witch
Electro Dragon
Ice Spirit Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon Night Witch
Electro Dragon Ice Spirit
Night Witch
Electro Dragon Night Witch
Ice Spirit Electro Dragon
Ice Spirit Electro Dragon Night Witch
Electro Dragon
Electro Dragon
Electro Dragon Skeleton King
Electro Dragon
Electro Dragon Ice Spirit Skeleton King
Electro Dragon
Electro Dragon
Electro Dragon

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