My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Baby Dragon Ice Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Baby Dragon Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard Mighty Miner
Giant Snowball
Baby Dragon Graveyard Mighty Miner
Zap
Mortar Graveyard Mighty Miner
Barbarian Barrel
Ice Spirit Mortar Ice Wizard Graveyard
The Log
Ice Spirit Graveyard
Earthquake
Mortar Graveyard
Arrows
Ice Spirit Graveyard
Royal Delivery
Ice Spirit Baby Dragon Ice Wizard Graveyard
Fireball
Mortar Baby Dragon Ice Wizard Mighty Miner
Poison
Mortar Ice Wizard Graveyard
Lightning
Mortar Baby Dragon Ice Wizard Mighty Miner
Rocket
Mortar Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Baby Dragon Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Baby Dragon Poison Ice Wizard Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Ice Wizard Mortar Baby Dragon Poison Mighty Miner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Ice Wizard Mortar

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mortar Baby Dragon Graveyard
Mortar
Ice Spirit Baby Dragon The Log
Baby Dragon
Graveyard Ice Spirit Mortar Poison Ice Wizard
Poison
Graveyard Baby Dragon The Log
The Log
Mortar Poison Graveyard
Ice Wizard
Baby Dragon Graveyard
Graveyard
Baby Dragon Poison Ice Spirit The Log Ice Wizard
Mighty Miner

Defense Synergies 1 13

Ice Spirit
Mortar Baby Dragon Poison The Log Ice Wizard
Mortar
Ice Spirit Baby Dragon Poison The Log Ice Wizard
Baby Dragon
Ice Wizard Ice Spirit Mortar The Log
Poison
Ice Spirit Mortar The Log Ice Wizard
The Log
Ice Spirit Mortar Baby Dragon Poison Ice Wizard
Ice Wizard
Baby Dragon Ice Spirit Mortar Poison The Log
Graveyard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Baby Dragon The Log
Ice Spirit Mortar The Log Ice Wizard
Mortar Ice Wizard
Mortar Ice Wizard
Poison The Log
The Log Baby Dragon Ice Wizard
Ice Spirit Mortar Baby Dragon Poison Ice Wizard
Baby Dragon Poison The Log
Mighty Miner Mortar Ice Wizard
Ice Spirit Ice Wizard
Poison Ice Wizard Baby Dragon The Log
Baby Dragon Poison Ice Wizard
Mortar Ice Spirit The Log Ice Wizard
Ice Spirit Mortar Baby Dragon Poison The Log
Mortar
Ice Spirit Mortar The Log
Mortar Poison
Ice Spirit Mortar Baby Dragon The Log Ice Wizard
Mortar Baby Dragon Poison The Log Ice Spirit Ice Wizard
Mortar
Baby Dragon Poison The Log
Mortar Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Poison Mortar Baby Dragon The Log
Ice Spirit The Log
The Log
Mighty Miner
Poison Ice Spirit Baby Dragon Ice Wizard
Ice Wizard
Mighty Miner
Ice Spirit Mortar Baby Dragon Poison The Log
Poison The Log
Baby Dragon
Ice Spirit Mortar Baby Dragon Poison The Log Mighty Miner
Poison Baby Dragon The Log Ice Wizard Mighty Miner
Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Baby Dragon The Log
Mortar Poison Baby Dragon The Log Ice Wizard
Baby Dragon Poison The Log
Poison The Log
Poison Mortar Baby Dragon The Log
Poison Ice Spirit Baby Dragon Ice Wizard
Mortar Baby Dragon Poison The Log
Poison The Log Ice Spirit Baby Dragon Ice Wizard
Poison The Log Mortar
Poison
Poison Mortar The Log
Poison Baby Dragon
Poison Mortar Baby Dragon The Log
Mortar Baby Dragon Poison
Mortar Baby Dragon Poison The Log
Mortar Baby Dragon Poison The Log
Mortar Baby Dragon Poison The Log
Mortar Poison
Mortar Baby Dragon Poison The Log
Mortar Baby Dragon Poison The Log
Baby Dragon Poison The Log
Poison
The Log
Mortar Baby Dragon Poison The Log
Poison The Log Ice Spirit Mortar Baby Dragon Ice Wizard
Mortar Poison The Log Baby Dragon Ice Wizard
Mortar Baby Dragon Poison The Log
Poison Mortar Baby Dragon The Log
Poison Baby Dragon Ice Wizard
Ice Spirit Poison
Poison Mortar The Log
Ice Spirit Poison
Mighty Miner
Poison The Log
Ice Spirit
Poison Baby Dragon Ice Wizard
The Log
Poison Baby Dragon
The Log Mortar Baby Dragon Poison
Poison
Ice Spirit Baby Dragon Poison The Log
Poison
Poison Mortar Baby Dragon The Log
Mortar

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