My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Witch Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Dart Goblin Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider Skeleton King
Giant Snowball
Dart Goblin Guards Witch Ram Rider Skeleton King
Zap
Mortar Dart Goblin Guards Witch Ram Rider Skeleton King
Barbarian Barrel
Ice Spirit Mortar Dart Goblin Guards Witch Skeleton King
The Log
Ice Spirit Dart Goblin Guards Witch Ram Rider Skeleton King
Earthquake
Mortar Guards Witch Skeleton King
Arrows
Ice Spirit Dart Goblin Guards Witch Skeleton King
Royal Delivery
Ice Spirit Dart Goblin Guards Witch Ram Rider Skeleton King
Fireball
Mortar Dart Goblin Witch Ram Rider Skeleton King
Poison
Mortar Dart Goblin Guards Witch Skeleton King
Lightning
Mortar Witch Ram Rider Skeleton King
Rocket
Mortar Witch Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Dart Goblin Guards Mortar Skeleton King Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Dart Goblin Guards

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mortar Dart Goblin Guards Witch Ram Rider
Mortar
Ice Spirit Dart Goblin The Log Ram Rider Skeleton King
Dart Goblin
Ice Spirit Mortar The Log Ram Rider Skeleton King
Guards
Ice Spirit The Log Ram Rider
Witch
Ice Spirit Ram Rider Skeleton King
The Log
Mortar Dart Goblin Guards Ram Rider
Ram Rider
Ice Spirit Mortar Dart Goblin Guards Witch The Log
Skeleton King
Mortar Dart Goblin Witch

Defense Synergies 0 17

Ice Spirit
Mortar Dart Goblin Guards Witch The Log Ram Rider
Mortar
Ice Spirit Dart Goblin Guards The Log Skeleton King
Dart Goblin
Ice Spirit Mortar Guards The Log Ram Rider
Guards
Ice Spirit Mortar Dart Goblin Witch The Log
Witch
Ice Spirit Guards The Log
The Log
Ice Spirit Mortar Dart Goblin Guards Witch Ram Rider
Ram Rider
Ice Spirit Dart Goblin The Log
Skeleton King
Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin The Log Ram Rider
Ice Spirit Mortar Dart Goblin Witch The Log Ram Rider
Mortar Witch Ram Rider Dart Goblin
Witch Mortar Dart Goblin Guards Ram Rider Skeleton King
The Log
The Log Dart Goblin Guards
Dart Goblin Ram Rider Ice Spirit Mortar Witch
Dart Goblin The Log Ram Rider
Witch Mortar Skeleton King
Guards Ice Spirit Dart Goblin
Dart Goblin Guards Witch The Log Ram Rider Skeleton King
Dart Goblin Witch Ram Rider
Mortar Ice Spirit Guards Witch The Log Ram Rider
Ice Spirit Mortar Dart Goblin Guards Witch The Log Skeleton King
Mortar Ram Rider Skeleton King
Ice Spirit Mortar The Log Ram Rider
Mortar Witch
Ice Spirit Mortar Dart Goblin Guards Witch The Log Ram Rider
Mortar Witch The Log Ice Spirit Dart Goblin Guards Ram Rider
Mortar Dart Goblin Ram Rider
Dart Goblin Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch
Mortar The Log
Guards Ice Spirit Witch The Log Ram Rider
Guards The Log Ram Rider
Guards Witch Ram Rider
Ice Spirit Dart Goblin Witch Ram Rider
Guards Dart Goblin Witch Ram Rider
Ice Spirit Mortar Witch The Log
Witch Dart Goblin Guards
Dart Goblin Guards Witch
Guards The Log
Guards Witch Ram Rider Skeleton King
Dart Goblin Witch
Guards Witch Ice Spirit Mortar Dart Goblin The Log Skeleton King
Dart Goblin Witch The Log Skeleton King
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Dart Goblin Guards The Log
Mortar Dart Goblin The Log Ram Rider
Dart Goblin The Log
Dart Goblin Guards The Log
Mortar The Log
Ice Spirit Dart Goblin Witch Ram Rider
Mortar Dart Goblin Witch The Log
The Log Ice Spirit Dart Goblin Ram Rider
The Log Mortar Dart Goblin Ram Rider
Guards
Mortar Dart Goblin The Log Ram Rider
Dart Goblin
Mortar Dart Goblin The Log
Mortar Dart Goblin
Mortar Dart Goblin The Log
Mortar Dart Goblin Witch The Log
Mortar Dart Goblin The Log
Mortar
Mortar Dart Goblin The Log
Mortar Dart Goblin Witch The Log
The Log
The Log
Mortar The Log
The Log Ice Spirit Mortar Witch
Witch
Mortar The Log Dart Goblin Witch Ram Rider
Mortar Witch The Log Ram Rider
Mortar Dart Goblin The Log
Dart Goblin Witch
Ice Spirit Dart Goblin Guards Witch
Mortar Dart Goblin The Log
Ice Spirit
The Log
Ice Spirit Dart Goblin Guards Witch
Dart Goblin Witch Ram Rider
The Log
Dart Goblin
The Log Mortar Dart Goblin Skeleton King
Dart Goblin
Ice Spirit Dart Goblin Guards Witch The Log Skeleton King
Dart Goblin Witch
Mortar Dart Goblin Witch The Log
Mortar Dart Goblin

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