My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Fisherman
Giant Snowball
Guards Fisherman
Zap
Royal Giant Guards Fisherman
Barbarian Barrel
Ice Spirit Guards Ice Wizard
The Log
Ice Spirit Royal Giant Guards Fisherman
Earthquake
Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Guards Ice Wizard Fisherman
Fireball
Ice Wizard Fisherman
Poison
Guards Ice Wizard Fisherman
Lightning
Ice Wizard Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Ice Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log Ice Wizard Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Ice Wizard Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Guards Ice Wizard Fisherman Fireball Goblin Machine Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Guards Ice Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Royal Giant Guards Fisherman
Royal Giant
Ice Spirit Fireball Ice Wizard Fisherman Ice Spirit Guards The Log
Fireball
Royal Giant The Log
Guards
Ice Spirit Royal Giant The Log
The Log
Royal Giant Fireball Guards Fisherman
Ice Wizard
Royal Giant Fisherman
Fisherman
Royal Giant Ice Spirit The Log Ice Wizard
Goblin Machine

Defense Synergies 2 11

Ice Spirit
Fireball Guards The Log Ice Wizard Fisherman
Royal Giant
Fireball
The Log Ice Spirit Ice Wizard
Guards
Fisherman Ice Spirit The Log Ice Wizard
The Log
Fireball Ice Spirit Guards Ice Wizard Fisherman
Ice Wizard
Ice Spirit Fireball Guards The Log Fisherman
Fisherman
Guards Ice Spirit The Log Ice Wizard
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Ice Spirit The Log Ice Wizard Fisherman
Fisherman Ice Wizard
Guards Ice Wizard Fisherman
Fireball The Log
Fireball The Log Guards Ice Wizard
Ice Spirit Fireball Ice Wizard
Fireball The Log
Ice Wizard Fisherman
Guards Ice Spirit Ice Wizard Fisherman
Guards Ice Wizard Fireball The Log Fisherman
Fireball Ice Wizard
Ice Spirit Fireball Guards The Log Ice Wizard
Fireball Ice Spirit Guards The Log
Ice Spirit Fireball The Log Fisherman
Fireball Fisherman
Ice Spirit Fireball Guards The Log Ice Wizard Fisherman
The Log Ice Spirit Fireball Guards Ice Wizard Fisherman
Fisherman
Fireball Guards The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Fisherman
Fireball The Log Fisherman
Guards Ice Spirit The Log Fisherman
Guards Fireball The Log Fisherman
Guards Fisherman
Fireball Ice Spirit Ice Wizard
Guards Fireball Ice Wizard
Fisherman
Ice Spirit Fireball The Log
Guards
Guards
Fireball Guards The Log
Fireball Guards
Fireball
Guards Ice Spirit Fireball The Log Fisherman
Fireball The Log Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log Ice Wizard Fisherman
Fireball The Log
Fireball Guards The Log
Fireball The Log
Fireball Ice Spirit Ice Wizard Goblin Machine
The Log
Fireball The Log Ice Spirit Ice Wizard
Fireball The Log Fisherman
Fireball Guards Fisherman
Fireball The Log Fisherman Goblin Machine
Fireball
Fireball The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball The Log
Fireball The Log
Fireball
Fisherman
Fireball The Log Fisherman Goblin Machine
Fireball The Log Goblin Machine
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Ice Spirit Fireball Ice Wizard Goblin Machine
Fisherman
Fireball The Log Ice Wizard Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball Ice Wizard
Ice Spirit Fireball Guards
Fireball
Fireball The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Fireball Guards
Fireball Ice Wizard
The Log Fireball
Fireball
The Log Fireball
Fireball
Ice Spirit Fireball Guards The Log
Fireball
Fireball The Log
Fireball

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