My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Valkyrie Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon Witch
Zap
Royal Giant Skeleton Army Witch
Barbarian Barrel
Ice Spirit Valkyrie Wizard Skeleton Army Witch
The Log
Ice Spirit Royal Giant Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Ice Spirit Skeleton Army Witch
Royal Delivery
Ice Spirit Valkyrie Wizard Skeleton Army Baby Dragon Witch
Fireball
Wizard Skeleton Army Baby Dragon Witch
Poison
Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Baby Dragon Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie Wizard Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Skeleton Army Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Skeleton Army Valkyrie Baby Dragon Poison Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Skeleton Army Valkyrie Baby Dragon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Valkyrie Royal Giant Baby Dragon Witch
Royal Giant
Ice Spirit Poison Ice Spirit Wizard Baby Dragon Witch
Valkyrie
Ice Spirit Wizard Baby Dragon Witch
Wizard
Royal Giant Valkyrie
Skeleton Army
Baby Dragon
Ice Spirit Royal Giant Valkyrie Poison Witch
Poison
Royal Giant Baby Dragon
Witch
Ice Spirit Royal Giant Valkyrie Baby Dragon

Defense Synergies 0 11

Ice Spirit
Valkyrie Wizard Skeleton Army Baby Dragon Poison Witch
Royal Giant
Valkyrie
Ice Spirit Wizard Baby Dragon Witch
Wizard
Ice Spirit Valkyrie Skeleton Army
Skeleton Army
Ice Spirit Wizard
Baby Dragon
Ice Spirit Valkyrie Witch
Poison
Ice Spirit
Witch
Ice Spirit Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon
Skeleton Army Ice Spirit Valkyrie Witch
Skeleton Army Witch Valkyrie
Skeleton Army Witch Valkyrie
Valkyrie Skeleton Army Poison
Skeleton Army Valkyrie Baby Dragon
Ice Spirit Wizard Baby Dragon Poison Witch
Valkyrie Baby Dragon Poison
Witch Skeleton Army
Skeleton Army Ice Spirit Valkyrie
Valkyrie Skeleton Army Poison Witch Wizard Baby Dragon
Wizard Baby Dragon Poison Witch
Skeleton Army Ice Spirit Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Ice Spirit Baby Dragon Poison Witch
Skeleton Army
Skeleton Army Ice Spirit
Wizard Valkyrie Skeleton Army Poison Witch
Ice Spirit Valkyrie Wizard Skeleton Army Baby Dragon Witch
Valkyrie Wizard Baby Dragon Poison Witch Ice Spirit
Valkyrie Wizard Skeleton Army Baby Dragon Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Poison Valkyrie Wizard Baby Dragon
Skeleton Army Ice Spirit Valkyrie Witch
Valkyrie Skeleton Army
Valkyrie Skeleton Army Witch
Wizard Poison Ice Spirit Baby Dragon Witch
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army
Ice Spirit Valkyrie Skeleton Army Baby Dragon Poison Witch
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Valkyrie Poison
Skeleton Army Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Ice Spirit Valkyrie Baby Dragon Poison
Valkyrie Poison Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Valkyrie Poison
Wizard Poison Valkyrie Baby Dragon
Wizard Poison Ice Spirit Baby Dragon Witch
Wizard Baby Dragon Poison Witch
Poison Ice Spirit Wizard Baby Dragon
Poison Wizard
Poison
Poison Valkyrie Wizard
Poison Wizard Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Baby Dragon Poison
Wizard Baby Dragon Poison Witch
Wizard Baby Dragon Poison
Poison
Wizard Baby Dragon Poison
Valkyrie Wizard Baby Dragon Poison Witch
Baby Dragon Poison
Wizard Poison
Baby Dragon Poison
Poison Ice Spirit Valkyrie Wizard Baby Dragon Witch
Witch
Poison Wizard Baby Dragon Witch
Wizard Baby Dragon Poison Witch
Poison Baby Dragon
Poison Wizard Baby Dragon Witch
Ice Spirit Wizard Poison Witch
Poison Wizard
Ice Spirit Poison
Wizard Poison
Ice Spirit Skeleton Army Witch
Poison Wizard Baby Dragon Witch
Poison Valkyrie Wizard Baby Dragon
Wizard Baby Dragon Poison
Poison
Ice Spirit Baby Dragon Poison Witch
Poison Witch
Poison Baby Dragon Witch
Wizard

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