My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Good
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Heal Spirit Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Electro Dragon
Zap
Bats
Barbarian Barrel
Electro Spirit Ice Spirit Heal Spirit
The Log
Electro Spirit Ice Spirit Heal Spirit
Earthquake
Arrows
Electro Spirit Ice Spirit Bats Heal Spirit
Royal Delivery
Electro Spirit Ice Spirit Bats Heal Spirit Battle Healer Electro Dragon
Fireball
Battle Healer Electro Dragon
Poison
Bats Battle Healer Electro Dragon
Lightning
Battle Healer Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Tornado Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Bats Heal Spirit Battle Healer Rage Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Heal Spirit Bats Rage Tornado Battle Healer Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Electro Spirit Ice Spirit Heal Spirit Bats

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ice Spirit
Bats Battle Healer
Bats
Ice Spirit Battle Healer Rage
Heal Spirit
Battle Healer Electro Dragon
Battle Healer
Heal Spirit Rage Electro Dragon Ice Spirit Bats Tornado
Rage
Battle Healer Bats Electro Dragon
Tornado
Battle Healer Electro Dragon
Electro Dragon
Battle Healer Heal Spirit Rage Tornado

Defense Synergies 1 7

Electro Spirit
Ice Spirit
Bats Battle Healer Tornado Electro Dragon
Bats
Ice Spirit Battle Healer
Heal Spirit
Battle Healer
Electro Dragon Ice Spirit Bats Tornado
Rage
Tornado
Ice Spirit Battle Healer Electro Dragon
Electro Dragon
Battle Healer Ice Spirit Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Ice Spirit Bats Battle Healer Electro Dragon
Tornado Bats Electro Dragon
Bats Electro Dragon
Battle Healer Tornado
Tornado Electro Spirit Bats Electro Dragon
Bats Tornado Electro Spirit Ice Spirit Electro Dragon
Electro Spirit Battle Healer Electro Dragon
Tornado
Tornado Ice Spirit Battle Healer
Bats Electro Spirit Tornado Electro Dragon
Bats Tornado Electro Dragon
Ice Spirit Bats Battle Healer Electro Dragon
Electro Spirit Ice Spirit Bats Tornado Electro Dragon
Tornado Ice Spirit
Bats Tornado Electro Dragon
Ice Spirit Electro Spirit Bats Battle Healer Tornado Electro Dragon
Tornado Electro Spirit Ice Spirit Bats Battle Healer Electro Dragon
Tornado
Electro Spirit Bats Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Battle Healer Electro Dragon
Ice Spirit Bats Battle Healer Electro Dragon
Bats Battle Healer Tornado
Battle Healer
Electro Spirit Ice Spirit Bats Tornado Electro Dragon
Bats Battle Healer
Battle Healer
Electro Dragon Electro Spirit Ice Spirit Bats Tornado
Bats Electro Dragon
Tornado
Electro Dragon
Electro Dragon Electro Spirit Ice Spirit Bats Battle Healer Tornado
Bats Electro Spirit Battle Healer Electro Dragon
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon
Electro Dragon
Electro Spirit Ice Spirit Bats Tornado Electro Dragon
Tornado
Ice Spirit Tornado Electro Dragon
Tornado Electro Dragon
Bats Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Tornado
Bats
Electro Dragon
Tornado Electro Dragon
Tornado
Tornado
Electro Dragon
Tornado Electro Spirit Ice Spirit Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado
Bats Tornado Electro Dragon
Electro Dragon Electro Spirit Ice Spirit Bats
Electro Dragon
Electro Spirit Ice Spirit Electro Dragon
Electro Spirit Ice Spirit Bats Electro Dragon
Tornado Electro Dragon
Electro Dragon
Electro Dragon
Tornado
Electro Dragon
Electro Dragon Electro Spirit Ice Spirit Bats Tornado
Bats Tornado Electro Dragon
Electro Dragon Tornado
Electro Dragon

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