My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram Wizard Hunter Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Battle Ram Skeleton Army
Zap
Battle Ram Skeleton Army
Barbarian Barrel
Ice Spirit Battle Ram Wizard Skeleton Army Hunter
The Log
Ice Spirit Battle Ram Skeleton Army Hunter
Earthquake
Skeleton Army
Arrows
Ice Spirit Skeleton Army
Royal Delivery
Ice Spirit Battle Ram Wizard Skeleton Army Hunter
Fireball
Battle Ram Wizard Skeleton Army Hunter
Poison
Wizard Skeleton Army Hunter
Lightning
Battle Ram Wizard Hunter Goblinstein
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Hunter The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Skeleton Army Battle Ram Hunter Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Skeleton Army Battle Ram

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Hunter Mega Knight
Battle Ram
Ice Spirit The Log Hunter
Wizard
Mega Knight
Skeleton Army
Hunter
Ice Spirit Battle Ram Mega Knight
The Log
Battle Ram Mega Knight
Mega Knight
Ice Spirit Wizard Hunter The Log
Goblinstein

Defense Synergies 0 12

Ice Spirit
Wizard Skeleton Army Hunter The Log Mega Knight
Battle Ram
Wizard
Ice Spirit Skeleton Army The Log Mega Knight
Skeleton Army
Ice Spirit Wizard The Log
Hunter
Ice Spirit The Log Mega Knight
The Log
Ice Spirit Wizard Skeleton Army Hunter Mega Knight
Mega Knight
Ice Spirit Wizard Hunter The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Skeleton Army Hunter Ice Spirit The Log Mega Knight
Skeleton Army Hunter Mega Knight
Skeleton Army Hunter Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Hunter Mega Knight
Hunter Ice Spirit Wizard
The Log Mega Knight
Hunter Skeleton Army
Skeleton Army Ice Spirit Hunter Mega Knight
Skeleton Army Wizard Hunter The Log Mega Knight
Hunter Wizard
Skeleton Army Hunter Mega Knight Ice Spirit Wizard The Log
Wizard Skeleton Army Mega Knight Ice Spirit Hunter The Log
Skeleton Army Hunter Mega Knight
Skeleton Army Ice Spirit Hunter The Log Mega Knight
Wizard Mega Knight Skeleton Army Hunter
Ice Spirit Mega Knight Wizard Skeleton Army Hunter The Log
Wizard Hunter The Log Ice Spirit Mega Knight
Hunter
Wizard Skeleton Army Mega Knight Hunter The Log
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Wizard Hunter The Log Mega Knight
Skeleton Army Mega Knight Ice Spirit Hunter The Log
Skeleton Army Hunter Mega Knight The Log
Skeleton Army Hunter Mega Knight
Wizard Ice Spirit Hunter
Skeleton Army Hunter
Mega Knight Skeleton Army Hunter
Mega Knight Ice Spirit Skeleton Army The Log
Skeleton Army
Mega Knight Hunter
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Wizard Hunter
Wizard Skeleton Army Mega Knight
Skeleton Army Ice Spirit Hunter The Log
Mega Knight Wizard Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard The Log Mega Knight
Wizard Ice Spirit Hunter
Wizard The Log
The Log Ice Spirit Wizard Hunter
The Log Wizard
Wizard The Log
Wizard
Hunter The Log
The Log
Wizard Hunter The Log
Wizard The Log Mega Knight
Wizard Hunter The Log Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Ice Spirit Wizard Hunter Mega Knight
The Log Wizard Hunter
Wizard The Log Mega Knight
The Log
Wizard Hunter
Ice Spirit Wizard
Wizard Hunter The Log Mega Knight
Ice Spirit
Mega Knight
Wizard The Log
Ice Spirit Skeleton Army
Wizard Hunter
The Log
Wizard Hunter Mega Knight
The Log Wizard
Mega Knight
Ice Spirit The Log
The Log Mega Knight
Wizard Mega Knight

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