My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram Zappies Ice Wizard Royal Ghost Bandit Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Bandit Fisherman
Giant Snowball
Battle Ram Zappies Skeleton Army Fisherman
Zap
Battle Ram Zappies Skeleton Army Bandit Fisherman
Barbarian Barrel
Ice Spirit Battle Ram Zappies Skeleton Army Ice Wizard Royal Ghost Bandit
The Log
Ice Spirit Battle Ram Zappies Skeleton Army Bandit Fisherman
Earthquake
Zappies Skeleton Army
Arrows
Ice Spirit Zappies Skeleton Army
Royal Delivery
Ice Spirit Battle Ram Zappies Skeleton Army Ice Wizard Royal Ghost Bandit Fisherman
Fireball
Battle Ram Zappies Skeleton Army Ice Wizard Bandit Fisherman
Poison
Zappies Skeleton Army Ice Wizard Fisherman
Lightning
Battle Ram Ice Wizard Bandit Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Skeleton Army Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Skeleton Army Ice Wizard Royal Ghost Bandit Fisherman Battle Ram Zappies

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Skeleton Army Ice Wizard Royal Ghost

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Royal Ghost Bandit Fisherman
Battle Ram
Ice Spirit Bandit Zappies Royal Ghost
Zappies
Battle Ram Royal Ghost Bandit
Skeleton Army
Ice Wizard
Bandit Fisherman
Royal Ghost
Ice Spirit Battle Ram Zappies Bandit Fisherman
Bandit
Battle Ram Ice Spirit Zappies Ice Wizard Royal Ghost
Fisherman
Ice Spirit Ice Wizard Royal Ghost

Defense Synergies 0 14

Ice Spirit
Zappies Skeleton Army Ice Wizard Royal Ghost Bandit Fisherman
Battle Ram
Zappies
Ice Spirit Skeleton Army Bandit Fisherman
Skeleton Army
Ice Spirit Zappies Ice Wizard Bandit
Ice Wizard
Ice Spirit Skeleton Army Bandit Fisherman
Royal Ghost
Ice Spirit
Bandit
Ice Spirit Zappies Skeleton Army Ice Wizard Fisherman
Fisherman
Ice Spirit Zappies Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies
Skeleton Army Ice Spirit Zappies Ice Wizard Bandit Fisherman
Skeleton Army Fisherman Zappies Ice Wizard Bandit
Skeleton Army Zappies Ice Wizard Bandit Fisherman
Skeleton Army
Skeleton Army Zappies Ice Wizard Royal Ghost Bandit
Ice Spirit Zappies Ice Wizard
Bandit
Zappies Skeleton Army Ice Wizard Fisherman
Skeleton Army Ice Spirit Zappies Ice Wizard Royal Ghost Bandit Fisherman
Skeleton Army Ice Wizard Zappies Royal Ghost Bandit Fisherman
Zappies Ice Wizard
Skeleton Army Ice Spirit Zappies Ice Wizard Bandit
Skeleton Army Ice Spirit Zappies Royal Ghost
Skeleton Army Zappies Bandit
Skeleton Army Ice Spirit Zappies Bandit Fisherman
Zappies Skeleton Army Fisherman
Ice Spirit Zappies Skeleton Army Ice Wizard Royal Ghost Bandit Fisherman
Ice Spirit Zappies Ice Wizard Royal Ghost Bandit Fisherman
Zappies Fisherman
Skeleton Army Royal Ghost Zappies Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zappies Royal Ghost Bandit Fisherman
Bandit Royal Ghost Fisherman
Zappies Skeleton Army Bandit Ice Spirit Fisherman
Skeleton Army Zappies Bandit Fisherman
Zappies Skeleton Army Bandit Fisherman
Ice Spirit Zappies Ice Wizard
Skeleton Army Zappies Ice Wizard Bandit
Zappies Skeleton Army Fisherman
Ice Spirit Zappies Skeleton Army Bandit
Zappies Skeleton Army
Zappies
Skeleton Army
Skeleton Army Zappies Bandit
Zappies Skeleton Army
Zappies Skeleton Army Ice Spirit Fisherman
Zappies Ice Wizard Royal Ghost
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Bandit
Ice Wizard Royal Ghost Bandit Fisherman
Bandit
Ice Spirit Ice Wizard
Ice Spirit Ice Wizard
Bandit Fisherman
Fisherman
Bandit Fisherman
Bandit Fisherman
Bandit Fisherman
Fisherman
Bandit
Bandit
Fisherman
Bandit Fisherman
Fisherman
Ice Spirit Ice Wizard
Fisherman
Ice Wizard Royal Ghost Bandit Fisherman
Bandit Fisherman
Bandit Fisherman
Ice Wizard
Ice Spirit Zappies
Bandit
Ice Spirit Zappies
Ice Spirit Zappies Skeleton Army Bandit
Zappies Ice Wizard
Ice Spirit Zappies
Zappies
Royal Ghost Bandit

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