My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Flying Machine Royal Ghost Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Lava Hound
Giant Snowball
Flying Machine Night Witch Lava Hound
Zap
Firecracker Flying Machine Night Witch Lava Hound
Barbarian Barrel
Ice Spirit Firecracker Royal Ghost Night Witch
The Log
Ice Spirit Firecracker
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker Flying Machine Night Witch Lava Hound
Royal Delivery
Ice Spirit Firecracker Flying Machine Royal Ghost Night Witch Lava Hound
Fireball
Firecracker Flying Machine Night Witch Lava Hound
Poison
Firecracker Flying Machine Night Witch Lava Hound
Lightning
Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Rocket Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Rage Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Firecracker Royal Ghost Flying Machine Night Witch Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Firecracker Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Royal Ghost Night Witch
Firecracker
Ice Spirit Flying Machine Lava Hound
Flying Machine
Lava Hound Firecracker Royal Ghost
Rocket
Lava Hound
Rage
Night Witch
Royal Ghost
Ice Spirit Flying Machine
Night Witch
Ice Spirit Rage Lava Hound
Lava Hound
Flying Machine Firecracker Rocket Night Witch

Defense Synergies 0 8

Ice Spirit
Firecracker Flying Machine Rocket Royal Ghost Night Witch
Firecracker
Ice Spirit Flying Machine Night Witch
Flying Machine
Ice Spirit Firecracker Royal Ghost
Rocket
Ice Spirit
Rage
Royal Ghost
Ice Spirit Flying Machine
Night Witch
Ice Spirit Firecracker
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Flying Machine
Ice Spirit Firecracker Flying Machine Night Witch
Rocket Night Witch
Night Witch Firecracker
Firecracker Rocket
Firecracker Flying Machine Royal Ghost Night Witch
Rocket Ice Spirit Firecracker Flying Machine Night Witch
Rocket Flying Machine
Night Witch
Ice Spirit Firecracker Royal Ghost Night Witch
Firecracker Flying Machine Royal Ghost Night Witch
Firecracker Flying Machine Night Witch
Night Witch Ice Spirit Flying Machine Rocket
Rocket Ice Spirit Firecracker Royal Ghost Night Witch
Rocket Ice Spirit
Firecracker Night Witch
Ice Spirit Firecracker Flying Machine Royal Ghost Night Witch
Ice Spirit Firecracker Flying Machine Royal Ghost
Royal Ghost Firecracker Flying Machine Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost
Firecracker Flying Machine Rocket Royal Ghost
Ice Spirit Rocket
Rocket Night Witch
Night Witch
Firecracker Rocket Ice Spirit Flying Machine
Rocket Flying Machine Night Witch
Rocket Ice Spirit Firecracker Flying Machine
Flying Machine
Rocket
Rocket Night Witch
Firecracker Flying Machine
Ice Spirit Firecracker Flying Machine Rocket Night Witch
Firecracker Flying Machine Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine Rocket Royal Ghost
Firecracker Flying Machine Royal Ghost
Rocket Flying Machine
Firecracker Flying Machine Rocket
Rocket Firecracker
Firecracker Ice Spirit Flying Machine Rocket
Firecracker Flying Machine
Ice Spirit Firecracker Flying Machine
Firecracker Flying Machine
Rocket Night Witch
Firecracker Rocket Flying Machine
Firecracker Flying Machine Rocket
Flying Machine Rocket Firecracker
Firecracker Flying Machine Rocket
Firecracker Flying Machine
Rocket Firecracker Flying Machine
Firecracker Flying Machine Rocket
Rocket
Rocket Night Witch
Rocket Firecracker Flying Machine
Rocket Firecracker Flying Machine
Rocket Night Witch
Rocket
Rocket
Rocket Flying Machine
Firecracker Ice Spirit
Firecracker Flying Machine Royal Ghost
Flying Machine
Rocket Firecracker
Firecracker Flying Machine Night Witch
Rocket Ice Spirit Firecracker Flying Machine
Night Witch
Rocket Night Witch
Rocket Ice Spirit Firecracker
Rocket Firecracker
Ice Spirit Flying Machine Rocket Night Witch
Rocket Firecracker Flying Machine
Firecracker Flying Machine Rocket
Firecracker Flying Machine
Rocket
Firecracker Flying Machine
Ice Spirit Firecracker Flying Machine Rocket
Firecracker Flying Machine Rocket
Firecracker Flying Machine Rocket Royal Ghost
Firecracker Rocket

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