My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Balloon Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon
Giant Snowball
Skeletons Bats Balloon Lumberjack Little Prince
Zap
Skeletons Bats Balloon Little Prince
Barbarian Barrel
Skeletons Ice Spirit Lumberjack Little Prince
The Log
Skeletons Ice Spirit Lumberjack Little Prince
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Bats Little Prince
Royal Delivery
Skeletons Ice Spirit Bats Balloon Lumberjack Little Prince
Fireball
Balloon Lumberjack Little Prince
Poison
Bats Balloon Little Prince
Lightning
Balloon Lumberjack Little Prince
Rocket
Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Giant Snowball Arrows Little Prince Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Giant Snowball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Balloon Bats Giant Snowball Lumberjack
Bats
Balloon Ice Spirit Lumberjack
Giant Snowball
Balloon Ice Spirit Lumberjack Little Prince
Arrows
Balloon Lumberjack
Balloon
Ice Spirit Bats Giant Snowball Arrows Lumberjack Little Prince
Lumberjack
Balloon Ice Spirit Bats Giant Snowball Arrows
Little Prince
Giant Snowball Balloon

Defense Synergies 0 16

Skeletons
Ice Spirit Bats Giant Snowball Lumberjack Little Prince
Ice Spirit
Skeletons Bats Giant Snowball Lumberjack Little Prince
Bats
Skeletons Ice Spirit Giant Snowball Lumberjack
Giant Snowball
Skeletons Ice Spirit Bats Lumberjack Little Prince
Arrows
Lumberjack Little Prince
Balloon
Lumberjack
Skeletons Ice Spirit Bats Giant Snowball Arrows Little Prince
Little Prince
Skeletons Ice Spirit Giant Snowball Arrows Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lumberjack Skeletons Ice Spirit Bats
Lumberjack Skeletons Bats Giant Snowball
Lumberjack Skeletons Bats
Arrows Lumberjack
Arrows Skeletons Bats Giant Snowball Lumberjack
Bats Giant Snowball Ice Spirit Arrows Little Prince
Arrows
Skeletons Lumberjack
Skeletons Ice Spirit Giant Snowball Lumberjack Little Prince
Bats Skeletons Giant Snowball Arrows Lumberjack
Arrows Bats Giant Snowball
Lumberjack Skeletons Ice Spirit Bats Giant Snowball
Ice Spirit Bats Giant Snowball Arrows Lumberjack
Lumberjack
Ice Spirit Giant Snowball Lumberjack
Skeletons Bats Arrows Lumberjack
Ice Spirit Arrows Bats Giant Snowball Lumberjack Little Prince
Giant Snowball Arrows Ice Spirit Bats Lumberjack Little Prince
Lumberjack
Bats Giant Snowball Arrows Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Giant Snowball
Giant Snowball Arrows Lumberjack
Lumberjack Skeletons Ice Spirit Bats
Lumberjack Bats
Skeletons Lumberjack
Arrows Skeletons Ice Spirit Bats Giant Snowball
Skeletons Bats Lumberjack
Lumberjack
Skeletons Ice Spirit Bats Giant Snowball
Skeletons
Bats Lumberjack
Giant Snowball Arrows
Skeletons Lumberjack
Skeletons Ice Spirit Bats Lumberjack Little Prince
Bats Arrows Giant Snowball
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Giant Snowball
Arrows
Arrows
Giant Snowball Arrows
Arrows Ice Spirit Bats Giant Snowball
Arrows
Arrows Ice Spirit Giant Snowball
Arrows Giant Snowball
Bats Giant Snowball Lumberjack
Arrows
Giant Snowball Arrows
Giant Snowball
Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Arrows
Giant Snowball Arrows
Bats
Giant Snowball Arrows
Giant Snowball Arrows Little Prince
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Ice Spirit Little Prince
Arrows Giant Snowball
Giant Snowball Arrows
Arrows
Bats Giant Snowball Arrows Little Prince
Ice Spirit Bats Giant Snowball
Giant Snowball
Giant Snowball Arrows
Ice Spirit Giant Snowball Arrows
Giant Snowball Arrows
Ice Spirit Bats
Giant Snowball Arrows
Arrows
Lumberjack
Arrows Giant Snowball
Giant Snowball Arrows
Ice Spirit Bats Giant Snowball
Bats Giant Snowball
Giant Snowball Little Prince

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