My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Battle Ram Cannon Cart Royal Ghost Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Battle Ram Cannon Cart Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Cannon Cart
Giant Snowball
Skeletons Dart Goblin Battle Ram
Zap
Skeletons Dart Goblin Battle Ram Cannon Cart
Barbarian Barrel
Skeletons Ice Spirit Dart Goblin Battle Ram Cannon Cart Royal Ghost
The Log
Skeletons Ice Spirit Dart Goblin Battle Ram Cannon Cart
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Dart Goblin
Royal Delivery
Skeletons Ice Spirit Dart Goblin Battle Ram Cannon Cart Royal Ghost
Fireball
Dart Goblin Battle Ram Cannon Cart
Poison
Dart Goblin
Lightning
Battle Ram Cannon Cart Goblinstein
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Battle Ram Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Dart Goblin Royal Ghost Battle Ram Cannon Cart Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Dart Goblin

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Battle Ram Dart Goblin Cannon Cart Royal Ghost
Arrows
Battle Ram Cannon Cart
Dart Goblin
Ice Spirit Battle Ram Cannon Cart
Battle Ram
Ice Spirit Arrows Dart Goblin Royal Ghost
Cannon Cart
Ice Spirit Arrows Dart Goblin Royal Ghost
Royal Ghost
Ice Spirit Battle Ram Cannon Cart
Goblinstein

Defense Synergies 1 9

Skeletons
Dart Goblin Ice Spirit Cannon Cart Royal Ghost
Ice Spirit
Skeletons Dart Goblin Cannon Cart Royal Ghost
Arrows
Cannon Cart
Dart Goblin
Skeletons Ice Spirit Cannon Cart
Battle Ram
Cannon Cart
Skeletons Ice Spirit Arrows Dart Goblin Royal Ghost
Royal Ghost
Skeletons Ice Spirit Cannon Cart
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Dart Goblin
Skeletons Ice Spirit Dart Goblin Cannon Cart
Skeletons Dart Goblin Cannon Cart
Skeletons Dart Goblin Cannon Cart
Arrows
Arrows Skeletons Dart Goblin Cannon Cart Royal Ghost
Dart Goblin Ice Spirit Arrows
Arrows Dart Goblin Cannon Cart
Skeletons
Skeletons Ice Spirit Dart Goblin Cannon Cart Royal Ghost
Dart Goblin Skeletons Arrows Cannon Cart Royal Ghost
Arrows Dart Goblin
Skeletons Ice Spirit Cannon Cart
Ice Spirit Arrows Dart Goblin Cannon Cart Royal Ghost
Cannon Cart
Ice Spirit
Skeletons Arrows Cannon Cart
Ice Spirit Arrows Dart Goblin Cannon Cart Royal Ghost
Arrows Ice Spirit Dart Goblin Cannon Cart Royal Ghost
Dart Goblin Cannon Cart
Royal Ghost Arrows Dart Goblin Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Cannon Cart Royal Ghost
Arrows Cannon Cart Royal Ghost
Skeletons Ice Spirit Cannon Cart
Cannon Cart
Skeletons Cannon Cart
Arrows Skeletons Ice Spirit Dart Goblin
Skeletons Dart Goblin Cannon Cart
Cannon Cart
Skeletons Ice Spirit Cannon Cart
Skeletons Dart Goblin
Dart Goblin Cannon Cart
Arrows
Cannon Cart Skeletons
Dart Goblin Cannon Cart
Skeletons Ice Spirit Dart Goblin Cannon Cart
Arrows Dart Goblin Cannon Cart Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Royal Ghost
Arrows Dart Goblin Royal Ghost
Arrows Dart Goblin Cannon Cart
Cannon Cart Arrows Dart Goblin
Arrows
Arrows Ice Spirit Dart Goblin
Arrows Dart Goblin
Arrows Ice Spirit Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Cannon Cart
Arrows Dart Goblin
Dart Goblin Cannon Cart
Arrows Dart Goblin Cannon Cart
Arrows Dart Goblin Cannon Cart
Arrows Dart Goblin Cannon Cart
Arrows Dart Goblin Cannon Cart
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Cannon Cart
Arrows Ice Spirit
Arrows Dart Goblin Royal Ghost
Arrows
Arrows Dart Goblin
Arrows Dart Goblin
Ice Spirit Dart Goblin
Arrows Dart Goblin
Ice Spirit Arrows
Arrows
Ice Spirit Dart Goblin Cannon Cart
Arrows Dart Goblin
Arrows
Dart Goblin Cannon Cart
Arrows Dart Goblin
Arrows
Dart Goblin Cannon Cart
Ice Spirit Dart Goblin
Dart Goblin
Dart Goblin Cannon Cart Royal Ghost
Cannon Cart
Dart Goblin

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