My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons Dart Goblin
Zap
Skeletons Firecracker Dart Goblin
Barbarian Barrel
Skeletons Ice Spirit Firecracker Dart Goblin Elixir Golem
The Log
Skeletons Ice Spirit Firecracker Dart Goblin Elixir Golem
Earthquake
Skeletons Firecracker Elixir Golem
Arrows
Skeletons Ice Spirit Firecracker Dart Goblin
Royal Delivery
Skeletons Ice Spirit Firecracker Dart Goblin Elixir Golem
Fireball
Firecracker Dart Goblin Elixir Golem
Poison
Firecracker Dart Goblin Elixir Golem
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit The Log Arrows Firecracker Dart Goblin Elixir Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Ice Spirit The Log

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Firecracker Dart Goblin Elixir Golem
Arrows
Mirror Elixir Golem
Firecracker
Elixir Golem Ice Spirit Dart Goblin Mirror
Dart Goblin
Ice Spirit Firecracker Elixir Golem Mirror The Log
Elixir Golem
Firecracker Ice Spirit Arrows Dart Goblin Mirror The Log
Mirror
Arrows The Log Firecracker Dart Goblin Elixir Golem
The Log
Mirror Dart Goblin Elixir Golem

Defense Synergies 3 11

Skeletons
Dart Goblin Ice Spirit Firecracker The Log
Ice Spirit
Skeletons Firecracker Dart Goblin The Log
Arrows
Mirror
Firecracker
The Log Skeletons Ice Spirit Dart Goblin Mirror
Dart Goblin
Skeletons Ice Spirit Firecracker Mirror The Log
Elixir Golem
Mirror
Arrows Firecracker Dart Goblin The Log
The Log
Firecracker Skeletons Ice Spirit Dart Goblin Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin The Log
Skeletons Ice Spirit Firecracker Dart Goblin The Log
Skeletons Dart Goblin
Skeletons Firecracker Dart Goblin
Arrows Firecracker The Log
Arrows The Log Skeletons Firecracker Dart Goblin
Dart Goblin Ice Spirit Arrows Firecracker
Arrows Dart Goblin The Log
Skeletons
Skeletons Ice Spirit Firecracker Dart Goblin
Dart Goblin Skeletons Arrows Firecracker The Log
Arrows Firecracker Dart Goblin
Skeletons Ice Spirit The Log
Ice Spirit Arrows Firecracker Dart Goblin The Log
Ice Spirit The Log
Skeletons Arrows Firecracker
Ice Spirit Arrows Firecracker Dart Goblin The Log
Arrows The Log Ice Spirit Firecracker Dart Goblin
Dart Goblin
Arrows Firecracker Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows Firecracker The Log
Skeletons Ice Spirit The Log
The Log
Skeletons
Arrows Firecracker Skeletons Ice Spirit Dart Goblin
Skeletons Dart Goblin
Skeletons Ice Spirit Firecracker The Log
Skeletons Dart Goblin
Dart Goblin
Arrows The Log
Skeletons
Firecracker Dart Goblin
Skeletons Ice Spirit Firecracker Dart Goblin The Log
Arrows Firecracker Dart Goblin The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin The Log
Arrows Firecracker Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Firecracker Dart Goblin The Log
Arrows Firecracker The Log
Arrows Firecracker Ice Spirit Dart Goblin
Arrows Firecracker Dart Goblin The Log
Arrows The Log Ice Spirit Firecracker Dart Goblin
Arrows The Log Firecracker Dart Goblin
Firecracker Arrows Dart Goblin The Log
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin The Log
Arrows Firecracker Dart Goblin The Log
Arrows Firecracker Dart Goblin The Log
Arrows
Arrows Firecracker Dart Goblin The Log
Arrows Firecracker Dart Goblin The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Ice Spirit
Arrows Firecracker The Log Dart Goblin
Arrows The Log
Arrows Firecracker Dart Goblin The Log
Arrows Firecracker Dart Goblin
Ice Spirit Firecracker Dart Goblin
Arrows Dart Goblin The Log
Ice Spirit Arrows Firecracker
Arrows Firecracker The Log
Ice Spirit Dart Goblin
Arrows Firecracker Dart Goblin
Arrows The Log
Firecracker Dart Goblin
Arrows The Log Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin
Ice Spirit Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin

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