My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Wall Breakers P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers
Giant Snowball
Skeletons Dart Goblin Wall Breakers
Zap
Skeletons Dart Goblin Wall Breakers
Barbarian Barrel
Skeletons Ice Spirit Dart Goblin Wall Breakers
The Log
Skeletons Ice Spirit Dart Goblin Wall Breakers
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Dart Goblin Wall Breakers
Royal Delivery
Skeletons Ice Spirit Dart Goblin Wall Breakers P.E.K.K.A
Fireball
Dart Goblin Wall Breakers
Poison
Dart Goblin
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Wall Breakers The Log Arrows Dart Goblin Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Wall Breakers The Log

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Dart Goblin Wall Breakers
Arrows
P.E.K.K.A Wall Breakers
Dart Goblin
Ice Spirit Wall Breakers P.E.K.K.A The Log
Wall Breakers
Ice Spirit Arrows Dart Goblin The Log
P.E.K.K.A
Ice Spirit Arrows Dart Goblin The Log
The Log
Dart Goblin Wall Breakers P.E.K.K.A
Goblinstein

Defense Synergies 2 9

Skeletons
Dart Goblin Ice Spirit P.E.K.K.A The Log
Ice Spirit
Skeletons Dart Goblin P.E.K.K.A The Log
Arrows
P.E.K.K.A
Dart Goblin
Skeletons Ice Spirit P.E.K.K.A The Log
Wall Breakers
P.E.K.K.A
The Log Skeletons Ice Spirit Arrows Dart Goblin
The Log
P.E.K.K.A Skeletons Ice Spirit Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
P.E.K.K.A Skeletons Ice Spirit Dart Goblin The Log
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Skeletons Dart Goblin
Arrows P.E.K.K.A The Log
Arrows The Log Skeletons Dart Goblin
Dart Goblin Ice Spirit Arrows
Arrows Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Skeletons
Skeletons Ice Spirit Dart Goblin
Dart Goblin Skeletons Arrows The Log
Arrows Dart Goblin
P.E.K.K.A Skeletons Ice Spirit The Log
Ice Spirit Arrows Dart Goblin P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit P.E.K.K.A The Log
Skeletons Arrows P.E.K.K.A
Ice Spirit Arrows Dart Goblin The Log
Arrows The Log Ice Spirit Dart Goblin
P.E.K.K.A Dart Goblin
Arrows Dart Goblin P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Arrows The Log
P.E.K.K.A Skeletons Ice Spirit The Log
P.E.K.K.A The Log
P.E.K.K.A Skeletons
Arrows Skeletons Ice Spirit Dart Goblin
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A
P.E.K.K.A Skeletons Ice Spirit The Log
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Arrows The Log
P.E.K.K.A Skeletons
Dart Goblin
Skeletons Ice Spirit Dart Goblin P.E.K.K.A The Log
Arrows Dart Goblin P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows The Log
Arrows Ice Spirit Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Ice Spirit Dart Goblin
Arrows The Log Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Ice Spirit
Arrows The Log Dart Goblin
Arrows The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin
Ice Spirit Dart Goblin
Arrows Dart Goblin The Log
Ice Spirit Arrows
P.E.K.K.A
Arrows The Log
Ice Spirit Dart Goblin
Arrows Dart Goblin
Arrows The Log
Dart Goblin
Arrows The Log Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Ice Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
P.E.K.K.A
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: