My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tesla Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Witch
Zap
Skeletons Firecracker Witch
Barbarian Barrel
Skeletons Ice Spirit Firecracker Tesla Witch
The Log
Skeletons Ice Spirit Firecracker Hog Rider Witch
Earthquake
Skeletons Firecracker Tesla Hog Rider Witch
Arrows
Skeletons Ice Spirit Firecracker Witch
Royal Delivery
Skeletons Ice Spirit Firecracker Hog Rider Witch
Fireball
Firecracker Tesla Hog Rider Witch
Poison
Firecracker Witch
Lightning
Tesla Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Firecracker Tesla Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Firecracker Witch Mega Knight
Arrows
Hog Rider Mega Knight
Firecracker
Hog Rider Ice Spirit Mega Knight
Tesla
Hog Rider
Ice Spirit Arrows Firecracker Witch Mega Knight
Witch
Ice Spirit Hog Rider Mega Knight
Mega Knight
Ice Spirit Arrows Firecracker Hog Rider Witch

Defense Synergies 2 11

Skeletons
Tesla Ice Spirit Firecracker Witch
Ice Spirit
Skeletons Firecracker Tesla Witch Mega Knight
Arrows
Mega Knight Tesla
Firecracker
Skeletons Ice Spirit Tesla Mega Knight
Tesla
Skeletons Ice Spirit Arrows Firecracker
Hog Rider
Witch
Skeletons Ice Spirit Mega Knight
Mega Knight
Arrows Ice Spirit Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Skeletons Ice Spirit Firecracker Tesla Witch Mega Knight
Tesla Witch Mega Knight Skeletons
Tesla Witch Skeletons Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Skeletons Firecracker Tesla Mega Knight
Tesla Ice Spirit Arrows Firecracker Witch
Arrows Tesla Mega Knight
Tesla Witch Skeletons
Skeletons Ice Spirit Firecracker Tesla Mega Knight
Witch Skeletons Arrows Firecracker Tesla Mega Knight
Arrows Tesla Firecracker Witch
Tesla Mega Knight Skeletons Ice Spirit Witch
Mega Knight Ice Spirit Arrows Firecracker Tesla Witch
Tesla Mega Knight
Ice Spirit Tesla Mega Knight
Tesla Mega Knight Skeletons Arrows Firecracker Witch
Ice Spirit Arrows Tesla Mega Knight Firecracker Witch
Arrows Witch Ice Spirit Firecracker Tesla Mega Knight
Tesla
Mega Knight Arrows Firecracker Tesla Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla Witch
Arrows Firecracker Tesla Mega Knight
Mega Knight Skeletons Ice Spirit Witch
Mega Knight Tesla
Skeletons Tesla Witch Mega Knight
Arrows Firecracker Skeletons Ice Spirit Tesla Witch
Skeletons Tesla Witch
Mega Knight Tesla
Mega Knight Skeletons Ice Spirit Firecracker Witch
Witch Skeletons Tesla
Mega Knight Tesla Witch
Mega Knight Arrows
Mega Knight Skeletons Tesla Witch
Firecracker Tesla Witch Mega Knight
Tesla Witch Skeletons Ice Spirit Firecracker
Arrows Mega Knight Firecracker Tesla Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Ice Spirit Witch
Arrows Firecracker Witch
Arrows Ice Spirit Firecracker
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Ice Spirit Witch Mega Knight
Witch
Arrows Firecracker Witch
Arrows Witch Mega Knight
Arrows Firecracker
Arrows Firecracker Witch
Ice Spirit Firecracker Witch
Arrows Mega Knight
Ice Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker
Ice Spirit Witch
Arrows Firecracker Witch
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Ice Spirit Firecracker Witch
Firecracker Witch
Firecracker Witch Mega Knight
Firecracker Mega Knight

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