My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mini P.E.K.K.A Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider
Giant Snowball
Skeletons Cannon Goblin Gang Hog Rider
Zap
Skeletons Cannon Goblin Gang
Barbarian Barrel
Skeletons Ice Spirit Cannon Goblin Gang Magic Archer
The Log
Skeletons Ice Spirit Cannon Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Cannon Goblin Gang Hog Rider
Arrows
Skeletons Ice Spirit Goblin Gang
Royal Delivery
Skeletons Ice Spirit Goblin Gang Mini P.E.K.K.A Hog Rider Magic Archer
Fireball
Cannon Goblin Gang Hog Rider Magic Archer
Poison
Cannon Goblin Gang Magic Archer
Lightning
Cannon Mini P.E.K.K.A Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Cannon Goblin Gang Mini P.E.K.K.A Hog Rider Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Cannon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Mini P.E.K.K.A
Arrows
Hog Rider Mini P.E.K.K.A
Cannon
Goblin Gang
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Arrows Goblin Gang Hog Rider Magic Archer
Hog Rider
Ice Spirit Arrows Goblin Gang Mini P.E.K.K.A Magic Archer
Magic Archer
Mini P.E.K.K.A Hog Rider

Defense Synergies 3 13

Skeletons
Cannon Ice Spirit Mini P.E.K.K.A Magic Archer
Ice Spirit
Goblin Gang Mini P.E.K.K.A Skeletons Cannon Magic Archer
Arrows
Cannon Mini P.E.K.K.A
Cannon
Skeletons Ice Spirit Arrows Goblin Gang Mini P.E.K.K.A Magic Archer
Goblin Gang
Ice Spirit Cannon Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A
Ice Spirit Skeletons Arrows Cannon Goblin Gang Magic Archer
Hog Rider
Magic Archer
Skeletons Ice Spirit Cannon Goblin Gang Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Magic Archer
Mini P.E.K.K.A Skeletons Ice Spirit Cannon Goblin Gang
Cannon Goblin Gang Mini P.E.K.K.A Skeletons
Cannon Mini P.E.K.K.A Skeletons Goblin Gang
Arrows Mini P.E.K.K.A
Arrows Goblin Gang Skeletons Cannon Magic Archer
Ice Spirit Arrows Cannon Goblin Gang Magic Archer
Arrows Cannon Magic Archer
Cannon Mini P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Ice Spirit Cannon Mini P.E.K.K.A
Goblin Gang Skeletons Arrows Cannon Magic Archer
Arrows Goblin Gang Magic Archer
Cannon Mini P.E.K.K.A Skeletons Ice Spirit Goblin Gang
Ice Spirit Arrows Cannon Goblin Gang Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Cannon Goblin Gang
Ice Spirit Cannon Goblin Gang Mini P.E.K.K.A
Skeletons Arrows Cannon Goblin Gang Mini P.E.K.K.A
Ice Spirit Arrows Cannon Goblin Gang Magic Archer
Arrows Ice Spirit Cannon Magic Archer
Mini P.E.K.K.A Cannon
Goblin Gang Arrows Cannon Mini P.E.K.K.A
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeletons
Arrows Goblin Gang Mini P.E.K.K.A Magic Archer
Goblin Gang Skeletons Ice Spirit Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A
Skeletons Cannon Goblin Gang Mini P.E.K.K.A
Arrows Skeletons Ice Spirit Goblin Gang Magic Archer
Goblin Gang Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A
Skeletons Ice Spirit Mini P.E.K.K.A Magic Archer
Skeletons Cannon Goblin Gang
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Skeletons Cannon Goblin Gang
Cannon Magic Archer
Goblin Gang Skeletons Ice Spirit Mini P.E.K.K.A Magic Archer
Arrows Cannon Mini P.E.K.K.A Magic Archer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Magic Archer
Arrows Magic Archer
Arrows
Arrows Magic Archer
Arrows Ice Spirit Magic Archer
Arrows Magic Archer
Arrows Ice Spirit Magic Archer
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Magic Archer
Arrows Magic Archer
Magic Archer
Arrows
Arrows
Arrows Ice Spirit Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Ice Spirit
Mini P.E.K.K.A
Arrows Magic Archer
Ice Spirit Arrows Magic Archer
Arrows Magic Archer
Ice Spirit Goblin Gang Magic Archer
Arrows Magic Archer
Arrows
Goblin Gang Mini P.E.K.K.A Magic Archer
Arrows Magic Archer
Arrows
Ice Spirit Goblin Gang Magic Archer
Magic Archer
Magic Archer

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