My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Cannon Musketeer Hog Rider
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Ice Spirit Cannon Firecracker Musketeer
The Log
Skeletons Ice Spirit Cannon Firecracker Musketeer Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Musketeer Hog Rider P.E.K.K.A
Fireball
Cannon Firecracker Musketeer Hog Rider
Poison
Cannon Firecracker Musketeer
Lightning
Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Cannon Firecracker Musketeer Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Cannon

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider P.E.K.K.A Firecracker Musketeer
Cannon
Firecracker
Hog Rider Ice Spirit P.E.K.K.A
Musketeer
Hog Rider Ice Spirit P.E.K.K.A The Log
Hog Rider
Ice Spirit Firecracker Musketeer The Log
P.E.K.K.A
Ice Spirit Firecracker Musketeer The Log
The Log
Hog Rider Musketeer P.E.K.K.A

Defense Synergies 8 12

Skeletons
Cannon Musketeer Ice Spirit Firecracker P.E.K.K.A The Log
Ice Spirit
Musketeer Skeletons Cannon Firecracker P.E.K.K.A The Log
Cannon
Skeletons Musketeer The Log Ice Spirit Firecracker
Firecracker
The Log Skeletons Ice Spirit Cannon Musketeer P.E.K.K.A
Musketeer
Skeletons Ice Spirit Cannon The Log Firecracker P.E.K.K.A
Hog Rider
P.E.K.K.A
The Log Skeletons Ice Spirit Firecracker Musketeer
The Log
Cannon Firecracker Musketeer P.E.K.K.A Skeletons Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Musketeer The Log
P.E.K.K.A Skeletons Ice Spirit Cannon Firecracker Musketeer The Log
Cannon P.E.K.K.A Skeletons Musketeer
Cannon P.E.K.K.A Skeletons Firecracker Musketeer
Firecracker P.E.K.K.A The Log
The Log Skeletons Cannon Firecracker Musketeer
Musketeer Ice Spirit Cannon Firecracker
Cannon Musketeer P.E.K.K.A The Log
Cannon P.E.K.K.A Skeletons Musketeer
Skeletons Ice Spirit Cannon Firecracker Musketeer
Skeletons Cannon Firecracker Musketeer The Log
Musketeer Firecracker
Cannon P.E.K.K.A Skeletons Ice Spirit Musketeer The Log
Ice Spirit Cannon Firecracker P.E.K.K.A The Log
P.E.K.K.A Cannon
Ice Spirit Cannon P.E.K.K.A The Log
Skeletons Cannon Firecracker Musketeer P.E.K.K.A
Ice Spirit Cannon Firecracker Musketeer The Log
The Log Ice Spirit Cannon Firecracker Musketeer
P.E.K.K.A Cannon Musketeer
Cannon Firecracker Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Firecracker Musketeer The Log
P.E.K.K.A Skeletons Ice Spirit Musketeer The Log
P.E.K.K.A Musketeer The Log
P.E.K.K.A Skeletons Cannon Musketeer
Firecracker Skeletons Ice Spirit Musketeer
P.E.K.K.A Skeletons Musketeer
P.E.K.K.A
P.E.K.K.A Skeletons Ice Spirit Firecracker The Log
P.E.K.K.A Skeletons Cannon Musketeer
P.E.K.K.A Musketeer
P.E.K.K.A The Log
P.E.K.K.A Skeletons Cannon
Cannon Firecracker Musketeer
Skeletons Ice Spirit Firecracker Musketeer P.E.K.K.A The Log
Cannon Firecracker Musketeer P.E.K.K.A The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer The Log
Firecracker Musketeer The Log
The Log
Firecracker Musketeer The Log
Firecracker The Log
Firecracker Ice Spirit Musketeer
Firecracker Musketeer The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Firecracker The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
Firecracker The Log Ice Spirit
Firecracker The Log Musketeer
Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer
Ice Spirit Firecracker Musketeer
Musketeer The Log
Ice Spirit Firecracker
P.E.K.K.A
Firecracker The Log
Ice Spirit Musketeer
Firecracker Musketeer
The Log
Firecracker Musketeer
The Log Firecracker Musketeer
Firecracker Musketeer P.E.K.K.A
Ice Spirit Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log
P.E.K.K.A
Firecracker

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