My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
RIP
F2P score
Godly!

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Fire Spirit Goblin Barrel
Zap
Skeletons Fire Spirit Goblin Barrel
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblin Barrel
The Log
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblin Barrel
Royal Delivery
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblin Barrel
Fireball
Goblin Barrel
Poison
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Arrows Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Ice Spirit The Log Arrows Goblin Barrel Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Skeletons Electro Spirit Fire Spirit Ice Spirit

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball
Fire Spirit
Goblin Barrel
Ice Spirit
Goblin Barrel
Arrows
Fireball Goblin Barrel
Fireball
Arrows Electro Spirit The Log
Goblin Barrel
Ice Spirit Fire Spirit Arrows
The Log
Fireball

Defense Synergies 1 10

Skeletons
Electro Spirit Fire Spirit Ice Spirit The Log
Electro Spirit
Skeletons The Log
Fire Spirit
Skeletons Ice Spirit The Log
Ice Spirit
Skeletons Fire Spirit Fireball The Log
Arrows
Fireball
Fireball
The Log Ice Spirit Arrows
Goblin Barrel
The Log
Fireball Skeletons Electro Spirit Fire Spirit Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Skeletons Ice Spirit The Log
Skeletons Fire Spirit
Skeletons
Arrows Fireball The Log
Arrows Fireball The Log Skeletons Electro Spirit Fire Spirit
Electro Spirit Fire Spirit Ice Spirit Arrows Fireball
Electro Spirit Arrows Fireball The Log
Skeletons
Skeletons Fire Spirit Ice Spirit
Skeletons Electro Spirit Arrows Fireball The Log
Arrows Fireball
Skeletons Fire Spirit Ice Spirit Fireball The Log
Fire Spirit Fireball Electro Spirit Ice Spirit Arrows The Log
Ice Spirit Fireball The Log
Skeletons Arrows Fireball
Fire Spirit Ice Spirit Arrows Fireball Electro Spirit The Log
Arrows The Log Electro Spirit Fire Spirit Ice Spirit Fireball
Electro Spirit Fire Spirit Arrows Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball
Fireball Arrows The Log
Skeletons Ice Spirit The Log
Fireball The Log
Skeletons
Fire Spirit Arrows Fireball Skeletons Electro Spirit Ice Spirit
Skeletons Fireball
Skeletons Electro Spirit Ice Spirit Fireball The Log
Skeletons
Arrows Fireball The Log
Skeletons Fireball
Fireball
Skeletons Electro Spirit Ice Spirit Fireball The Log
Arrows Electro Spirit Fireball The Log
Electro Spirit Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Fire Spirit Arrows The Log
Arrows Fireball Electro Spirit Fire Spirit Ice Spirit
Fire Spirit Arrows The Log
Arrows Fireball The Log Fire Spirit Ice Spirit
Arrows Fireball The Log
Fire Spirit Fireball
Arrows Fireball The Log
Fireball Fire Spirit Arrows
Fire Spirit Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Fire Spirit Arrows Fireball The Log
Fire Spirit Arrows Fireball The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Electro Spirit Fire Spirit Ice Spirit Fireball
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Fire Spirit Arrows Fireball
Electro Spirit Ice Spirit Fireball
Fireball
Arrows Fireball The Log
Electro Spirit Ice Spirit Arrows Fireball
Arrows Fireball The Log
Electro Spirit Fire Spirit Ice Spirit Fireball
Fireball Fire Spirit Arrows
Arrows The Log Fireball
Fireball
Arrows The Log Fireball
Arrows Fireball
Electro Spirit Ice Spirit Fireball The Log
Fireball
Fireball The Log
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: