My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Elixir Collector X-Bow Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Knight X-Bow Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Mighty Miner
Giant Snowball
Skeletons Fire Spirit Mighty Miner
Zap
Skeletons Fire Spirit X-Bow Mighty Miner
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Knight X-Bow
The Log
Skeletons Fire Spirit Ice Spirit X-Bow
Earthquake
Skeletons Elixir Collector X-Bow
Arrows
Skeletons Fire Spirit Ice Spirit
Royal Delivery
Skeletons Fire Spirit Ice Spirit Knight
Fireball
Elixir Collector X-Bow Mighty Miner
Poison
Elixir Collector X-Bow
Lightning
Knight Elixir Collector X-Bow Mighty Miner
Rocket
Elixir Collector X-Bow Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Knight Elixir Collector Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Knight Fireball Mighty Miner Elixir Collector X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Ice Spirit Knight

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Knight X-Bow
Ice Spirit
Knight X-Bow
Knight
Ice Spirit X-Bow Fire Spirit Fireball
Fireball
X-Bow Knight
Elixir Collector
X-Bow
Knight Fireball Fire Spirit Ice Spirit
Mighty Miner

Defense Synergies 5 7

Skeletons
X-Bow Fire Spirit Ice Spirit Knight
Fire Spirit
Knight Skeletons Ice Spirit
Ice Spirit
X-Bow Skeletons Fire Spirit Knight Fireball
Knight
Fire Spirit X-Bow Skeletons Ice Spirit Fireball
Fireball
X-Bow Ice Spirit Knight
Elixir Collector
X-Bow
Skeletons Ice Spirit Knight Fireball
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball X-Bow
Skeletons Ice Spirit Knight X-Bow
Skeletons Fire Spirit Knight
Skeletons Knight
Fireball X-Bow
Fireball Skeletons Fire Spirit X-Bow
Fire Spirit Ice Spirit Fireball X-Bow
Fireball X-Bow
Mighty Miner Skeletons X-Bow
Knight Skeletons Fire Spirit Ice Spirit
Skeletons Knight Fireball X-Bow
Fireball
Skeletons Fire Spirit Ice Spirit Knight Fireball X-Bow
Fire Spirit Fireball Ice Spirit X-Bow
Knight X-Bow
Ice Spirit Fireball X-Bow
Skeletons Knight Fireball X-Bow
Fire Spirit Ice Spirit Fireball Knight X-Bow
Fire Spirit Ice Spirit Knight Fireball
Fire Spirit Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball X-Bow
Fireball Knight X-Bow
Skeletons Ice Spirit Knight
Knight Fireball X-Bow
Skeletons Knight Mighty Miner
Fire Spirit Fireball Skeletons Ice Spirit
Skeletons Knight Fireball
Mighty Miner Knight
Skeletons Ice Spirit Knight Fireball X-Bow
Skeletons
Knight
Fireball
Skeletons Knight Fireball
Fireball
Skeletons Ice Spirit Knight Fireball X-Bow Mighty Miner
Fireball Mighty Miner
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow
Fireball X-Bow
Fireball X-Bow
Knight Fireball
Fireball Fire Spirit
Fireball Fire Spirit Ice Spirit
Fire Spirit
Fireball X-Bow Fire Spirit Ice Spirit
Fireball X-Bow
Fire Spirit Fireball X-Bow
Knight Fireball X-Bow
Fireball Fire Spirit
Fire Spirit Knight Fireball
Fireball X-Bow
Fireball X-Bow
X-Bow Fireball
Fireball X-Bow
Fireball
Fire Spirit Fireball X-Bow
Fire Spirit Fireball X-Bow
Fireball X-Bow
Fireball
X-Bow
Fireball X-Bow
Fire Spirit Ice Spirit Fireball
Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Fire Spirit Fireball X-Bow
Ice Spirit Fireball
Fireball
Fireball X-Bow
Ice Spirit Fireball
Mighty Miner
Fireball
Fire Spirit Ice Spirit Fireball X-Bow
Fireball Fire Spirit
Fireball
Fireball Knight
Fireball
Fireball
Ice Spirit Fireball
Fireball
Fireball X-Bow

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