My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
Bad
Versatility
Bad
F2P score
Godly!

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit
Zap
Skeletons Fire Spirit
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Ice Spirit Heal Spirit Goblin Cage
The Log
Skeletons Electro Spirit Fire Spirit Ice Spirit Heal Spirit Goblin Cage
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons Electro Spirit Fire Spirit Ice Spirit Heal Spirit
Royal Delivery
Skeletons Electro Spirit Fire Spirit Ice Spirit Heal Spirit Goblin Cage
Fireball
Goblin Cage
Poison
Goblin Cage
Lightning
Goblin Cage
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Zap Giant Snowball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Heal Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Ice Spirit Heal Spirit Zap Giant Snowball Goblin Cage

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Skeletons Electro Spirit Fire Spirit Ice Spirit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Giant Snowball
Fire Spirit
Zap Giant Snowball Goblin Cage
Ice Spirit
Zap Goblin Cage Giant Snowball
Zap
Ice Spirit Electro Spirit Fire Spirit Giant Snowball Heal Spirit Goblin Cage
Giant Snowball
Electro Spirit Fire Spirit Ice Spirit Zap Goblin Cage
Heal Spirit
Zap Goblin Cage
Goblin Cage
Ice Spirit Fire Spirit Zap Giant Snowball Heal Spirit

Defense Synergies 3 14

Skeletons
Goblin Cage Electro Spirit Fire Spirit Ice Spirit Zap Giant Snowball
Electro Spirit
Skeletons Zap Giant Snowball
Fire Spirit
Skeletons Ice Spirit Zap Giant Snowball
Ice Spirit
Zap Goblin Cage Skeletons Fire Spirit Giant Snowball
Zap
Ice Spirit Skeletons Electro Spirit Fire Spirit Giant Snowball Goblin Cage
Giant Snowball
Skeletons Electro Spirit Fire Spirit Ice Spirit Zap Goblin Cage
Heal Spirit
Goblin Cage
Skeletons Ice Spirit Zap Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Cage
Skeletons Ice Spirit Zap Goblin Cage
Goblin Cage Skeletons Fire Spirit Giant Snowball
Goblin Cage Skeletons
Goblin Cage
Skeletons Electro Spirit Fire Spirit Zap Giant Snowball
Giant Snowball Electro Spirit Fire Spirit Ice Spirit Zap Goblin Cage
Electro Spirit Zap Goblin Cage
Skeletons Goblin Cage
Skeletons Fire Spirit Ice Spirit Giant Snowball
Skeletons Electro Spirit Zap Giant Snowball
Zap Giant Snowball
Goblin Cage Skeletons Fire Spirit Ice Spirit Zap Giant Snowball
Fire Spirit Electro Spirit Ice Spirit Zap Giant Snowball Goblin Cage
Goblin Cage
Ice Spirit Zap Giant Snowball Goblin Cage
Skeletons Goblin Cage
Fire Spirit Ice Spirit Goblin Cage Electro Spirit Zap Giant Snowball
Zap Giant Snowball Goblin Cage Electro Spirit Fire Spirit Ice Spirit
Goblin Cage
Electro Spirit Fire Spirit Giant Snowball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Giant Snowball Goblin Cage
Zap Giant Snowball
Skeletons Ice Spirit Zap Goblin Cage
Zap Goblin Cage
Skeletons Goblin Cage
Fire Spirit Skeletons Electro Spirit Ice Spirit Zap Giant Snowball
Skeletons Goblin Cage
Goblin Cage
Zap Goblin Cage Skeletons Electro Spirit Ice Spirit Giant Snowball
Skeletons Goblin Cage
Goblin Cage
Zap Giant Snowball Goblin Cage
Skeletons Goblin Cage
Goblin Cage
Skeletons Electro Spirit Ice Spirit Zap Goblin Cage
Electro Spirit Zap Giant Snowball Goblin Cage
Electro Spirit Zap Giant Snowball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Giant Snowball
Fire Spirit Zap Giant Snowball
Electro Spirit Fire Spirit Ice Spirit Zap Giant Snowball
Fire Spirit
Fire Spirit Ice Spirit Zap Giant Snowball
Zap Giant Snowball
Fire Spirit Giant Snowball
Zap
Fire Spirit Zap Giant Snowball
Fire Spirit Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball
Fire Spirit Zap Giant Snowball
Fire Spirit Zap Giant Snowball
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Electro Spirit Fire Spirit Ice Spirit
Zap Giant Snowball
Zap Giant Snowball
Zap
Fire Spirit Zap Giant Snowball
Zap Electro Spirit Ice Spirit Giant Snowball
Giant Snowball
Zap Giant Snowball
Zap Electro Spirit Ice Spirit Giant Snowball
Giant Snowball
Zap Electro Spirit Fire Spirit Ice Spirit
Fire Spirit Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Zap Electro Spirit Ice Spirit Giant Snowball
Zap Giant Snowball
Zap Giant Snowball

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